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path: root/source/Irrlicht/CTRNormalMap.cpp
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-rw-r--r--source/Irrlicht/CTRNormalMap.cpp271
1 files changed, 175 insertions, 96 deletions
diff --git a/source/Irrlicht/CTRNormalMap.cpp b/source/Irrlicht/CTRNormalMap.cpp
index bc72b75..5df81c7 100644
--- a/source/Irrlicht/CTRNormalMap.cpp
+++ b/source/Irrlicht/CTRNormalMap.cpp
@@ -21,6 +21,7 @@
#undef INVERSE_W
#undef IPOL_C0
+#undef IPOL_C1
#undef IPOL_T0
#undef IPOL_T1
#undef IPOL_T2
@@ -36,6 +37,7 @@
#define WRITE_W
#define IPOL_C0
+#define IPOL_C1
#define IPOL_T0
#define IPOL_T1
#define IPOL_L0
@@ -49,10 +51,18 @@
#undef SUBTEXEL
#endif
-#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
+#if BURNING_MATERIAL_MAX_COLORS < 1
#undef IPOL_C0
#endif
+#if BURNING_MATERIAL_MAX_COLORS < 2
+ #undef IPOL_C1
+#endif
+
+#if BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
+ #undef IPOL_L0
+#endif
+
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
@@ -87,14 +97,11 @@ public:
CTRNormalMap(CBurningVideoDriver* driver);
//! draws an indexed triangle list
- virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
-
+ virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
+ virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
private:
- void scanline_bilinear ();
-
- sScanConvertData scan;
- sScanLineData line;
+ void fragmentShader();
};
@@ -108,10 +115,13 @@ CTRNormalMap::CTRNormalMap(CBurningVideoDriver* driver)
}
+void CTRNormalMap::OnSetMaterial(const SBurningShaderMaterial& material)
+{
+}
/*!
*/
-void CTRNormalMap::scanline_bilinear ()
+void CTRNormalMap::fragmentShader()
{
tVideoSample *dst;
@@ -135,18 +145,18 @@ void CTRNormalMap::scanline_bilinear ()
fp24 slopeW;
#endif
#ifdef IPOL_C0
- sVec4 slopeC[MATERIAL_MAX_COLORS];
+ sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
#endif
#ifdef IPOL_T0
sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
#endif
#ifdef IPOL_L0
- sVec3 slopeL[BURNING_MATERIAL_MAX_TANGENT];
+ sVec3Pack_unpack slopeL[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
#endif
// apply top-left fill-convention, left
- xStart = core::ceil32_fast( line.x[0] );
- xEnd = core::ceil32_fast( line.x[1] ) - 1;
+ xStart = fill_convention_left( line.x[0] );
+ xEnd = fill_convention_right( line.x[1] );
dx = xEnd - xStart;
@@ -154,7 +164,7 @@ void CTRNormalMap::scanline_bilinear ()
return;
// slopes
- const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
+ const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
#ifdef IPOL_Z
slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
@@ -165,6 +175,9 @@ void CTRNormalMap::scanline_bilinear ()
#ifdef IPOL_C0
slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
#endif
+#ifdef IPOL_C1
+ slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
+#endif
#ifdef IPOL_T0
slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
#endif
@@ -189,6 +202,9 @@ void CTRNormalMap::scanline_bilinear ()
#ifdef IPOL_C0
line.c[0][0] += slopeC[0] * subPixel;
#endif
+#ifdef IPOL_C1
+ line.c[1][0] += slopeC[1] * subPixel;
+#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0] * subPixel;
#endif
@@ -203,6 +219,7 @@ void CTRNormalMap::scanline_bilinear ()
#endif
#endif
+ SOFTWARE_DRIVER_2_CLIPCHECK;
dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
#ifdef USE_ZBUFFER
@@ -210,25 +227,33 @@ void CTRNormalMap::scanline_bilinear ()
#endif
- f32 inversew;
+ f32 inversew = FIX_POINT_F32_MUL;
- tFixPoint tx0, tx1;
- tFixPoint ty0, ty1;
+ tFixPoint tx0, ty0;
+
+#ifdef IPOL_T1
+ tFixPoint tx1, ty1;
+#endif
tFixPoint r0, g0, b0;
tFixPoint r1, g1, b1;
