diff options
Diffstat (limited to 'source/Irrlicht/CTR_transparent_reflection_2_layer.cpp')
-rw-r--r-- | source/Irrlicht/CTR_transparent_reflection_2_layer.cpp | 731 |
1 files changed, 0 insertions, 731 deletions
diff --git a/source/Irrlicht/CTR_transparent_reflection_2_layer.cpp b/source/Irrlicht/CTR_transparent_reflection_2_layer.cpp deleted file mode 100644 index eccb678..0000000 --- a/source/Irrlicht/CTR_transparent_reflection_2_layer.cpp +++ /dev/null @@ -1,731 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "IrrCompileConfig.h"
-#include "IBurningShader.h"
-
-#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
-// compile flag for this file
-#undef USE_ZBUFFER
-#undef IPOL_Z
-#undef CMP_Z
-#undef WRITE_Z
-
-#undef IPOL_W
-#undef CMP_W
-#undef WRITE_W
-
-#undef SUBTEXEL
-#undef INVERSE_W
-
-#undef IPOL_C0
-#undef IPOL_T0
-#undef IPOL_T1
-
-// define render case
-#define SUBTEXEL
-#define INVERSE_W
-
-#define USE_ZBUFFER
-#define IPOL_W
-#define CMP_W
-#define WRITE_W
-
-#define IPOL_C0
-#define IPOL_T0
-#define IPOL_T1
-
-// apply global override
-#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- #undef INVERSE_W
-#endif
-
-#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
- #undef SUBTEXEL
-#endif
-
-#if BURNING_MATERIAL_MAX_COLORS < 1
- #undef IPOL_C0
-#endif
-
-#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
- #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- #undef IPOL_W
- #endif
- #define IPOL_Z
-
- #ifdef CMP_W
- #undef CMP_W
- #define CMP_Z
- #endif
-
- #ifdef WRITE_W
- #undef WRITE_W
- #define WRITE_Z
- #endif
-
-#endif
-
-namespace irr
-{
-
-namespace video
-{
-
-class CTR_transparent_reflection_2_layer : public IBurningShader
-{
-public:
-
- //! constructor
- CTR_transparent_reflection_2_layer(CBurningVideoDriver* driver);
-
- //! draws an indexed triangle list
- virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
- virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
-
-private:
- void fragmentShader();
-
- E_MATERIAL_TYPE MaterialType;
-
-};
-
-//! constructor
-CTR_transparent_reflection_2_layer::CTR_transparent_reflection_2_layer(CBurningVideoDriver* driver)
-: IBurningShader(driver)
-{
- #ifdef _DEBUG
- setDebugName("CTR_transparent_reflection_2_layer");
- #endif
-}
-
-void CTR_transparent_reflection_2_layer::OnSetMaterial(const SBurningShaderMaterial& material)
-{
- MaterialType = material.org.MaterialType;
-
-}
-
-/*!
-*/
-void CTR_transparent_reflection_2_layer::fragmentShader()
-{
- tVideoSample *dst;
-
-#ifdef USE_ZBUFFER
- fp24 *z;
-#endif
-
- s32 xStart;
- s32 xEnd;
- s32 dx;
-
-
-#ifdef SUBTEXEL
- f32 subPixel;
-#endif
-
-#ifdef IPOL_Z
- f32 slopeZ;
-#endif
-#ifdef IPOL_W
- fp24 slopeW;
-#endif
-#ifdef IPOL_C0
- sVec4 slopeC;
-#endif
-#ifdef IPOL_T0
- sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
-#endif
-
- // apply top-left fill-convention, left
- xStart = fill_convention_left( line.x[0] );
- xEnd = fill_convention_right( line.x[1] );
-
- dx = xEnd - xStart;
-
- if ( dx < 0 )
- return;
-
- // slopes
- const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
-
-#ifdef IPOL_Z
- slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
-#endif
-#ifdef IPOL_W
- slopeW = (line.w[1] - line.w[0]) * invDeltaX;
-#endif
-#ifdef IPOL_C0
- slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX;
-#endif
-#ifdef IPOL_T0
- slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
-#endif
-#ifdef IPOL_T1
- slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
-#endif
-
-#ifdef SUBTEXEL
- subPixel = ( (f32) xStart ) - line.x[0];
-#ifdef IPOL_Z
- line.z[0] += slopeZ * subPixel;
-#endif
-#ifdef IPOL_W
- line.w[0] += slopeW * subPixel;
-#endif
-#ifdef IPOL_C0
- line.c[0][0] += slopeC * subPixel;
-#endif
-#ifdef IPOL_T0
- line.t[0][0] += slopeT[0] * subPixel;
-#endif
-#ifdef IPOL_T1
- line.t[1][0] += slopeT[1] * subPixel;
-#endif
-#endif
-
- SOFTWARE_DRIVER_2_CLIPCHECK;
- dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
-
-#ifdef USE_ZBUFFER
- z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
-#endif
-
-
- f32 inversew = FIX_POINT_F32_MUL;
-
- tFixPoint r0, g0, b0;
- tFixPoint r1, g1, b1;
-
-#ifdef IPOL_C0
- tFixPoint a1;
-#endif
-
- switch(MaterialType) {
- default:
- case EMT_REFLECTION_2_LAYER:
- for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
- {
-#ifdef CMP_Z
- if (line.z[0] < z[i])
-#endif
-#ifdef CMP_W
- if (line.w[0] >= z[i])
-#endif
- {
-
-#ifdef INVERSE_W
- inversew = fix_inverse32(line.w[0]);
-#endif
-
- getSample_texture(r0, g0, b0, &IT[0], tofix(line.t[0][0].x, inversew), tofix(line.t[0][0].y, inversew));
- getSample_texture(r1, g1, b1, &IT[1], tofix(line.t[1][0].x, inversew), tofix(line.t[1][0].y, inversew));
-
- r0 = imulFix_tex1(r0, r1);
- g0 = imulFix_tex1(g0, g1);
- b0 = imulFix_tex1(b0, b1);
-
-#ifdef IPOL_C0
- vec4_to_fix(r1, g1, b1, line.c[0][0], inversew);
- r0 = imulFix_simple(r1, r0);
- g0 = imulFix_simple(g1, g0);
- b0 = imulFix_simple(b1, b0);
-#endif
-
- dst[i] = fix_to_sample(r0, g0, b0);
-
-#ifdef WRITE_Z
- z[i] = line.z[0];
-#endif
-#ifdef WRITE_W
- z[i] = line.w[0];
-#endif
- }
-
-#ifdef IPOL_Z
- line.z[0] += slopeZ;
-#endif
-#ifdef IPOL_W
- line.w[0] += slopeW;
-#endif
-#ifdef IPOL_C0
- line.c[0][0] += slopeC;
-#endif
-#ifdef IPOL_T0
- line.t[0][0] += slopeT[0];
-#endif
-#ifdef IPOL_T1
- line.t[1][0] += slopeT[1];
-#endif
- }
- break;
-
- case EMT_TRANSPARENT_REFLECTION_2_LAYER:
- for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
- {
-#ifdef CMP_Z
- if (line.z[0] < z[i])
-#endif
-#ifdef CMP_W
- if (line.w[0] >= z[i])
-#endif
- {
-
-#ifdef INVERSE_W
- inversew = fix_inverse32(line.w[0]);
-#endif
-
- getSample_texture(r0, g0, b0, &IT[0], tofix(line.t[0][0].x, inversew), tofix(line.t[0][0].y, inversew));
- getSample_texture(r1, g1, b1, &IT[1], tofix(line.t[1][0].x, inversew), tofix(line.t[1][0].y, inversew));
-
- r0 = imulFix_tex1(r0, r1);
- g0 = imulFix_tex1(g0, g1);
- b0 = imulFix_tex1(b0, b1);
-
-#ifdef IPOL_C0
- vec4_to_fix(a1, r1, g1, b1, line.c[0][0], inversew);
- r0 = imulFix_simple(r1, r0);
- g0 = imulFix_simple(g1, g0);
- b0 = imulFix_simple(b1, b0);
-
- //vertex alpha blend EMT_TRANSPARENT_REFLECTION_2_LAYER
- if (a1 + 2 < FIX_POINT_ONE)
- {
- color_to_fix(r1, g1, b1, dst[i]);
- r0 = r1 + imulFix(a1, r0 - r1);
- g0 = g1 + imulFix(a1, g0 - g1);
- b0 = b1 + imulFix(a1, b0 - b1);
- }
-#endif
-
- dst[i] = fix_to_sample(r0, g0, b0);
-
-#ifdef WRITE_Z
- //z[i] = line.z[0];
-#endif
-#ifdef WRITE_W
- //z[i] = line.w[0];
-#endif
- }
-
-#ifdef IPOL_Z
- line.z[0] += slopeZ;
-#endif
-#ifdef IPOL_W
- line.w[0] += slopeW;
-#endif
-#ifdef IPOL_C0
- line.c[0][0] += slopeC;
-#endif
-#ifdef IPOL_T0
- line.t[0][0] += slopeT[0];
-#endif
-#ifdef IPOL_T1
- line.t[1][0] += slopeT[1];
-#endif
- }
- break;
-
- }
-
-
-}
-
-void CTR_transparent_reflection_2_layer::drawTriangle ( const s4DVertex* burning_restrict a,const s4DVertex* burning_restrict b,const s4DVertex* burning_restrict c )
-{
- // sort on height, y
- if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
- if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
- if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
-
- const f32 ca = c->Pos.y - a->Pos.y;
- const f32 ba = b->Pos.y - a->Pos.y;
- const f32 cb = c->Pos.y - b->Pos.y;
- // calculate delta y of the edges
- scan.invDeltaY[0] = fill_step_y( ca );
- scan.invDeltaY[1] = fill_step_y( ba );
- scan.invDeltaY[2] = fill_step_y( cb );
-
- if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
- return;
-
- // find if the major edge is left or right aligned
- f32 temp[4];
-
- temp[0] = a->Pos.x - c->Pos.x;
- temp[1] = -ca;
- temp[2] = b->Pos.x - a->Pos.x;
- temp[3] = ba;
-
- scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
- scan.right = 1 - scan.left;
-
- // calculate slopes for the major edge
- scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
