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-rw-r--r--source/Irrlicht/CD3D9Driver.cpp3826
1 files changed, 0 insertions, 3826 deletions
diff --git a/source/Irrlicht/CD3D9Driver.cpp b/source/Irrlicht/CD3D9Driver.cpp
deleted file mode 100644
index 629baa4..0000000
--- a/source/Irrlicht/CD3D9Driver.cpp
+++ /dev/null
@@ -1,3826 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#define _IRR_DONT_DO_MEMORY_DEBUGGING_HERE
-#include "CD3D9Driver.h"
-
-#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
-
-#include "os.h"
-#include "S3DVertex.h"
-#include "CD3D9Texture.h"
-#include "CD3D9RenderTarget.h"
-#include "CD3D9MaterialRenderer.h"
-#include "CD3D9ShaderMaterialRenderer.h"
-#include "CD3D9NormalMapRenderer.h"
-#include "CD3D9ParallaxMapRenderer.h"
-#include "CD3D9HLSLMaterialRenderer.h"
-#include "SIrrCreationParameters.h"
-
-namespace irr
-{
-namespace video
-{
-
-namespace
-{
- inline DWORD F2DW( FLOAT f ) { return *((DWORD*)&f); }
-}
-
-//! constructor
-CD3D9Driver::CD3D9Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io)
- : CNullDriver(io, params.WindowSize), BridgeCalls(0), CurrentRenderMode(ERM_NONE),
- ResetRenderStates(true), Transformation3DChanged(false),
- D3DLibrary(0), pID3D(0), pID3DDevice(0), BackBufferSurface(0),
- DepthStencilSurface(0), WindowId(0), SceneSourceRect(0),
- LastVertexType((video::E_VERTEX_TYPE)-1), VendorID(0),
- MaxTextureUnits(0), MaxFixedPipelineTextureUnits(0), MaxUserClipPlanes(0),
- MaxLightDistance(0.f), LastSetLight(-1),
- ColorFormat(ECF_A8R8G8B8), DeviceLost(false),
- DriverWasReset(true), OcclusionQuerySupport(false),
- AlphaToCoverageSupport(false), Params(params)
-{
- #ifdef _DEBUG
- setDebugName("CD3D9Driver");
- #endif
-
- printVersion();
-
- for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
- {
- CurrentTexture[i] = 0;
- LastTextureMipMapsAvailable[i] = false;
- }
- MaxLightDistance = sqrtf(FLT_MAX);
- // create sphere map matrix
-
- SphereMapMatrixD3D9._11 = 0.5f; SphereMapMatrixD3D9._12 = 0.0f;
- SphereMapMatrixD3D9._13 = 0.0f; SphereMapMatrixD3D9._14 = 0.0f;
- SphereMapMatrixD3D9._21 = 0.0f; SphereMapMatrixD3D9._22 =-0.5f;
- SphereMapMatrixD3D9._23 = 0.0f; SphereMapMatrixD3D9._24 = 0.0f;
- SphereMapMatrixD3D9._31 = 0.0f; SphereMapMatrixD3D9._32 = 0.0f;
- SphereMapMatrixD3D9._33 = 1.0f; SphereMapMatrixD3D9._34 = 0.0f;
- SphereMapMatrixD3D9._41 = 0.5f; SphereMapMatrixD3D9._42 = 0.5f;
- SphereMapMatrixD3D9._43 = 0.0f; SphereMapMatrixD3D9._44 = 1.0f;
-
- core::matrix4 mat;
- UnitMatrixD3D9 = *(D3DMATRIX*)((void*)mat.pointer());
-
- // init direct 3d is done in the factory function
-}
-
-
-//! destructor
-CD3D9Driver::~CD3D9Driver()
-{
- deleteMaterialRenders();
- deleteAllTextures();
- removeAllOcclusionQueries();
- removeAllHardwareBuffers();
-
- if (DepthStencilSurface)
- DepthStencilSurface->Release();
-
- delete BridgeCalls;
-
- // drop d3d9
-
- if (pID3DDevice)
- pID3DDevice->Release();
-
- if (pID3D)
- pID3D->Release();
-}
-
-
-void CD3D9Driver::createMaterialRenderers()
-{
- // create D3D9 material renderers
-
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SOLID(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SOLID_2_LAYER(pID3DDevice, this));