tFixPoint r2, g2, b2;
+#ifdef IPOL_L0
tFixPoint lx, ly, lz;
- tFixPoint ndotl;
-
- sVec3 light;
+#endif
+ tFixPoint ndotl = FIX_POINT_ONE;
#ifdef IPOL_C0
- tFixPoint r3, g3, b3;
+ tFixPoint a3,r3, g3, b3;
+#endif
+
+#ifdef IPOL_C1
+ tFixPoint aFog = FIX_POINT_ONE;
#endif
+
for ( s32 i = 0; i <= dx; i++ )
{
#ifdef CMP_Z
@@ -240,94 +265,100 @@ void CTRNormalMap::scanline_bilinear ()
{
#ifdef INVERSE_W
inversew = fix_inverse32 ( line.w[0] );
-
- tx0 = tofix ( line.t[0][0].x,inversew);
- ty0 = tofix ( line.t[0][0].y,inversew);
- tx1 = tofix ( line.t[1][0].x,inversew);
- ty1 = tofix ( line.t[1][0].y,inversew);
-
-
-#ifdef IPOL_C0
- r3 = tofix ( line.c[0][0].y ,inversew );
- g3 = tofix ( line.c[0][0].z ,inversew );
- b3 = tofix ( line.c[0][0].w ,inversew );
#endif
-#else
- inversew = FIX_POINT_F32_MUL;
- tx0 = tofix(line.t[0][0].x, inversew);
- ty0 = tofix(line.t[0][0].y, inversew);
- tx1 = tofix(line.t[1][0].x, inversew);
- ty1 = tofix(line.t[1][0].y, inversew);
-
#ifdef IPOL_C0
- r3 = tofix ( line.c[0][0].y );
- g3 = tofix ( line.c[0][0].z );
- b3 = tofix ( line.c[0][0].w );
+ //vertex alpha blend ( and omit depthwrite ,hacky..)
+ a3 = tofix(line.c[0][0].x, inversew);
+ if (a3 + 2 >= FIX_POINT_ONE)
+ {
+#ifdef WRITE_Z
+ z[i] = line.z[0];
+#endif
+#ifdef WRITE_W
+ z[i] = line.w[0];
+#endif
+ }
#endif
+#ifdef IPOL_C1
+ //complete inside fog
+ if (TL_Flag & TL_FOG)
+ {
+ aFog = tofix(line.c[1][0].a, inversew);
+ if (aFog <= 0)
+ {
+ dst[i] = fog_color_sample;
+ continue;
+ }
+ }
#endif
+
+ tx0 = tofix ( line.t[0][0].x,inversew);
+ ty0 = tofix ( line.t[0][0].y,inversew);
+ tx1 = tofix ( line.t[1][0].x,inversew);
+ ty1 = tofix ( line.t[1][0].y,inversew);
+
+ // diffuse map
getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
- // normal map
+ // normal map ( same texcoord0 but different mipmapping)
getSample_texture ( r1, g1, b1, &IT[1], tx1, ty1 );
r1 = ( r1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
g1 = ( g1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
b1 = ( b1 - FIX_POINT_HALF_COLOR) >> (COLOR_MAX_LOG2-1);
-/*
- sVec3 l = line.l[0][0] * inversew;
- l.setLength( 2.f );
-
- lx = tofix ( l.x - 0.5f );
- ly = tofix ( l.y - 0.5f );
- lz = tofix ( l.z - 0.5f );
-*/
-
+#ifdef IPOL_L0
lx = tofix ( line.l[0][0].x, inversew );
ly = tofix ( line.l[0][0].y, inversew );
lz = tofix ( line.l[0][0].z, inversew );
// DOT 3 Normal Map light in tangent space
- ndotl = saturateFix ( FIX_POINT_HALF_COLOR + (( imulFix ( r1, lx ) + imulFix ( g1, ly ) + imulFix ( b1, lz ) ) << (COLOR_MAX_LOG2-1)) );
+ //max(dot(LightVector, Normal), 0.0);
+ ndotl = clampfix_mincolor( (imulFix_simple(r1,lx) + imulFix_simple(g1,ly) + imulFix_simple(b1,lz) ) );
+#endif
#ifdef IPOL_C0
- // N . L
- r2 = imulFix ( imulFix_tex1 ( r0, ndotl ), r3 );
- g2 = imulFix ( imulFix_tex1 ( g0, ndotl ), g3 );
- b2 = imulFix ( imulFix_tex1 ( b0, ndotl ), b3 );
-
-/*
- // heightmap: (1 - neu ) + alt - 0.5, on_minus_srcalpha + add signed
- // emboss bump map
- a4 -= a1;
- r2 = clampfix_maxcolor ( clampfix_mincolor ( imulFix ( r0 + a4, r3 ) ) );
- g2 = clampfix_maxcolor ( clampfix_mincolor ( imulFix ( g0 + a4, g3 ) ) );
- b2 = clampfix_maxcolor ( clampfix_mincolor ( imulFix ( b0 + a4, b3 ) ) );
-*/
+ //LightColor[0]
+ r3 = tofix(line.c[0][0].y, inversew);
+ g3 = tofix(line.c[0][0].z, inversew);
+ b3 = tofix(line.c[0][0].w, inversew);
+
+ // Lambert * LightColor[0] * Diffuse Texture;
+ r2 = imulFix (imulFix_simple( r3, ndotl ), r0 );
+ g2 = imulFix (imulFix_simple( g3, ndotl ), g0 );
+ b2 = imulFix (imulFix_simple( b3, ndotl ), b0 );
+
+ //vertex alpha blend ( and omit depthwrite ,hacky..)