- scan.x[0] = a->Pos.x;
-
-#ifdef IPOL_Z
- scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
- scan.z[0] = a->Pos.z;
-#endif
-
-#ifdef IPOL_W
- scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
- scan.w[0] = a->Pos.w;
-#endif
-
-#ifdef IPOL_C0
- scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
- scan.c[0][0] = a->Color[0];
-#endif
-
-#ifdef IPOL_T0
- scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
- scan.t[0][0] = a->Tex[0];
-#endif
-
-#ifdef IPOL_T1
- scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
- scan.t[1][0] = a->Tex[1];
-#endif
-
- // top left fill convention y run
- s32 yStart;
- s32 yEnd;
-
-#ifdef SUBTEXEL
- f32 subPixel;
-#endif
-
- // rasterize upper sub-triangle
- if ( F32_GREATER_0(scan.invDeltaY[1]) )
- {
- // calculate slopes for top edge
- scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
- scan.x[1] = a->Pos.x;
-
-#ifdef IPOL_Z
- scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
- scan.z[1] = a->Pos.z;
-#endif
-
-#ifdef IPOL_W
- scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
- scan.w[1] = a->Pos.w;
-#endif
-
-#ifdef IPOL_C0
- scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
- scan.c[0][1] = a->Color[0];
-#endif
-
-#ifdef IPOL_T0
- scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
- scan.t[0][1] = a->Tex[0];
-#endif
-
-#ifdef IPOL_T1
- scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
- scan.t[1][1] = a->Tex[1];
-#endif
-
- // apply top-left fill convention, top part
- yStart = fill_convention_left( a->Pos.y );
- yEnd = fill_convention_right( b->Pos.y );
-
-#ifdef SUBTEXEL
- subPixel = ( (f32) yStart ) - a->Pos.y;
-
- // correct to pixel center
- scan.x[0] += scan.slopeX[0] * subPixel;
- scan.x[1] += scan.slopeX[1] * subPixel;
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0] * subPixel;
- scan.z[1] += scan.slopeZ[1] * subPixel;
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0] * subPixel;
- scan.w[1] += scan.slopeW[1] * subPixel;
-#endif
-
-#ifdef IPOL_C0
- scan.c[0][0] += scan.slopeC[0][0] * subPixel;
- scan.c[0][1] += scan.slopeC[0][1] * subPixel;
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0] * subPixel;
- scan.t[0][1] += scan.slopeT[0][1] * subPixel;
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0] * subPixel;
- scan.t[1][1] += scan.slopeT[1][1] * subPixel;
-#endif
-
-#endif
-
- // rasterize the edge scanlines
- for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
- {
- line.x[scan.left] = scan.x[0];
- line.x[scan.right] = scan.x[1];
-
-#ifdef IPOL_Z
- line.z[scan.left] = scan.z[0];
- line.z[scan.right] = scan.z[1];
-#endif
-
-#ifdef IPOL_W
- line.w[scan.left] = scan.w[0];
- line.w[scan.right] = scan.w[1];
-#endif
-
-#ifdef IPOL_C0
- line.c[0][scan.left] = scan.c[0][0];
- line.c[0][scan.right] = scan.c[0][1];
-#endif
-
-#ifdef IPOL_T0
- line.t[0][scan.left] = scan.t[0][0];
- line.t[0][scan.right] = scan.t[0][1];
-#endif
-
-#ifdef IPOL_T1
- line.t[1][scan.left] = scan.t[1][0];
- line.t[1][scan.right] = scan.t[1][1];
-#endif
-
- // render a scanline
- interlace_scanline
- fragmentShader();
-
- scan.x[0] += scan.slopeX[0];
- scan.x[1] += scan.slopeX[1];
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0];
- scan.z[1] += scan.slopeZ[1];
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0];
- scan.w[1] += scan.slopeW[1];
-#endif
-
-#ifdef IPOL_C0
- scan.c[0][0] += scan.slopeC[0][0];
- scan.c[0][1] += scan.slopeC[0][1];
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0];
- scan.t[0][1] += scan.slopeT[0][1];
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0];
- scan.t[1][1] += scan.slopeT[1][1];
-#endif
-
- }
- }
-
- // rasterize lower sub-triangle
- if ( F32_GREATER_0(scan.invDeltaY[2]) )
- {
- // advance to middle point
- if( F32_GREATER_0(scan.invDeltaY[1]) )
- {
- temp[0] = b->Pos.y - a->Pos.y; // dy
-
- scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
-#ifdef IPOL_Z
- scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