-
- // add the same renderer for all lightmap types
-
- CD3D9MaterialRenderer_LIGHTMAP* lmr = new CD3D9MaterialRenderer_LIGHTMAP(pID3DDevice, this);
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
- addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
- lmr->drop();
-
- // add remaining fixed function pipeline material renderers
-
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_DETAIL_MAP(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SPHERE_MAP(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_REFLECTION_2_LAYER(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ADD_COLOR(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(pID3DDevice, this));
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(pID3DDevice, this));
-
- // add normal map renderers
-
- s32 tmp = 0;
- video::IMaterialRenderer* renderer = 0;
-
- renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
- MaterialRenderers[EMT_SOLID].Renderer);
- renderer->drop();
-
- renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
- MaterialRenderers[EMT_TRANSPARENT_ADD_COLOR].Renderer);
- renderer->drop();
-
- renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
- MaterialRenderers[EMT_TRANSPARENT_VERTEX_ALPHA].Renderer);
- renderer->drop();
-
- // add parallax map renderers
-
- renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
- MaterialRenderers[EMT_SOLID].Renderer);
- renderer->drop();
-
- renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
- MaterialRenderers[EMT_TRANSPARENT_ADD_COLOR].Renderer);
- renderer->drop();
-
- renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
- MaterialRenderers[EMT_TRANSPARENT_VERTEX_ALPHA].Renderer);
- renderer->drop();
-
- // add basic 1 texture blending
- addAndDropMaterialRenderer(new CD3D9MaterialRenderer_ONETEXTURE_BLEND(pID3DDevice, this));
-}
-
-
-//! initialises the Direct3D API
-bool CD3D9Driver::initDriver(HWND hwnd, bool pureSoftware)
-{
- if (!pID3D)
- {
- D3DLibrary = LoadLibrary( __TEXT("d3d9.dll") );
-
- if (!D3DLibrary)
- {
- os::Printer::log("Error, could not load d3d9.dll.", ELL_ERROR);
- return false;
- }
-
- typedef IDirect3D9 * (__stdcall *D3DCREATETYPE)(UINT);
- D3DCREATETYPE d3dCreate = (D3DCREATETYPE) GetProcAddress(D3DLibrary, "Direct3DCreate9");
-
- if (!d3dCreate)
- {
- os::Printer::log("Error, could not get proc adress of Direct3DCreate9.", ELL_ERROR);
- return false;
- }
-
- //just like pID3D = Direct3DCreate9(D3D_SDK_VERSION);
- pID3D = (*d3dCreate)(D3D_SDK_VERSION);
-
- if (!pID3D)
- {
- os::Printer::log("Error initializing D3D.", ELL_ERROR);
- return false;
- }
- }
-
- // print device information
- D3DADAPTER_IDENTIFIER9 dai;
- if (!FAILED(pID3D->GetAdapterIdentifier(Params.DisplayAdapter, 0, &dai)))
- {
- char tmp[512];
-
- s32 Product = HIWORD(dai.DriverVersion.HighPart);
- s32 Version = LOWORD(dai.DriverVersion.HighPart);
- s32 SubVersion = HIWORD(dai.DriverVersion.LowPart);
- s32 Build = LOWORD(dai.DriverVersion.LowPart);
-
- sprintf(tmp, "%s %s %d.%d.%d.%d", dai.Description, dai.Driver, Product, Version,
- SubVersion, Build);
- os::Printer::log(tmp, ELL_INFORMATION);
-
- // Assign vendor name based on vendor id.