+ if (a3 + 2 < FIX_POINT_ONE)
+ {
+ color_to_fix(r1, g1, b1, dst[i]);
+ r2 = r1 + imulFix(a3, r2 - r1);
+ g2 = g1 + imulFix(a3, g2 - g1);
+ b2 = b1 + imulFix(a3, b2 - b1);
+ }
+
+#ifdef IPOL_C1
+ //mix with distance
+ if (aFog < FIX_POINT_ONE)
+ {
+ r2 = fog_color[1] + imulFix(aFog, r2 - fog_color[1]);
+ g2 = fog_color[2] + imulFix(aFog, g2 - fog_color[2]);
+ b2 = fog_color[3] + imulFix(aFog, b2 - fog_color[3]);
+ }
+#endif
+ dst[i] = fix_to_sample(r2, g2, b2);
+
-/*
- r2 = clampfix_maxcolor ( imulFix_tex1 ( r2, r1 ) );
- g2 = clampfix_maxcolor ( imulFix_tex1 ( g2, g1 ) );
- b2 = clampfix_maxcolor ( imulFix_tex1 ( b2, b1 ) );
-*/
#else
- r2 = clampfix_maxcolor ( imulFix_tex4 ( r0, r1 ) );
- g2 = clampfix_maxcolor ( imulFix_tex4 ( g0, g1 ) );
- b2 = clampfix_maxcolor ( imulFix_tex4 ( b0, b1 ) );
+ r2 = imulFix_tex4 ( r0, r1 );
+ g2 = imulFix_tex4 ( g0, g1 );
+ b2 = imulFix_tex4 ( b0, b1 );
+ dst[i] = fix_to_sample(r2, g2, b2);
#endif
-
- dst[i] = fix_to_color ( r2, g2, b2 );
-
-#ifdef WRITE_Z
- z[i] = line.z[0];
-#endif
-#ifdef WRITE_W
- z[i] = line.w[0];
-#endif
}
#ifdef IPOL_Z
@@ -339,6 +370,9 @@ void CTRNormalMap::scanline_bilinear ()
#ifdef IPOL_C0
line.c[0][0] += slopeC[0];
#endif
+#ifdef IPOL_C1
+ line.c[1][0] += slopeC[1];
+#endif
#ifdef IPOL_T0
line.t[0][0] += slopeT[0];
#endif
@@ -355,7 +389,7 @@ void CTRNormalMap::scanline_bilinear ()
}
-void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
+void CTRNormalMap::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
{
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
@@ -366,9 +400,9 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
const f32 ba = b->Pos.y - a->Pos.y;
const f32 cb = c->Pos.y - b->Pos.y;
// calculate delta y of the edges
- scan.invDeltaY[0] = core::reciprocal( ca );
- scan.invDeltaY[1] = core::reciprocal( ba );
- scan.invDeltaY[2] = core::reciprocal( cb );
+ scan.invDeltaY[0] = reciprocal_zero( ca );
+ scan.invDeltaY[1] = reciprocal_zero( ba );
+ scan.invDeltaY[2] = reciprocal_zero( cb );
if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
return;
@@ -403,6 +437,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][0] = a->Color[0];
#endif
+#ifdef IPOL_C1
+ scan.slopeC[1][0] = (c->Color[1] - a->Color[1]) * scan.invDeltaY[0];
+ scan.c[1][0] = a->Color[1];
+#endif
+
#ifdef IPOL_T0
scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
scan.t[0][0] = a->Tex[0];
@@ -433,7 +472,6 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
// rasterize upper sub-triangle
- //if ( (f32) 0.0 != scan.invDeltaY[1] )
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
{
// calculate slopes for top edge
@@ -455,6 +493,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][1] = a->Color[0];
#endif
+#ifdef IPOL_C1
+ scan.slopeC[1][1] = (b->Color[1] - a->Color[1]) * scan.invDeltaY[1];
+ scan.c[1][1] = a->Color[1];
+#endif
+
#ifdef IPOL_T0
scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
scan.t[0][1] = a->Tex[0];
@@ -476,8 +519,8 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
#endif
// apply top-left fill convention, top part
- yStart = core::ceil32_fast( a->Pos.y );
- yEnd = core::ceil32_fast( b->Pos.y ) - 1;
+ yStart = fill_convention_left( a->Pos.y );
+ yEnd = fill_convention_right( b->Pos.y );
#ifdef SUBTEXEL
subPixel = ( (f32) yStart ) - a->Pos.y;
@@ -501,6 +544,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
+#ifdef IPOL_C1
+ scan.c[1][0] += scan.slopeC[1][0] * subPixel;
+ scan.c[1][1] += scan.slopeC[1][1] * subPixel;
+#endif
+
