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Diffstat (limited to 'source/Irrlicht/CSphereSceneNode.cpp')
-rw-r--r-- | source/Irrlicht/CSphereSceneNode.cpp | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/source/Irrlicht/CSphereSceneNode.cpp b/source/Irrlicht/CSphereSceneNode.cpp deleted file mode 100644 index 1693f5e..0000000 --- a/source/Irrlicht/CSphereSceneNode.cpp +++ /dev/null @@ -1,206 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "IrrCompileConfig.h"
-#ifdef _IRR_COMPILE_WITH_SPHERE_SCENENODE_
-#include "CSphereSceneNode.h"
-#include "IVideoDriver.h"
-#include "ISceneManager.h"
-#include "S3DVertex.h"
-#include "os.h"
-#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
-#include "CShadowVolumeSceneNode.h"
-#else
-#include "IShadowVolumeSceneNode.h"
-#endif // _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
-
-namespace irr
-{
-namespace scene
-{
-
-//! constructor
-CSphereSceneNode::CSphereSceneNode(f32 radius, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale)
-: IMeshSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0), Shadow(0),
- Radius(radius), PolyCountX(polyCountX), PolyCountY(polyCountY)
-{
- #ifdef _DEBUG
- setDebugName("CSphereSceneNode");
- #endif
-
- Mesh = SceneManager->getGeometryCreator()->createSphereMesh(radius, polyCountX, polyCountY);
-}
-
-
-
-//! destructor
-CSphereSceneNode::~CSphereSceneNode()
-{
- if (Shadow)
- Shadow->drop();
- if (Mesh)
- Mesh->drop();
-}
-
-
-//! renders the node.
-void CSphereSceneNode::render()
-{
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
-
- if (Mesh && driver)
- {
- driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial());
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- if (Shadow)
- Shadow->updateShadowVolumes();
-
- driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
- if ( DebugDataVisible & scene::EDS_BBOX )
- {
- video::SMaterial m;
- m.Lighting = false;
- driver->setMaterial(m);
- driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255));
- }
- }
-}
-
-
-//! Removes a child from this scene node.
-//! Implemented here, to be able to remove the shadow properly, if there is one,
-//! or to remove attached child.
-bool CSphereSceneNode::removeChild(ISceneNode* child)
-{
- if (child && Shadow == child)
- {
- Shadow->drop();
- Shadow = 0;
- }
-
- return ISceneNode::removeChild(child);
-}
-
-
-//! Creates shadow volume scene node as child of this node
-//! and returns a pointer to it.
-IShadowVolumeSceneNode* CSphereSceneNode::addShadowVolumeSceneNode(
- const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity)
-{
-#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
- if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER))
- return 0;
-
- if (!shadowMesh)
- shadowMesh = Mesh; // if null is given, use the mesh of node
-
- if (Shadow)
- Shadow->drop();
-
- Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity);
- return Shadow;
-#else
- return 0;
-#endif
-}
-
-
-//! returns the axis aligned bounding box of this node
-const core::aabbox3d<f32>& CSphereSceneNode::getBoundingBox() const
-{
- return Mesh ? Mesh->getBoundingBox() : Box;
-}
-
-
-void CSphereSceneNode::OnRegisterSceneNode()
-{
- if (IsVisible)
- SceneManager->registerNodeForRendering(this);
-
- ISceneNode::OnRegisterSceneNode();
-}
-
-
-//! returns the material based on the zero based index i.
-video::SMaterial& CSphereSceneNode::getMaterial(u32 i)
-{
- if (i>0 || !Mesh)
- return ISceneNode::getMaterial(i);
- else
- return Mesh->getMeshBuffer(i)->getMaterial();
-}
-
-
-//! returns amount of materials used by this scene node.
-u32 CSphereSceneNode::getMaterialCount() const
-{
- return 1;
-}
-
-
-//! Writes attributes of the scene node.
-void CSphereSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- ISceneNode::serializeAttributes(out, options);
-
- out->addFloat("Radius", Radius);
- out->addInt("PolyCountX", PolyCountX);
- out->addInt("PolyCountY", PolyCountY);
-}
-
-
-//! Reads attributes of the scene node.
-void CSphereSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- f32 oldRadius = Radius;
- u32 oldPolyCountX = PolyCountX;
- u32 oldPolyCountY = PolyCountY;
-
- Radius = in->getAttributeAsFloat("Radius");
- PolyCountX = in->getAttributeAsInt("PolyCountX");
- PolyCountY = in->getAttributeAsInt("PolyCountY");
- // legacy values read for compatibility with older versions
- u32 polyCount = in->getAttributeAsInt("PolyCount");
- if (PolyCountX ==0 && PolyCountY == 0)
- PolyCountX = PolyCountY = polyCount;
-
- Radius = core::max_(Radius, 0.0001f);
-
- if ( !core::equals(Radius, oldRadius) || PolyCountX != oldPolyCountX || PolyCountY != oldPolyCountY)
- {
- if (Mesh)
- Mesh->drop();
- Mesh = SceneManager->getGeometryCreator()->createSphereMesh(Radius, PolyCountX, PolyCountY);
- }
-
- ISceneNode::deserializeAttributes(in, options);
-}
-
-//! Creates a clone of this scene node and its children.
-ISceneNode* CSphereSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
-{
- if (!newParent)
- newParent = Parent;
- if (!newManager)
- newManager = SceneManager;
-
- CSphereSceneNode* nb = new CSphereSceneNode(Radius, PolyCountX, PolyCountY, newParent,
- newManager, ID, RelativeTranslation);
-
- nb->cloneMembers(this, newManager);
- nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial();
- nb->Shadow = Shadow;
- if ( nb->Shadow )
- nb->Shadow->grab();
-
- if ( newParent )
- nb->drop();
- return nb;
-}
-
-} // end namespace scene
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_SPHERE_SCENENODE_
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