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path: root/source/Irrlicht/COGLES2Driver.cpp
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-rw-r--r--source/Irrlicht/COGLES2Driver.cpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/source/Irrlicht/COGLES2Driver.cpp b/source/Irrlicht/COGLES2Driver.cpp
index 13a257a..87d93c1 100644
--- a/source/Irrlicht/COGLES2Driver.cpp
+++ b/source/Irrlicht/COGLES2Driver.cpp
@@ -15,8 +15,6 @@
#include "COGLES2MaterialRenderer.h"
#include "COGLES2FixedPipelineRenderer.h"
-#include "COGLES2NormalMapRenderer.h"
-#include "COGLES2ParallaxMapRenderer.h"
#include "COGLES2Renderer2D.h"
#include "EVertexAttributes.h"
@@ -248,12 +246,6 @@ COGLES2Driver::~COGLES2Driver()
COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
- COGLES2MaterialNormalMapCB* NormalMapCB = new COGLES2MaterialNormalMapCB();
- COGLES2MaterialNormalMapCB* NormalMapAddColorCB = new COGLES2MaterialNormalMapCB();
- COGLES2MaterialNormalMapCB* NormalMapVertexAlphaCB = new COGLES2MaterialNormalMapCB();
- COGLES2MaterialParallaxMapCB* ParallaxMapCB = new COGLES2MaterialParallaxMapCB();
- COGLES2MaterialParallaxMapCB* ParallaxMapAddColorCB = new COGLES2MaterialParallaxMapCB();
- COGLES2MaterialParallaxMapCB* ParallaxMapVertexAlphaCB = new COGLES2MaterialParallaxMapCB();
COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
// Create built-in materials.
@@ -342,30 +334,6 @@ COGLES2Driver::~COGLES2Driver()
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
- VertexShader = OGLES2ShaderPath + "COGLES2NormalMap.vsh";
- FragmentShader = OGLES2ShaderPath + "COGLES2NormalMap.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapCB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
- VertexShader = OGLES2ShaderPath + "COGLES2ParallaxMap.vsh";
- FragmentShader = OGLES2ShaderPath + "COGLES2ParallaxMap.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapCB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
@@ -391,12 +359,6 @@ COGLES2Driver::~COGLES2Driver()
TransparentAlphaChannelRefCB->drop();
TransparentVertexAlphaCB->drop();
TransparentReflection2LayerCB->drop();
- NormalMapCB->drop();
- NormalMapAddColorCB->drop();
- NormalMapVertexAlphaCB->drop();
- ParallaxMapCB->drop();
- ParallaxMapAddColorCB->drop();
- ParallaxMapVertexAlphaCB->drop();
OneTextureBlendCB->drop();
// Create 2D material renderers