diff options
Diffstat (limited to 'tests/textureRenderStates.cpp')
-rw-r--r-- | tests/textureRenderStates.cpp | 362 |
1 files changed, 0 insertions, 362 deletions
diff --git a/tests/textureRenderStates.cpp b/tests/textureRenderStates.cpp deleted file mode 100644 index b0d965b..0000000 --- a/tests/textureRenderStates.cpp +++ /dev/null @@ -1,362 +0,0 @@ -// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
-// No rights reserved: this software is in the public domain.
-
-#include "testUtils.h"
-
-using namespace irr;
-using namespace core;
-
-static bool manyTextures(video::E_DRIVER_TYPE driverType)
-{
- IrrlichtDevice *device = createDevice(driverType, dimension2d<u32>(160, 120), 32);
- if (!device)
- return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager * smgr = device->getSceneManager();
-
- stabilizeScreenBackground(driver);
-
- logTestString("Testing driver %ls\n", driver->getName());
-
- (void)smgr->addCameraSceneNode();
-
- scene::SMeshBufferLightMap* mesh = new scene::SMeshBufferLightMap;
-
- mesh->Vertices.reallocate(4);
- mesh->Indices.reallocate(6);
-
- mesh->Vertices.push_back(video::S3DVertex2TCoords(-50,50,80,irr::video::SColor(255,100,100,100),0,1,0,1));
- mesh->Vertices.push_back(video::S3DVertex2TCoords(50,50,80,irr::video::SColor(255,100,100,100),1,1,1,1));
- mesh->Vertices.push_back(video::S3DVertex2TCoords(50,-50,80,irr::video::SColor(255,100,100,100),1,0,1,0));
- mesh->Vertices.push_back(video::S3DVertex2TCoords(-50,-50,80,irr::video::SColor(255,100,100,100),0,0,0,0));
-
- mesh->Indices.push_back(0);
- mesh->Indices.push_back(1);
- mesh->Indices.push_back(2);
- mesh->Indices.push_back(2);
- mesh->Indices.push_back(3);
- mesh->Indices.push_back(0);
-
- video::SMaterial& mat = mesh->getMaterial();
- mat.Lighting = false;
- mat.setTexture(0,driver->getTexture("../media/fire.bmp"));
- mat.setTexture(1,driver->getTexture("../media/fire.bmp"));
- mat.setTexture(2,driver->getTexture("../media/fire.bmp"));
- mat.setTexture(3,driver->getTexture("../media/fire.bmp"));
-
- mesh->setDirty();
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- // set camera
- smgr->drawAll();
- // draw meshbuffer
- driver->setMaterial(mat);
- driver->drawMeshBuffer(mesh);
- driver->endScene();
- mesh->drop();
-
- bool result = takeScreenshotAndCompareAgainstReference(driver, "-multiTexture.png", 99.31f);
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return result;
-}
-
-//! Tests interleaved loading and rendering of textures
-/** The test loads a texture, renders it using draw2dimage, loads another
- texture and renders the first one again. Due to the texture cache this
- can lead to rendering of the second texture in second place. */
-static bool renderAndLoad(video::E_DRIVER_TYPE driverType)
-{
- IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
- if (!device)
- return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager * smgr = device->getSceneManager();
-
- stabilizeScreenBackground(driver);
-
- logTestString("Testing driver %ls\n", driver->getName());
-
- video::ITexture* tex1 = driver->getTexture("../media/wall.bmp");
-
- (void)smgr->addCameraSceneNode();
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- driver->draw2DImage(tex1, position2di(0,0));
- driver->endScene();
-
- driver->getTexture("../media/tools.png");
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- driver->draw2DImage(tex1, position2di(0,0));
- driver->endScene();
-
- bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureRenderStates.png", 99.85f);
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return result;
-}
-
-
-// This test would cause a crash if it does not work
-// in 1.5.1 and 1.6 an illegal access in the OpenGL driver caused this
-static bool renderAndRemove(video::E_DRIVER_TYPE driverType)
-{
- IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
- if (!device)
- return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager * smgr = device->getSceneManager();
