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Diffstat (limited to 'source/Irrlicht/CParticleSystemSceneNode.h')
-rw-r--r-- | source/Irrlicht/CParticleSystemSceneNode.h | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/source/Irrlicht/CParticleSystemSceneNode.h b/source/Irrlicht/CParticleSystemSceneNode.h deleted file mode 100644 index 779f714..0000000 --- a/source/Irrlicht/CParticleSystemSceneNode.h +++ /dev/null @@ -1,249 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__
-#define __C_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__
-
-#include "IrrCompileConfig.h"
-#ifdef _IRR_COMPILE_WITH_PARTICLES_
-
-#include "IParticleSystemSceneNode.h"
-#include "irrArray.h"
-#include "irrList.h"
-#include "SMeshBuffer.h"
-
-namespace irr
-{
-namespace scene
-{
-
-//! A particle system scene node.
-/** A scene node controlling a particle system. The behavior of the particles
-can be controlled by setting the right particle emitters and affectors.
-*/
-class CParticleSystemSceneNode : public IParticleSystemSceneNode
-{
-public:
-
- //! constructor
- CParticleSystemSceneNode(bool createDefaultEmitter,
- ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position,
- const core::vector3df& rotation,
- const core::vector3df& scale);
-
- //! destructor
- virtual ~CParticleSystemSceneNode();
-
- //! Gets the particle emitter, which creates the particles.
- virtual IParticleEmitter* getEmitter() _IRR_OVERRIDE_;
-
- //! Sets the particle emitter, which creates the particles.
- virtual void setEmitter(IParticleEmitter* emitter) _IRR_OVERRIDE_;
-
- //! Adds new particle affector to the particle system.
- virtual void addAffector(IParticleAffector* affector) _IRR_OVERRIDE_;
-
- //! Get a list of all particle affectors.
- virtual const core::list<IParticleAffector*>& getAffectors() const _IRR_OVERRIDE_;
-
- //! Removes all particle affectors in the particle system.
- virtual void removeAllAffectors() _IRR_OVERRIDE_;
-
- //! Returns the material based on the zero based index i.
- virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
-
- //! Returns amount of materials used by this scene node.
- virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
-
- //! pre render event
- virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
-
- //! render
- virtual void render() _IRR_OVERRIDE_;
-
- //! returns the axis aligned bounding box of this node
- virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
-
- //! Creates a particle emitter for an animated mesh scene node
- virtual IParticleAnimatedMeshSceneNodeEmitter* createAnimatedMeshSceneNodeEmitter(
- scene::IAnimatedMeshSceneNode* node, bool useNormalDirection = true,
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1,
- bool everyMeshVertex = false, u32 minParticlesPerSecond = 5,
- u32 maxParticlesPerSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
- s32 maxAngleDegrees = 0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a box particle emitter.
- virtual IParticleBoxEmitter* createBoxEmitter(
- const core::aabbox3df& box = core::aabbox3d<f32>(-10,0,-10,5,30,10),
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- u32 minParticlesPerSecond = 5,
- u32 maxParticlesPerSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
- s32 maxAngleDegrees=0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a particle emitter for emitting from a cylinder
- virtual IParticleCylinderEmitter* createCylinderEmitter(
- const core::vector3df& center, f32 radius,
- const core::vector3df& normal, f32 length,
- bool outlineOnly = false, const core::vector3df& direction = core::vector3df(0.0f,0.5f,0.0f),
- u32 minParticlesPerSecond = 5, u32 maxParticlesPersSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
- s32 maxAngleDegrees = 0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a mesh particle emitter.
- virtual IParticleMeshEmitter* createMeshEmitter(
- scene::IMesh* mesh, bool useNormalDirection = true,
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1,
- bool everyMeshVertex = false,
- u32 minParticlesPerSecond = 5,
- u32 maxParticlesPerSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
- s32 maxAngleDegrees = 0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a point particle emitter.
- virtual IParticlePointEmitter* createPointEmitter(
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- u32 minParticlesPerSecond = 5,
- u32 maxParticlesPerSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
- s32 maxAngleDegrees=0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a ring particle emitter.
