diff options
Diffstat (limited to 'source/Irrlicht/CParticleFadeOutAffector.cpp')
-rw-r--r-- | source/Irrlicht/CParticleFadeOutAffector.cpp | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/source/Irrlicht/CParticleFadeOutAffector.cpp b/source/Irrlicht/CParticleFadeOutAffector.cpp deleted file mode 100644 index 4c6957e..0000000 --- a/source/Irrlicht/CParticleFadeOutAffector.cpp +++ /dev/null @@ -1,74 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "CParticleFadeOutAffector.h"
-
-#ifdef _IRR_COMPILE_WITH_PARTICLES_
-
-#include "IAttributes.h"
-#include "os.h"
-
-namespace irr
-{
-namespace scene
-{
-
-//! constructor
-CParticleFadeOutAffector::CParticleFadeOutAffector(
- const video::SColor& targetColor, u32 fadeOutTime)
- : IParticleFadeOutAffector(), TargetColor(targetColor)
-{
-
- #ifdef _DEBUG
- setDebugName("CParticleFadeOutAffector");
- #endif
-
- FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f;
-}
-
-
-//! Affects an array of particles.
-void CParticleFadeOutAffector::affect(u32 now, SParticle* particlearray, u32 count)
-{
- if (!Enabled)
- return;
- f32 d;
-
- for (u32 i=0; i<count; ++i)
- {
- if (particlearray[i].endTime - now < FadeOutTime)
- {
- d = (particlearray[i].endTime - now) / FadeOutTime; // FadeOutTime probably f32 to save casts here (just guessing)
- particlearray[i].color = particlearray[i].startColor.getInterpolated(
- TargetColor, d);
- }
- }
-}
-
-
-//! Writes attributes of the object.
-//! Implement this to expose the attributes of your scene node animator for
-//! scripting languages, editors, debuggers or xml serialization purposes.
-void CParticleFadeOutAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- out->addColor("TargetColor", TargetColor);
- out->addFloat("FadeOutTime", FadeOutTime);
-}
-
-//! Reads attributes of the object.
-//! Implement this to set the attributes of your scene node animator for
-//! scripting languages, editors, debuggers or xml deserialization purposes.
-//! \param startIndex: start index where to start reading attributes.
-//! \return: returns last index of an attribute read by this affector
-void CParticleFadeOutAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- TargetColor = in->getAttributeAsColor("TargetColor");
- FadeOutTime = in->getAttributeAsFloat("FadeOutTime");
-}
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_PARTICLES_
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