- VendorID= static_cast<u16>(dai.VendorId);
- switch(dai.VendorId)
- {
- case 0x1002 : VendorName = "ATI Technologies Inc."; break;
- case 0x10DE : VendorName = "NVIDIA Corporation"; break;
- case 0x102B : VendorName = "Matrox Electronic Systems Ltd."; break;
- case 0x121A : VendorName = "3dfx Interactive Inc"; break;
- case 0x5333 : VendorName = "S3 Graphics Co., Ltd."; break;
- case 0x8086 : VendorName = "Intel Corporation"; break;
- default: VendorName = "Unknown VendorId: ";VendorName += (u32)dai.VendorId; break;
- }
- }
-
- D3DDISPLAYMODE d3ddm;
- if (FAILED(pID3D->GetAdapterDisplayMode(Params.DisplayAdapter, &d3ddm)))
- {
- os::Printer::log("Error: Could not get Adapter Display mode.", ELL_ERROR);
- return false;
- }
-
- ZeroMemory(&present, sizeof(present));
-
- present.BackBufferCount = 1;
- present.EnableAutoDepthStencil = TRUE;
- if (Params.Vsync)
- present.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- else
- present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
-
- if (Params.Fullscreen)
- {
- present.BackBufferWidth = Params.WindowSize.Width;
- present.BackBufferHeight = Params.WindowSize.Height;
- // request 32bit mode if user specified 32 bit, added by Thomas Stuefe
- if (Params.Bits == 32)
- present.BackBufferFormat = D3DFMT_X8R8G8B8;
- else
- present.BackBufferFormat = D3DFMT_R5G6B5;
- present.SwapEffect = D3DSWAPEFFECT_FLIP;
- present.Windowed = FALSE;
- present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- }
- else
- {
- present.BackBufferFormat = d3ddm.Format;
- present.SwapEffect = D3DSWAPEFFECT_DISCARD;
- present.Windowed = TRUE;
- }
-
- UINT adapter = Params.DisplayAdapter;
- D3DDEVTYPE devtype = D3DDEVTYPE_HAL;
- #ifndef _IRR_D3D_NO_SHADER_DEBUGGING
- devtype = D3DDEVTYPE_REF;
- #elif defined(_IRR_USE_NVIDIA_PERFHUD_)
- for (UINT adapter_i = 0; adapter_i < pID3D->GetAdapterCount(); ++adapter_i)
- {
- D3DADAPTER_IDENTIFIER9 identifier;
- pID3D->GetAdapterIdentifier(adapter_i,0,&identifier);
- if (strstr(identifier.Description,"PerfHUD") != 0)
- {
- adapter = adapter_i;
- devtype = D3DDEVTYPE_REF;
- break;
- }
- }
- #endif
-
- // enable anti alias if possible and desired
- if (Params.AntiAlias > 0)
- {
- if (Params.AntiAlias > 32)
- Params.AntiAlias = 32;
-
- DWORD qualityLevels = 0;
-
- while(Params.AntiAlias > 0)
- {
- if(SUCCEEDED(pID3D->CheckDeviceMultiSampleType(adapter,
- devtype, present.BackBufferFormat, !Params.Fullscreen,
- (D3DMULTISAMPLE_TYPE)Params.AntiAlias, &qualityLevels)))
- {
- present.MultiSampleType = (D3DMULTISAMPLE_TYPE)Params.AntiAlias;
- present.MultiSampleQuality = qualityLevels-1;
- present.SwapEffect = D3DSWAPEFFECT_DISCARD;
- break;
- }
- --Params.AntiAlias;
- }
-
- if (Params.AntiAlias==0)
- {
- os::Printer::log("Anti aliasing disabled because hardware/driver lacks necessary caps.", ELL_WARNING);
- }
- }
-
- // check stencil buffer compatibility
- if (Params.Stencilbuffer)
- {
- present.AutoDepthStencilFormat = D3DFMT_D24S8;
- if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
- present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
- {
- present.AutoDepthStencilFormat = D3DFMT_D24X4S4;
- if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
- present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
- {
- present.AutoDepthStencilFormat = D3DFMT_D15S1;
- if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
- present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
- {
- os::Printer::log("Device does not support stencilbuffer, disabling stencil buffer.", ELL_WARNING);
- Params.Stencilbuffer = false;