-
- stabilizeScreenBackground(driver);
-
- logTestString("Testing driver %ls\n", driver->getName());
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 0, 255, 0));
- smgr->drawAll();
- driver->endScene();
-
- smgr->addCameraSceneNode();
- video::ITexture* texture = driver->getTexture ("media/tools.png");
- scene::ISceneNode * img = smgr->addCubeSceneNode();
- img->setMaterialTexture(0, texture);
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor (255, 0, 255, 0));
- smgr->drawAll();
- driver->endScene();
-
- smgr->clear(); // Remove anything that used the texture
- driver->removeTexture(texture);
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- smgr->drawAll();
- driver->endScene();
-
- smgr->addCameraSceneNode();
- texture = driver->getTexture("media/tools.png");
- img = smgr->addCubeSceneNode();
- img->setMaterialTexture(0, texture);
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, irr::video::SColor (255, 0, 255, 0));
- smgr->drawAll();
- driver->endScene();
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return true;
-}
-
-
-static bool testTextureMatrixInMixedScenes(video::E_DRIVER_TYPE driverType)
-{
- irr::IrrlichtDevice* device = createDevice(driverType, dimension2du(160,120));
- if (!device)
- return true;
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* sceneManager = device->getSceneManager();
- gui::IGUIEnvironment* gui = device->getGUIEnvironment();
-
- if (!driver->queryFeature(video::EVDF_TEXTURE_MATRIX))
- {
- device->closeDevice();
- device->run();
- device->drop();
- return true;
- }
-
- stabilizeScreenBackground(driver);
-
- logTestString("Testing driver %ls\n", driver->getName());
-
- scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode();
- camera->setPosition(vector3df(0,10,0));
-
- gui::IGUIStaticText* stext = gui->addStaticText(L" ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 ",
- rect<s32>(5,100,150,125),false,false,0,false);
- stext->setBackgroundColor(video::SColor(255,128,0,0));
- stext->setOverrideColor(video::SColor(255,255,255,255));
-
- gui->addEditBox(L"Test edit box", rect<s32>(5,50,150,75));
-
- gui->addCheckBox(true, rect<s32>(5, 20, 150, 45),0,-1,L"Test CheckBox");
-
- video::SMaterial mat;
- mat.MaterialType = video::EMT_SOLID;
- mat.setFlag(video::EMF_LIGHTING, false);
- // problem doesn't occur if the scale defaults: (1.f,1.f).
- mat.getTextureMatrix(0).setTextureScale(2.0,2.0);
-
- scene::IAnimatedMesh* pmesh = sceneManager->addHillPlaneMesh("testMesh",dimension2d<f32>(50,50),dimension2d<u32>(6,6),&mat);
- sceneManager->addAnimatedMeshSceneNode(pmesh);
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- sceneManager->drawAll();
- gui->drawAll();
- driver->endScene();
-
- bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrixInMixedScenes.png", 99.33f);
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return result;
-}
-
-// animated texture matrix test.
-static bool textureMatrix(video::E_DRIVER_TYPE driverType)
-{
- irr::IrrlichtDevice* device = createDevice(driverType, dimension2du(160,120));
- if (!device)
- return true;
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* sceneManager = device->getSceneManager();
-
- if (!driver->queryFeature(video::EVDF_TEXTURE_MATRIX))
- {
- device->closeDevice();
- device->run();
- device->drop();
- return true;
- }
-
- stabilizeScreenBackground(driver);
-
- logTestString("Testing driver %ls\n", driver->getName());
-
- scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode();
- camera->setPosition(vector3df(0,0,-10));
-
- // set up plane mesh to face the camera
- scene::IMesh* mesh = sceneManager->getGeometryCreator()->createPlaneMesh(dimension2df(150,150), core::dimension2du(1,1),0,core::dimension2df(1,1));
- scene::IMeshSceneNode* node = sceneManager->addMeshSceneNode(mesh, 0, -1, vector3df(0, 0, 150), vector3df(-90, 0, 0));
- if (mesh)
- mesh->drop();
-
- // set the hillplane material texture & save a reference
- // to the texture matrix.