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -544,6 +592,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
line.c[0][scan.right] = scan.c[0][1];
#endif
+#ifdef IPOL_C1
+ line.c[1][scan.left] = scan.c[1][0];
+ line.c[1][scan.right] = scan.c[1][1];
+#endif
+
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -565,7 +618,7 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
#endif
// render a scanline
- scanline_bilinear ();
+ fragmentShader ();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -585,6 +638,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][1] += scan.slopeC[0][1];
#endif
+#ifdef IPOL_C1
+ scan.c[1][0] += scan.slopeC[1][0];
+ scan.c[1][1] += scan.slopeC[1][1];
+#endif
+
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];
@@ -609,11 +667,9 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
}
// rasterize lower sub-triangle
- //if ( (f32) 0.0 != scan.invDeltaY[2] )
if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
{
// advance to middle point
- //if( (f32) 0.0 != scan.invDeltaY[1] )
if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
{
temp[0] = b->Pos.y - a->Pos.y; // dy
@@ -628,6 +684,9 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
#ifdef IPOL_C0
scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
#endif
+#ifdef IPOL_C1
+ scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
+#endif
#ifdef IPOL_T0
scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
#endif
@@ -638,7 +697,7 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.t[2][0] = a->Tex[2] + scan.slopeT[2][0] * temp[0];
#endif
#ifdef IPOL_L0
- scan.l[0][0] = a->LightTangent[0] + scan.slopeL[0][0] * temp[0];
+ scan.l[0][0] = sVec3Pack_unpack(a->LightTangent[0]) + scan.slopeL[0][0] * temp[0];
#endif
}
@@ -662,6 +721,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][1] = b->Color[0];
#endif
+#ifdef IPOL_C1
+ scan.slopeC[1][1] = (c->Color[1] - b->Color[1]) * scan.invDeltaY[2];
+ scan.c[1][1] = b->Color[1];
+#endif
+
#ifdef IPOL_T0
scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
scan.t[0][1] = b->Tex[0];
@@ -683,8 +747,8 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
#endif
// apply top-left fill convention, top part
- yStart = core::ceil32_fast( b->Pos.y );
- yEnd = core::ceil32_fast( c->Pos.y ) - 1;
+ yStart = fill_convention_left( b->Pos.y );
+ yEnd = fill_convention_right( c->Pos.y );
#ifdef SUBTEXEL
@@ -709,6 +773,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][1] += scan.slopeC[0][1] * subPixel;
#endif
+#ifdef IPOL_C1
+ scan.c[1][0] += scan.slopeC[1][0] * subPixel;
+ scan.c[1][1] += scan.slopeC[1][1] * subPixel;
+#endif
+
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0] * subPixel;
scan.t[0][1] += scan.slopeT[0][1] * subPixel;
@@ -752,6 +821,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
line.c[0][scan.right] = scan.c[0][1];
#endif
+#ifdef IPOL_C1
+ line.c[1][scan.left] = scan.c[1][0];
+ line.c[1][scan.right] = scan.c[1][1];
+#endif
+
#ifdef IPOL_T0
line.t[0][scan.left] = scan.t[0][0];
line.t[0][scan.right] = scan.t[0][1];
@@ -773,7 +847,7 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
#endif
// render a scanline
- scanline_bilinear ();
+ fragmentShader();
scan.x[0] += scan.slopeX[0];
scan.x[1] += scan.slopeX[1];
@@ -793,6 +867,11 @@ void CTRNormalMap::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4
scan.c[0][1] += scan.slopeC[0][1];
#endif
+#ifdef IPOL_C1
+ scan.c[1][0] += scan.slopeC[1][0];
+ scan.c[1][1] += scan.slopeC[1][1];
+#endif
+
#ifdef IPOL_T0
scan.t[0][0] += scan.slopeT[0][0];
scan.t[0][1] += scan.slopeT[0][1];