- }
- }
- }
- else
- if(FAILED(pID3D->CheckDepthStencilMatch(adapter, devtype,
- present.BackBufferFormat, present.BackBufferFormat, present.AutoDepthStencilFormat)))
- {
- os::Printer::log("Depth-stencil format is not compatible with display format, disabling stencil buffer.", ELL_WARNING);
- Params.Stencilbuffer = false;
- }
- }
- // do not use else here to cope with flag change in previous block
- if (!Params.Stencilbuffer)
- {
- present.AutoDepthStencilFormat = D3DFMT_D32;
- if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
- present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
- {
- present.AutoDepthStencilFormat = D3DFMT_D24X8;
- if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
- present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
- {
- present.AutoDepthStencilFormat = D3DFMT_D16;
- if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype,
- present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
- {
- os::Printer::log("Device does not support required depth buffer.", ELL_WARNING);
- return false;
- }
- }
- }
- }
-
- // create device
-
- DWORD fpuPrecision = Params.HighPrecisionFPU ? D3DCREATE_FPU_PRESERVE : 0;
- DWORD multithreaded = Params.DriverMultithreaded ? D3DCREATE_MULTITHREADED : 0;
- if (pureSoftware)
- {
- if (FAILED(pID3D->CreateDevice(Params.DisplayAdapter, D3DDEVTYPE_REF, hwnd,
- fpuPrecision | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present, &pID3DDevice)))
- os::Printer::log("Was not able to create Direct3D9 software device.", ELL_ERROR);
- }
- else
- {
- HRESULT hr = pID3D->CreateDevice(adapter, devtype, hwnd,
- fpuPrecision | multithreaded | D3DCREATE_HARDWARE_VERTEXPROCESSING, &present, &pID3DDevice);
-
- if(FAILED(hr))
- hr = pID3D->CreateDevice(adapter, devtype, hwnd,
- fpuPrecision | multithreaded | D3DCREATE_MIXED_VERTEXPROCESSING , &present, &pID3DDevice);
-
- if(FAILED(hr))
- hr = pID3D->CreateDevice(adapter, devtype, hwnd,
- fpuPrecision | multithreaded | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present, &pID3DDevice);
-
- if (FAILED(hr))
- os::Printer::log("Was not able to create Direct3D9 device.", ELL_ERROR);
- }
-
- if (!pID3DDevice)
- {
- os::Printer::log("Was not able to create DIRECT3D9 device.", ELL_ERROR);
- return false;
- }
-
- // get caps
- pID3DDevice->GetDeviceCaps(&Caps);
-
- os::Printer::log("Currently available Video Memory (kB)", core::stringc(pID3DDevice->GetAvailableTextureMem()/1024).c_str());
-
- // disable stencilbuffer if necessary
- if (Params.Stencilbuffer &&
- (!(Caps.StencilCaps & D3DSTENCILCAPS_DECRSAT) ||
- !(Caps.StencilCaps & D3DSTENCILCAPS_INCRSAT) ||
- !(Caps.StencilCaps & D3DSTENCILCAPS_KEEP)))
- {
- os::Printer::log("Device not able to use stencil buffer, disabling stencil buffer.", ELL_WARNING);
- Params.Stencilbuffer = false;
- }
-
- if (!BridgeCalls)
- BridgeCalls = new CD3D9CallBridge(pID3DDevice, this);
-
- // set default vertex shader
- setVertexShader(EVT_STANDARD);
-
- // set fog mode
- setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
-
- // set exposed data
- ExposedData.D3D9.D3D9 = pID3D;
- ExposedData.D3D9.D3DDev9 = pID3DDevice;
- ExposedData.D3D9.HWnd = hwnd;
-
- ResetRenderStates = true;
-
- // create materials
- createMaterialRenderers();
-
- MaxFixedPipelineTextureUnits = (u32)Caps.MaxSimultaneousTextures;
- DriverAttributes->setAttribute("MaxSupportedTextures", (s32)MaxFixedPipelineTextureUnits);
-
- u32 maxTextureSamplers = (Caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) ? 16 : (Caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) ?
