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-rw-r--r--source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.cpp200
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diff --git a/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.cpp b/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.cpp
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--- a/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.cpp
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@@ -1,200 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "CParticleAnimatedMeshSceneNodeEmitter.h"
-#include "IAnimatedMeshSceneNode.h"
-#include "IMesh.h"
-#include "os.h"
-
-namespace irr
-{
-namespace scene
-{
-
-//! constructor
-CParticleAnimatedMeshSceneNodeEmitter::CParticleAnimatedMeshSceneNodeEmitter(
- IAnimatedMeshSceneNode* node, bool useNormalDirection,
- const core::vector3df& direction, f32 normalDirectionModifier,
- s32 mbNumber, bool everyMeshVertex,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
- const core::dimension2df& minStartSize, const core::dimension2df& maxStartSize )
- : Node(0), AnimatedMesh(0), BaseMesh(0), TotalVertices(0), MBCount(0), MBNumber(mbNumber),
- Direction(direction), NormalDirectionModifier(normalDirectionModifier),
- MinParticlesPerSecond(minParticlesPerSecond), MaxParticlesPerSecond(maxParticlesPerSecond),
- MinStartColor(minStartColor), MaxStartColor(maxStartColor),
- MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax),
- MaxStartSize(maxStartSize), MinStartSize(minStartSize),
- Time(0), MaxAngleDegrees(maxAngleDegrees),
- EveryMeshVertex(everyMeshVertex), UseNormalDirection(useNormalDirection)
-{
- #ifdef _DEBUG
- setDebugName("CParticleAnimatedMeshSceneNodeEmitter");
- #endif
- setAnimatedMeshSceneNode(node);
-}
-
-
-//! Prepares an array with new particles to emitt into the system
-//! and returns how much new particles there are.
-s32 CParticleAnimatedMeshSceneNodeEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
-{
- Time += timeSinceLastCall;
-
- const u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
- const f32 perSecond = pps ? ((f32)MinParticlesPerSecond + os::Randomizer::frand() * pps) : MinParticlesPerSecond;
- const f32 everyWhatMillisecond = 1000.0f / perSecond;
-
- if(Time > everyWhatMillisecond)
- {
- Particles.set_used(0);
- u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
- Time = 0;
- SParticle p;
-
- if(amount > MaxParticlesPerSecond * 2)
- amount = MaxParticlesPerSecond * 2;
-
- // Get Mesh for this frame
- IMesh* frameMesh = AnimatedMesh->getMesh( core::floor32(Node->getFrameNr()),
- 255, Node->getStartFrame(), Node->getEndFrame() );
- for(u32 i=0; i<amount; ++i)
- {
- if( EveryMeshVertex )
- {
- for( u32 j=0; j<frameMesh->getMeshBufferCount(); ++j )
- {
- for( u32 k=0; k<frameMesh->getMeshBuffer(j)->getVertexCount(); ++k )
- {
- p.pos = frameMesh->getMeshBuffer(j)->getPosition(k);
- if( UseNormalDirection )
- p.vector = frameMesh->getMeshBuffer(j)->getNormal(k) /
- NormalDirectionModifier;
- else
- p.vector = Direction;
-
- p.startTime = now;
-
- if( MaxAngleDegrees )
- {
- core::vector3df tgt = p.vector;
- tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
- tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
- tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
- p.vector = tgt;
- }
-
- p.endTime = now + MinLifeTime;
- if (MaxLifeTime != MinLifeTime)
- p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);
-
- if (MinStartColor==MaxStartColor)
- p.color=MinStartColor;
- else
- p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());
-
- p.startColor = p.color;
- p.startVector = p.vector;
-
- if (MinStartSize==MaxStartSize)
- p.startSize = MinStartSize;
- else
- p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
- p.size = p.startSize;
-
- Particles.push_back(p);
- }
- }
- }
- else
- {
- s32 randomMB = 0;
- if( MBNumber < 0 )
- randomMB = os::Randomizer::rand() % MBCount;
- else
- randomMB = MBNumber;
-
- u32 vertexNumber = frameMesh->getMeshBuffer(randomMB)->getVertexCount();
- if (!vertexNumber)
- continue;
- vertexNumber = os::Randomizer::rand() % vertexNumber;
-
- p.pos = frameMesh->getMeshBuffer(randomMB)->getPosition(vertexNumber);
- if( UseNormalDirection )
- p.vector = frameMesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) /
- NormalDirectionModifier;
- else
- p.vector = Direction;
-
- p.startTime = now;
-
- if( MaxAngleDegrees )
- {
- core::vector3df tgt = Direction;
- tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
- tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
- tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
- p.vector = tgt;
- }
-
- p.endTime = now + MinLifeTime;
- if (MaxLifeTime != MinLifeTime)
- p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);
-
- if (MinStartColor==MaxStartColor)
- p.color=MinStartColor;
- else
- p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());
-
- p.startColor = p.color;
- p.startVector = p.vector;
-
- if (MinStartSize==MaxStartSize)
- p.startSize = MinStartSize;
- else
- p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
- p.size = p.startSize;
-
- Particles.push_back(p);
- }
- }
-
- outArray = Particles.pointer();
-
- return Particles.size();
- }
-
- return 0;
-}
-
-
-//! Set Mesh to emit particles from
-void CParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node )
-{
- Node = node;
- AnimatedMesh = 0;
- BaseMesh = 0;
- TotalVertices = 0;
- VertexPerMeshBufferList.clear();
- if ( !node )
- {
- return;
- }
-
- AnimatedMesh = node->getMesh();
- BaseMesh = AnimatedMesh->getMesh(0);
-
- MBCount = BaseMesh->getMeshBufferCount();
- VertexPerMeshBufferList.reallocate(MBCount);
- for( u32 i = 0; i < MBCount; ++i )
- {
- VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() );
- TotalVertices += BaseMesh->getMeshBuffer(i)->getVertexCount();
- }
-}
-
-} // end namespace scene
-} // end namespace irr
-