diff options
Diffstat (limited to 'source/Irrlicht/CSceneNodeAnimatorTexture.cpp')
-rw-r--r-- | source/Irrlicht/CSceneNodeAnimatorTexture.cpp | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/source/Irrlicht/CSceneNodeAnimatorTexture.cpp b/source/Irrlicht/CSceneNodeAnimatorTexture.cpp deleted file mode 100644 index 149639b..0000000 --- a/source/Irrlicht/CSceneNodeAnimatorTexture.cpp +++ /dev/null @@ -1,146 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "CSceneNodeAnimatorTexture.h"
-#include "ITexture.h"
-
-namespace irr
-{
-namespace scene
-{
-
-
-//! constructor
-CSceneNodeAnimatorTexture::CSceneNodeAnimatorTexture(const core::array<video::ITexture*>& textures,
- s32 timePerFrame, bool loop, u32 now)
-: ISceneNodeAnimatorFinishing(0),
- TimePerFrame(timePerFrame), Loop(loop)
-{
- #ifdef _DEBUG
- setDebugName("CSceneNodeAnimatorTexture");
- #endif
-
- for (u32 i=0; i<textures.size(); ++i)
- {
- if (textures[i])
- textures[i]->grab();
-
- Textures.push_back(textures[i]);
- }
-
- StartTime = now;
- FinishTime = now + (timePerFrame * Textures.size());
-}
-
-
-//! destructor
-CSceneNodeAnimatorTexture::~CSceneNodeAnimatorTexture()
-{
- clearTextures();
-}
-
-
-void CSceneNodeAnimatorTexture::clearTextures()
-{
- for (u32 i=0; i<Textures.size(); ++i)
- if (Textures[i])
- Textures[i]->drop();
-}
-
-
-//! animates a scene node
-void CSceneNodeAnimatorTexture::animateNode(ISceneNode* node, u32 timeMs)
-{
- if(!node)
- return;
-
- if (Textures.size())
- {
- const u32 t = (timeMs-(StartTime+PauseTimeSum));
-
- u32 idx = 0;
- if (!Loop && timeMs >= FinishTime+PauseTimeSum)
- {
- idx = Textures.size() - 1;
- HasFinished = true;
- }
- else
- {
- idx = (t/TimePerFrame) % Textures.size();
- }
-
- if (idx < Textures.size())
- node->setMaterialTexture(0, Textures[idx]);
- }
-}
-
-
-//! Writes attributes of the scene node animator.
-void CSceneNodeAnimatorTexture::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- ISceneNodeAnimatorFinishing::serializeAttributes(out, options);
-
- out->addInt("TimePerFrame", TimePerFrame);
- out->addBool("Loop", Loop);
-
- // add one texture in addition when serializing for editors
- // to make it easier to add textures quickly
-
- u32 count = Textures.size();
- if ( options && (options->Flags & io::EARWF_FOR_EDITOR))
- count += 1;
-
- for (u32 i=0; i<count; ++i)
- {
- core::stringc tname = "Texture";
- tname += (int)(i+1);
-
- out->addTexture(tname.c_str(), i<Textures.size() ? Textures[i] : 0);
- }
-}
-
-
-//! Reads attributes of the scene node animator.
-void CSceneNodeAnimatorTexture::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- ISceneNodeAnimatorFinishing::deserializeAttributes(in, options);
-
- TimePerFrame = in->getAttributeAsInt("TimePerFrame");
- Loop = in->getAttributeAsBool("Loop");
-
- clearTextures();
-
- for(u32 i=1; true; ++i)
- {
- core::stringc tname = "Texture";
- tname += (int)i;
-
- if (in->existsAttribute(tname.c_str()))
- {
- video::ITexture* tex = in->getAttributeAsTexture(tname.c_str());
- if (tex)
- {
- tex->grab();
- Textures.push_back(tex);
- }
- }
- else
- break;
- }
-}
-
-
-ISceneNodeAnimator* CSceneNodeAnimatorTexture::createClone(ISceneNode* node, ISceneManager* newManager)
-{
- CSceneNodeAnimatorTexture * newAnimator =
- new CSceneNodeAnimatorTexture(Textures, TimePerFrame, Loop, StartTime);
- newAnimator->cloneMembers(this);
-
- return newAnimator;
-}
-
-
-} // end namespace scene
-} // end namespace irr
-
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