diff options
Diffstat (limited to 'tests/viewPort.cpp')
-rw-r--r-- | tests/viewPort.cpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/tests/viewPort.cpp b/tests/viewPort.cpp deleted file mode 100644 index 9afd9e2..0000000 --- a/tests/viewPort.cpp +++ /dev/null @@ -1,79 +0,0 @@ -// Copyright (C) 2008-2012 Colin MacDonald
-// No rights reserved: this software is in the public domain.
-
-#include "testUtils.h"
-
-using namespace irr;
-using namespace core;
-using namespace scene;
-using namespace video;
-using namespace io;
-using namespace gui;
-
-//! Tests view ports and text rendering.
-/** The result should be as follows: We have three times the same image, a billboard with a cube and the text in front.
-They are replicated three times, one centered in the screen without viewport, one in the upper left (qurter screen) and
-one on the right (half screen). The latter is stretched due to the changed aspect ratio.
-The two viewport scenes get the texture drawn over the center as well, using draw2dimage. This should mark the proper
-image position with the top left corner of the texture.
-Finally, each scene has a checkbox drawn at the left side, vertically centered. This will show whether GUI elements adhere
-to viewports as well. */
-static bool viewPortText(E_DRIVER_TYPE driverType)
-{
- IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
- if (!device)
- return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
-
- IVideoDriver* driver = device->getVideoDriver();
- ISceneManager * smgr = device->getSceneManager();
- IGUIEnvironment* env = smgr->getGUIEnvironment();
-
- stabilizeScreenBackground(driver);
-
- env->addCheckBox(true, core::recti(10,60,28,82));
-
- logTestString("Testing driver %ls\n", driver->getName());
-
- IBillboardSceneNode * bnode = smgr->addBillboardSceneNode(0,dimension2d<f32>(32,32),core::vector3df(0,0,10));
- bnode->setMaterialFlag(video::EMF_LIGHTING, false);
- bnode->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
- bnode->setMaterialTexture(0, driver->getTexture("../media/fire.bmp"));
-
- smgr->addTextSceneNode(device->getGUIEnvironment()->getBuiltInFont(), L"TEST", video::SColor(255,255,255,255), 0);
- smgr->addCubeSceneNode();
- smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255,100,101,140));
- smgr->drawAll();
- env->drawAll();
- driver->setViewPort(rect<s32>(0,0,160/2,120/2));
- smgr->drawAll();
- env->drawAll();
- driver->draw2DImage(driver->getTexture("../media/fire.bmp"), core::vector2di(160/2,120/2));
- driver->setViewPort(rect<s32>(160/2,0,160,120));
- smgr->drawAll();
- env->drawAll();
- driver->draw2DImage(driver->getTexture("../media/fire.bmp"), core::vector2di(160/2,120/2));
- driver->endScene();
-
- bool result = takeScreenshotAndCompareAgainstReference(driver, "-viewPortText.png", 98.71f);
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return result;
-}
-
-
-bool viewPort(void)
-{
- bool result = true;
-
- // TODO: software driver and burnings don't use view port for
- // 2d rendering, so result is pretty wrong.
- TestWithAllDrivers(viewPortText);
-
- return result;
-}
-
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