- video::SMaterial& material = node->getMaterial(0);
- video::ITexture* tex = driver->getTexture("../media/water.jpg");
-
- material.setTexture(0,tex);
- material.setFlag(video::EMF_LIGHTING,false);
- matrix4& textureMatrix = material.TextureLayer[0].getTextureMatrix();
-
- const vector2df rcenter, scale(1.f, 1.f);
- vector2df trans;
-
- trans.X += 0.0005f;
- textureMatrix.buildTextureTransform(0.f, rcenter, trans, scale);
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- sceneManager->drawAll();
- driver->endScene();
-
- bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrix.png");
-
- trans.X += 0.45f;
- textureMatrix.buildTextureTransform(0.f, rcenter, trans, scale);
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,100,101,140));
- sceneManager->drawAll();
- driver->endScene();
-
- result &= takeScreenshotAndCompareAgainstReference(driver, "-textureMatrix2.png");
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return result;
-}
-
-bool danglingTexturePointer()
-{
-// A demo of the OpenGL "white texture" bug in Irrlicht
-// Author: Matt Giuca
-// (Vaguely based on the Irrlicht 2D graphics tutorial)
-
-// I have found that in some situations, when using the OpenGL driver, some
-// textures appear white.
-// This is caused by deleting a texture while it is active (the last texture
-// read or written to), and then loading a new texture at the same memory
-// location. The new texture will not be loaded properly.
-
-// This demo triggers the bug (though there is some probability that it won't
-// be triggered; just run it again until it shows a white square instead of
-// the Irrlicht logo).
-
- // This is only a problem in the OpenGL driver
- irr::IrrlichtDevice* device = irr::createDevice(irr::video::EDT_OPENGL,
- irr::core::dimension2d<irr::u32>(160, 120));
- if (!device)
- return true;
-
- irr::video::IVideoDriver* driver = device->getVideoDriver();
-
- stabilizeScreenBackground(driver);
-
- // Load a texture from a file
- // This binds and uploads to OpenGL texture #2.
- irr::video::ITexture* logo2 = driver->getTexture("../media/irrlichtlogo2.png");
- // Remove the texture from the driver (delete it from hardware)
- // This leaves CurrentTexture pointing at logo2
- driver->removeTexture(logo2);
- // Load another texture from a file
- // There is a good probability that logo3 will be allocated the same
- // memory address as logo2. If that happens,
- // COpenGLDriver::setActiveTexture will not bother to call glBindTextures
- // (thinking that logo3 is the same texture as logo2).
- // Therefore, the logo3 texture will be uploaded to texture #0, not #2.
- irr::video::ITexture* logo3 = driver->getTexture("../media/irrlichtlogo3.png");
-
- device->run();
- {
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, irr::video::SColor(255,100,101,140));
-
- // This is required to trigger the white appearance (this unbinds the
- // texture, forcing draw2DImage to rebind the logo3 texture (#2)).
- driver->setMaterial(irr::video::SMaterial());
-
- // Since logo3 was uploaded to #0, not #2, this will bind texture #2,
- // which has never been written to. OpenGL considers an empty texture
- // to be white.
- driver->draw2DImage(logo3, irr::core::position2d<irr::s32>(20, 20));
-
- driver->endScene();
- }
-
- const bool result = takeScreenshotAndCompareAgainstReference(driver, "-texturePointer.png");
-
- device->closeDevice();
- device->run();
- device->drop();
-
- return result;
-}
-
-bool textureRenderStates(void)
-{
- bool result = true;
- TestWithAllDrivers(renderAndLoad);
- TestWithAllDrivers(renderAndRemove);
- TestWithAllDrivers(testTextureMatrixInMixedScenes);
- TestWithAllDrivers(manyTextures);
- TestWithAllDrivers(textureMatrix);
- result &= danglingTexturePointer();
-
- return result;
-}
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