diff options
Diffstat (limited to 'source/Irrlicht/CSceneNodeAnimatorRotation.cpp')
-rw-r--r-- | source/Irrlicht/CSceneNodeAnimatorRotation.cpp | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/source/Irrlicht/CSceneNodeAnimatorRotation.cpp b/source/Irrlicht/CSceneNodeAnimatorRotation.cpp deleted file mode 100644 index d9119f9..0000000 --- a/source/Irrlicht/CSceneNodeAnimatorRotation.cpp +++ /dev/null @@ -1,80 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "CSceneNodeAnimatorRotation.h"
-
-namespace irr
-{
-namespace scene
-{
-
-
-//! constructor
-CSceneNodeAnimatorRotation::CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation)
-: Rotation(rotation)
-{
- #ifdef _DEBUG
- setDebugName("CSceneNodeAnimatorRotation");
- #endif
-
- StartTime = time;
-}
-
-
-//! animates a scene node
-void CSceneNodeAnimatorRotation::animateNode(ISceneNode* node, u32 timeMs)
-{
- if (node) // thanks to warui for this fix
- {
- const u32 diffTime = timeMs - StartTime;
-
- if (diffTime != 0)
- {
- // clip the rotation to small values, to avoid
- // precision problems with huge floats.
- core::vector3df rot = node->getRotation() + Rotation*(diffTime*0.1f);
- if (rot.X>360.f)
- rot.X=fmodf(rot.X, 360.f);
- if (rot.Y>360.f)
- rot.Y=fmodf(rot.Y, 360.f);
- if (rot.Z>360.f)
- rot.Z=fmodf(rot.Z, 360.f);
- node->setRotation(rot);
- StartTime=timeMs;
- }
- }
-}
-
-
-//! Writes attributes of the scene node animator.
-void CSceneNodeAnimatorRotation::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- ISceneNodeAnimator::serializeAttributes(out, options);
-
- out->addVector3d("Rotation", Rotation);
-}
-
-
-//! Reads attributes of the scene node animator.
-void CSceneNodeAnimatorRotation::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- ISceneNodeAnimator::deserializeAttributes(in, options);
-
- Rotation = in->getAttributeAsVector3d("Rotation");
-}
-
-
-ISceneNodeAnimator* CSceneNodeAnimatorRotation::createClone(ISceneNode* node, ISceneManager* newManager)
-{
- CSceneNodeAnimatorRotation * newAnimator =
- new CSceneNodeAnimatorRotation(StartTime, Rotation);
- newAnimator->cloneMembers(this);
-
- return newAnimator;
-}
-
-
-} // end namespace scene
-} // end namespace irr
-
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