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-rw-r--r--source/Irrlicht/CTRTextureLightMap2_M2.cpp638
1 files changed, 0 insertions, 638 deletions
diff --git a/source/Irrlicht/CTRTextureLightMap2_M2.cpp b/source/Irrlicht/CTRTextureLightMap2_M2.cpp
deleted file mode 100644
index 19d051f..0000000
--- a/source/Irrlicht/CTRTextureLightMap2_M2.cpp
+++ /dev/null
@@ -1,638 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "IrrCompileConfig.h"
-#include "IBurningShader.h"
-
-#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
-// compile flag for this file
-#undef USE_ZBUFFER
-#undef IPOL_Z
-#undef CMP_Z
-#undef WRITE_Z
-
-#undef IPOL_W
-#undef CMP_W
-#undef WRITE_W
-
-#undef SUBTEXEL
-#undef INVERSE_W
-
-#undef IPOL_C0
-#undef IPOL_T0
-#undef IPOL_T1
-
-// define render case
-#define SUBTEXEL
-#define INVERSE_W
-
-#define USE_ZBUFFER
-#define IPOL_W
-#define CMP_W
-#define WRITE_W
-
-//#define IPOL_C0
-#define IPOL_T0
-#define IPOL_T1
-
-// apply global override
-#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- #undef INVERSE_W
-#endif
-
-#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
- #undef SUBTEXEL
-#endif
-
-#if BURNING_MATERIAL_MAX_COLORS < 1
- #undef IPOL_C0
-#endif
-
-#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
- #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- #undef IPOL_W
- #endif
- #define IPOL_Z
-
- #ifdef CMP_W
- #undef CMP_W
- #define CMP_Z
- #endif
-
- #ifdef WRITE_W
- #undef WRITE_W
- #define WRITE_Z
- #endif
-
-#endif
-
-namespace irr
-{
-
-namespace video
-{
-
-class CTRTextureLightMap2_M2 : public IBurningShader
-{
-public:
-
- //! constructor
- CTRTextureLightMap2_M2(CBurningVideoDriver* driver);
-
- //! draws an indexed triangle list
- virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
-
-
-private:
- void scanline_bilinear2 ();
-
-};
-
-//! constructor
-CTRTextureLightMap2_M2::CTRTextureLightMap2_M2(CBurningVideoDriver* driver)
-: IBurningShader(driver)
-{
- #ifdef _DEBUG
- setDebugName("CTRTextureLightMap2_M2");
- #endif
-}
-
-/*!
-*/
-REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
-{
- tVideoSample *dst;
- fp24 *z;
-
- s32 xStart;
- s32 xEnd;
- s32 dx;
- s32 i;
-
-
- // apply top-left fill-convention, left
- xStart = fill_convention_left( line.x[0] );
- xEnd = fill_convention_right( line.x[1] );
-
- dx = xEnd - xStart;
- if ( dx < 0 )
- return;
-
- // slopes
- const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
-
- // search z-buffer for first not occulled pixel
- z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
-
- // subTexel
- const f32 subPixel = ( (f32) xStart ) - line.x[0];
-
-#ifdef IPOL_W
- const f32 b = (line.w[1] - line.w[0]) * invDeltaX;
- f32 a = line.w[0] + ( b * subPixel );
-
- i = 0;
-
- while ( a <= z[i] )
- {
- a += b;
-
- i += 1;
- if ( i > dx )
- return;
- }
-
- // lazy setup rest of scanline
-
- line.w[0] = a;
- line.w[1] = b;
-#else
- const f32 b = (line.z[1] - line.z[0]) * invDeltaX;
- f32 a = line.z[0] + ( b * subPixel );
-
- i = 0;
-
- while ( a > z[i] )
- {
- a += b;
-
- i += 1;
- if ( i > dx )
- return;
- }
-
- // lazy setup rest of scanline
-
- line.z[0] = a;
- line.z[1] = b;
-#endif
- SOFTWARE_DRIVER_2_CLIPCHECK;
- dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
-
- a = (f32) i + subPixel;
-
- line.t[0][1] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
- line.t[1][1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
-
- line.t[0][0] += line.t[0][1] * a;
- line.t[1][0] += line.t[1][1] * a;
-
-
-#ifdef BURNINGVIDEO_RENDERER_FAST
- u32 dIndex = ( line.y & 3 ) << 2;
-
- tFixPoint r0, g0, b0;
- tFixPoint r1, g1, b1;
-
-#else
- //
- tFixPoint r0, g0, b0;
- tFixPoint r1, g1, b1;
-#endif
-
-
- for ( ;i <= dx; i++ )
- {
-#ifdef IPOL_W
- if ( line.w[0] >= z[i] )
- {
- z[i] = line.w[0];
-#else
- if ( line.z[0] < z[i] )
- {
- z[i] = line.z[0];
-#endif
-
-#ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- f32 inversew = fix_inverse32 ( line.w[0] );
-#else
- f32 inversew = FIX_POINT_F32_MUL;
-#endif
-
-
-
-#ifdef BURNINGVIDEO_RENDERER_FAST
-
- const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
-
- getSample_texture ( r0, g0, b0, &IT[0], d + tofix ( line.t[0][0].x,inversew), d + tofix ( line.t[0][0].y,inversew) );
- getSample_texture ( r1, g1, b1, &IT[1], d + tofix ( line.t[1][0].x,inversew), d + tofix ( line.t[1][0].y,inversew) );
-#else
- getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) );
- getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) );
-
-#endif
-
- dst[i] = fix_to_sample( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
- clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ),
- clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) )
- );
- }
-
-#ifdef IPOL_W
- line.w[0] += line.w[1];
-#else
- line.z[0] += line.z[1];
-#endif
- line.t[0][0] += line.t[0][1];
- line.t[1][0] += line.t[1][1];
- }
-
-}
-
-
-void CTRTextureLightMap2_M2::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
-{
- // sort on height, y
- if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
- if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
- if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
-
- const f32 ca = c->Pos.y - a->Pos.y;
- const f32 ba = b->Pos.y - a->Pos.y;
- const f32 cb = c->Pos.y - b->Pos.y;
- // calculate delta y of the edges
- scan.invDeltaY[0] = fill_step_y( ca );
- scan.invDeltaY[1] = fill_step_y( ba );
- scan.invDeltaY[2] = fill_step_y( cb );
-
- if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
- return;
-
- // find if the major edge is left or right aligned
- f32 temp[4];
-
- temp[0] = a->Pos.x - c->Pos.x;
- temp[1] = -ca;
- temp[2] = b->Pos.x - a->Pos.x;
- temp[3] = ba;
-
- scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
- scan.right = 1 - scan.left;
-
- // calculate slopes for the major edge
- scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
- scan.x[0] = a->Pos.x;
-
-#ifdef IPOL_Z
- scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
- scan.z[0] = a->Pos.z;
-#endif
-
-#ifdef IPOL_W
- scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
- scan.w[0] = a->Pos.w;
-#endif
-
-#ifdef IPOL_C0
- scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
- scan.c[0] = a->Color[0];
-#endif
-
-#ifdef IPOL_T0
- scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
- scan.t[0][0] = a->Tex[0];
-#endif
-
-#ifdef IPOL_T1
- scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
- scan.t[1][0] = a->Tex[1];
-#endif
-
- // top left fill convention y run
- s32 yStart;
- s32 yEnd;
-
-#ifdef SUBTEXEL
- f32 subPixel;
-#endif
-
- // rasterize upper sub-triangle
- if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
- {
- // calculate slopes for top edge
- scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
- scan.x[1] = a->Pos.x;
-
-#ifdef IPOL_Z
- scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
- scan.z[1] = a->Pos.z;
-#endif
-
-#ifdef IPOL_W
- scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
- scan.w[1] = a->Pos.w;
-#endif
-
-#ifdef IPOL_C0
- scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
- scan.c[1] = a->Color[0];
-#endif
-
-#ifdef IPOL_T0
- scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
- scan.t[0][1] = a->Tex[0];
-#endif
-
-#ifdef IPOL_T1
- scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
- scan.t[1][1] = a->Tex[1];
-#endif
-
- // apply top-left fill convention, top part
- yStart = fill_convention_left( a->Pos.y );
- yEnd = fill_convention_right( b->Pos.y );
-
-#ifdef SUBTEXEL
- subPixel = ( (f32) yStart ) - a->Pos.y;
-
- // correct to pixel center
- scan.x[0] += scan.slopeX[0] * subPixel;
- scan.x[1] += scan.slopeX[1] * subPixel;
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0] * subPixel;
- scan.z[1] += scan.slopeZ[1] * subPixel;
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0] * subPixel;
- scan.w[1] += scan.slopeW[1] * subPixel;
-#endif
-
-#ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0] * subPixel;
- scan.c[1] += scan.slopeC[1] * subPixel;
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0] * subPixel;
- scan.t[0][1] += scan.slopeT[0][1] * subPixel;
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0] * subPixel;
- scan.t[1][1] += scan.slopeT[1][1] * subPixel;
-#endif
-
-#endif
-
- // rasterize the edge scanlines
- for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
- {
- line.x[scan.left] = scan.x[0];
- line.x[scan.right] = scan.x[1];
-
-#ifdef IPOL_Z
- line.z[scan.left] = scan.z[0];
- line.z[scan.right] = scan.z[1];
-#endif
-
-#ifdef IPOL_W
- line.w[scan.left] = scan.w[0];
- line.w[scan.right] = scan.w[1];
-#endif
-
-#ifdef IPOL_C0
- line.c[scan.left] = scan.c[0];
- line.c[scan.right] = scan.c[1];
-#endif
-
-#ifdef IPOL_T0
- line.t[0][scan.left] = scan.t[0][0];
- line.t[0][scan.right] = scan.t[0][1];
-#endif
-
-#ifdef IPOL_T1
- line.t[1][scan.left] = scan.t[1][0];
- line.t[1][scan.right] = scan.t[1][1];
-#endif
-
- // render a scanline
- interlace_scanline scanline_bilinear2 ();
-
- scan.x[0] += scan.slopeX[0];
- scan.x[1] += scan.slopeX[1];
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0];
- scan.z[1] += scan.slopeZ[1];