-#endif
-#ifdef IPOL_W
- scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
-#endif
-#ifdef IPOL_C0
- scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
-#endif
-#ifdef IPOL_T0
- scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
-#endif
-#ifdef IPOL_T1
- scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
-#endif
-
- }
-
- // calculate slopes for bottom edge
- scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
- scan.x[1] = b->Pos.x;
-
-#ifdef IPOL_Z
- scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
- scan.z[1] = b->Pos.z;
-#endif
-
-#ifdef IPOL_W
- scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
- scan.w[1] = b->Pos.w;
-#endif
-
-#ifdef IPOL_C0
- scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
- scan.c[0][1] = b->Color[0];
-#endif
-
-#ifdef IPOL_T0
- scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
- scan.t[0][1] = b->Tex[0];
-#endif
-
-#ifdef IPOL_T1
- scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
- scan.t[1][1] = b->Tex[1];
-#endif
-
- // apply top-left fill convention, top part
- yStart = fill_convention_left( b->Pos.y );
- yEnd = fill_convention_right( c->Pos.y );
-
-#ifdef SUBTEXEL
-
- subPixel = ( (f32) yStart ) - b->Pos.y;
-
- // correct to pixel center
- scan.x[0] += scan.slopeX[0] * subPixel;
- scan.x[1] += scan.slopeX[1] * subPixel;
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0] * subPixel;
- scan.z[1] += scan.slopeZ[1] * subPixel;
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0] * subPixel;
- scan.w[1] += scan.slopeW[1] * subPixel;
-#endif
-
-#ifdef IPOL_C0
- scan.c[0][0] += scan.slopeC[0][0] * subPixel;
- scan.c[0][1] += scan.slopeC[0][1] * subPixel;
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0] * subPixel;
- scan.t[0][1] += scan.slopeT[0][1] * subPixel;
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0] * subPixel;
- scan.t[1][1] += scan.slopeT[1][1] * subPixel;
-#endif
-
-#endif
-
- // rasterize the edge scanlines
- for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
- {
- line.x[scan.left] = scan.x[0];
- line.x[scan.right] = scan.x[1];
-
-#ifdef IPOL_Z
- line.z[scan.left] = scan.z[0];
- line.z[scan.right] = scan.z[1];
-#endif
-
-#ifdef IPOL_W
- line.w[scan.left] = scan.w[0];
- line.w[scan.right] = scan.w[1];
-#endif
-
-#ifdef IPOL_C0
- line.c[0][scan.left] = scan.c[0][0];
- line.c[0][scan.right] = scan.c[0][1];
-#endif
-
-#ifdef IPOL_T0
- line.t[0][scan.left] = scan.t[0][0];
- line.t[0][scan.right] = scan.t[0][1];
-#endif
-
-#ifdef IPOL_T1
- line.t[1][scan.left] = scan.t[1][0];
- line.t[1][scan.right] = scan.t[1][1];
-#endif
-
- // render a scanline
- interlace_scanline
- fragmentShader();
-
- scan.x[0] += scan.slopeX[0];
- scan.x[1] += scan.slopeX[1];
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0];
- scan.z[1] += scan.slopeZ[1];
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0];
- scan.w[1] += scan.slopeW[1];
-#endif
-
-#ifdef IPOL_C0
- scan.c[0][0] += scan.slopeC[0][0];
- scan.c[0][1] += scan.slopeC[0][1];
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0];
- scan.t[0][1] += scan.slopeT[0][1];
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0];
- scan.t[1][1] += scan.slopeT[1][1];
-#endif
-
- }
- }
-
-}
-
-
-} // end namespace video
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
-namespace irr
-{
-namespace video
-{
-
-//! creates a flat triangle renderer
-IBurningShader* createTriangleRendererTexture_transparent_reflection_2_layer(CBurningVideoDriver* driver)
-{
- /*
- ETR_TRANSPARENT_REFLECTION_2_LAYER
- Irrlicht EMT_REFLECTION_2_LAYER,EMT_TRANSPARENT_REFLECTION_2_LAYER
- */
- #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
- return new CTR_transparent_reflection_2_layer(driver);
- #else
- return 0;
- #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
-}
-
-
-} // end namespace video
-} // end namespace irr
-
-
-
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