- virtual IParticleRingEmitter* createRingEmitter(
- const core::vector3df& center, f32 radius, f32 ringThickness,
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- u32 minParticlesPerSecond = 5,
- u32 maxParticlesPerSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
- s32 maxAngleDegrees=0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a sphere particle emitter.
- virtual IParticleSphereEmitter* createSphereEmitter(
- const core::vector3df& center, f32 radius,
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- u32 minParticlesPerSecond = 5,
- u32 maxParticlesPerSecond = 10,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
- s32 maxAngleDegrees=0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
-
- //! Creates a point attraction affector. This affector modifies the positions of the
- //! particles and attracts them to a specified point at a specified speed per second.
- virtual IParticleAttractionAffector* createAttractionAffector(
- const core::vector3df& point, f32 speed = 1.0f, bool attract = true,
- bool affectX = true, bool affectY = true, bool affectZ = true) _IRR_OVERRIDE_;
-
- //! Creates a scale particle affector.
- virtual IParticleAffector* createScaleParticleAffector(
- const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f)) _IRR_OVERRIDE_;
-
- //! Creates a fade out particle affector.
- virtual IParticleFadeOutAffector* createFadeOutParticleAffector(
- const video::SColor& targetColor = video::SColor(0,0,0,0),
- u32 timeNeededToFadeOut = 1000) _IRR_OVERRIDE_;
-
- //! Creates a gravity affector.
- virtual IParticleGravityAffector* createGravityAffector(
- const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
- u32 timeForceLost = 1000) _IRR_OVERRIDE_;
-
- //! Creates a rotation affector. This affector rotates the particles
- //! around a specified pivot point. The speed is in Degrees per second.
- virtual IParticleRotationAffector* createRotationAffector(
- const core::vector3df& speed = core::vector3df(5.0f,5.0f,5.0f),
- const core::vector3df& pivotPoint = core::vector3df(0.0f,0.0f,0.0f) ) _IRR_OVERRIDE_;
-
- //! Sets the size of all particles.
- virtual void setParticleSize(
- const core::dimension2d<f32> &size = core::dimension2d<f32>(5.0f, 5.0f)) _IRR_OVERRIDE_;
-
- //! Sets if the particles should be global. If they are, the particles are affected by
- //! the movement of the particle system scene node too, otherwise they completely
- //! ignore it. Default is true.
- virtual void setParticlesAreGlobal(bool global=true) _IRR_OVERRIDE_;
-
- //! Remove all currently visible particles
- virtual void clearParticles() _IRR_OVERRIDE_;
-
- //! Sets if the node should be visible or not.
- virtual void setVisible(bool isVisible) _IRR_OVERRIDE_;
-
- //! Do manually update the particles.
- //! This should only be called when you want to render the node outside the scenegraph,
- //! as the node will care about this otherwise automatically.
- virtual void doParticleSystem(u32 time) _IRR_OVERRIDE_;
-
- //! Writes attributes of the scene node.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
-
- //! Reads attributes of the scene node.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
-
- //! Returns type of the scene node
- virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_PARTICLE_SYSTEM; }
-
-private:
-
- void reallocateBuffers();
-
- core::list<IParticleAffector*> AffectorList;
- IParticleEmitter* Emitter;
- core::array<SParticle> Particles;
- core::dimension2d<f32> ParticleSize;
- u32 LastEmitTime;
- core::matrix4 LastAbsoluteTransformation;
-
- SMeshBuffer* Buffer;
-
-// TODO: That was obviously planned by someone at some point and sounds like a good idea.
-// But seems it was never implemented.
-// enum E_PARTICLES_PRIMITIVE
-// {
-// EPP_POINT=0,
-// EPP_BILLBOARD,
-// EPP_POINTSPRITE
-// };
-// E_PARTICLES_PRIMITIVE ParticlePrimitive;
-
- bool ParticlesAreGlobal;
-};
-
-} // end namespace scene
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_PARTICLES_
-
-#endif
-
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