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0];
- scan.w[1] += scan.slopeW[1];
-#endif
-
-#ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0];
- scan.c[1] += scan.slopeC[1];
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0];
- scan.t[0][1] += scan.slopeT[0][1];
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0];
- scan.t[1][1] += scan.slopeT[1][1];
-#endif
-
- }
- }
-
- // rasterize lower sub-triangle
- //if ( (f32) 0.0 != scan.invDeltaY[2] )
- if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
- {
- // advance to middle point
- if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
- {
- temp[0] = b->Pos.y - a->Pos.y; // dy
-
- scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
-#ifdef IPOL_Z
- scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
-#endif
-#ifdef IPOL_W
- scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
-#endif
-#ifdef IPOL_C0
- scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0];
-#endif
-#ifdef IPOL_T0
- scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
-#endif
-#ifdef IPOL_T1
- scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
-#endif
-
- }
-
- // calculate slopes for bottom edge
- scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
- scan.x[1] = b->Pos.x;
-
-#ifdef IPOL_Z
- scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
- scan.z[1] = b->Pos.z;
-#endif
-
-#ifdef IPOL_W
- scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
- scan.w[1] = b->Pos.w;
-#endif
-
-#ifdef IPOL_C0
- scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
- scan.c[1] = b->Color[0];
-#endif
-
-#ifdef IPOL_T0
- scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
- scan.t[0][1] = b->Tex[0];
-#endif
-
-#ifdef IPOL_T1
- scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
- scan.t[1][1] = b->Tex[1];
-#endif
-
- // apply top-left fill convention, top part
- yStart = fill_convention_left( b->Pos.y );
- yEnd = fill_convention_right( c->Pos.y );
-
-#ifdef SUBTEXEL
-
- subPixel = ( (f32) yStart ) - b->Pos.y;
-
- // correct to pixel center
- scan.x[0] += scan.slopeX[0] * subPixel;
- scan.x[1] += scan.slopeX[1] * subPixel;
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0] * subPixel;
- scan.z[1] += scan.slopeZ[1] * subPixel;
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0] * subPixel;
- scan.w[1] += scan.slopeW[1] * subPixel;
-#endif
-
-#ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0] * subPixel;
- scan.c[1] += scan.slopeC[1] * subPixel;
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0] * subPixel;
- scan.t[0][1] += scan.slopeT[0][1] * subPixel;
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0] * subPixel;
- scan.t[1][1] += scan.slopeT[1][1] * subPixel;
-#endif
-
-#endif
-
- // rasterize the edge scanlines
- for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
- {
- line.x[scan.left] = scan.x[0];
- line.x[scan.right] = scan.x[1];
-
-#ifdef IPOL_Z
- line.z[scan.left] = scan.z[0];
- line.z[scan.right] = scan.z[1];
-#endif
-
-#ifdef IPOL_W
- line.w[scan.left] = scan.w[0];
- line.w[scan.right] = scan.w[1];
-#endif
-
-#ifdef IPOL_C0
- line.c[scan.left] = scan.c[0];
- line.c[scan.right] = scan.c[1];
-#endif
-
-#ifdef IPOL_T0
- line.t[0][scan.left] = scan.t[0][0];
- line.t[0][scan.right] = scan.t[0][1];
-#endif
-
-#ifdef IPOL_T1
- line.t[1][scan.left] = scan.t[1][0];
- line.t[1][scan.right] = scan.t[1][1];
-#endif
-
- // render a scanline
- interlace_scanline scanline_bilinear2 ();
-
- scan.x[0] += scan.slopeX[0];
- scan.x[1] += scan.slopeX[1];
-
-#ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0];
- scan.z[1] += scan.slopeZ[1];
-#endif
-
-#ifdef IPOL_W
- scan.w[0] += scan.slopeW[0];
- scan.w[1] += scan.slopeW[1];
-#endif
-
-#ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0];
- scan.c[1] += scan.slopeC[1];
-#endif
-
-#ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0];
- scan.t[0][1] += scan.slopeT[0][1];
-#endif
-
-#ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0];
- scan.t[1][1] += scan.slopeT[1][1];
-#endif
-
- }
- }
-
-}
-
-
-} // end namespace video
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
-namespace irr
-{
-namespace video
-{
-
-
-
-//! creates a flat triangle renderer
-IBurningShader* createTriangleRendererTextureLightMap2_M2(CBurningVideoDriver* driver)
-{
- #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
- return new CTRTextureLightMap2_M2(driver);
- #else
- return 0;
- #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
-}
-
-
-} // end namespace video
-} // end namespace irr
-
-
-