- 6 : (Caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) ? 4 : 0;
-
- MaxTextureUnits = core::max_(MaxFixedPipelineTextureUnits, maxTextureSamplers);
- MaxTextureUnits = core::min_(MaxTextureUnits, MATERIAL_MAX_TEXTURES);
- MaxTextureUnits = core::min_(MaxTextureUnits, MATERIAL_MAX_TEXTURES_USED);
-
- MaxUserClipPlanes = (u32)Caps.MaxUserClipPlanes;
- OcclusionQuerySupport=(pID3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, NULL) == S_OK);
-
- if (VendorID==0x10DE)//NVidia
- AlphaToCoverageSupport = (pID3D->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL,
- D3DFMT_X8R8G8B8, 0,D3DRTYPE_SURFACE,
- (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C')) == S_OK);
- else if (VendorID==0x1002)//ATI
- AlphaToCoverageSupport = true; // TODO: Check unknown
-#if 0
- AlphaToCoverageSupport = (pID3D->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL,
- D3DFMT_X8R8G8B8, 0,D3DRTYPE_SURFACE,
- (D3DFORMAT)MAKEFOURCC('A','2','M','1')) == S_OK);
-#endif
-
- DriverAttributes->setAttribute("MaxTextures", (s32)MaxTextureUnits);
- DriverAttributes->setAttribute("MaxLights", (s32)Caps.MaxActiveLights);
- DriverAttributes->setAttribute("MaxAnisotropy", (s32)Caps.MaxAnisotropy);
- DriverAttributes->setAttribute("MaxUserClipPlanes", (s32)Caps.MaxUserClipPlanes);
- DriverAttributes->setAttribute("MaxMultipleRenderTargets", (s32)Caps.NumSimultaneousRTs);
- DriverAttributes->setAttribute("MaxIndices", (s32)Caps.MaxVertexIndex);
- DriverAttributes->setAttribute("MaxTextureSize", (s32)core::min_(Caps.MaxTextureHeight,Caps.MaxTextureWidth));
- DriverAttributes->setAttribute("MaxTextureLODBias", 16);
- DriverAttributes->setAttribute("Version", 901);
- DriverAttributes->setAttribute("ShaderLanguageVersion", (s32)(((0x00ff00 & Caps.VertexShaderVersion)>>8)*100 + (Caps.VertexShaderVersion&0xff)));
- DriverAttributes->setAttribute("AntiAlias", Params.AntiAlias);
-
- // set the renderstates
- setRenderStates3DMode();
-
- // store the screen's depth buffer descriptor
- if (!SUCCEEDED(pID3DDevice->GetDepthStencilSurface(&DepthStencilSurface)))
- {
- os::Printer::log("Was not able to get main depth buffer.", ELL_ERROR);
- return false;
- }
-
- D3DColorFormat = D3DFMT_A8R8G8B8;
- IDirect3DSurface9* bb = 0;
- if (SUCCEEDED(pID3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &bb)))
- {
- D3DSURFACE_DESC desc;
- bb->GetDesc(&desc);
- D3DColorFormat = desc.Format;
-
- if (D3DColorFormat == D3DFMT_X8R8G8B8)
- D3DColorFormat = D3DFMT_A8R8G8B8;
-
- bb->Release();
- }
- ColorFormat = getColorFormatFromD3DFormat(D3DColorFormat);
-
- ActiveRenderTarget.set_used((u32)Caps.NumSimultaneousRTs);
-
- for (u32 i = 0; i < ActiveRenderTarget.size(); ++i)
- ActiveRenderTarget[i] = false;
-
- // so far so good.
- return true;
-}
-
-bool CD3D9Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
-{
- CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
- WindowId = (HWND)videoData.D3D9.HWnd;
- SceneSourceRect = sourceRect;
-
- if (!pID3DDevice)
- return false;
-
- HRESULT hr;
- if (DeviceLost)
- {
- if ( !retrieveDevice(1) )
- return false;
- }
-
- clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
-
- hr = pID3DDevice->BeginScene();
- if (FAILED(hr))
- {
- os::Printer::log("DIRECT3D9 begin scene failed.", ELL_WARNING);
- return false;
- }
-
- return true;
-}
-
-bool CD3D9Driver::endScene()
-{
- CNullDriver::endScene();
- DriverWasReset=false;
-
- HRESULT hr = pID3DDevice->EndScene();
- if (FAILED(hr))
- {
- os::Printer::log("DIRECT3D9 end scene failed.", ELL_WARNING);
- return false;
- }
-
- RECT* srcRct = 0;
- RECT sourceRectData;
- if ( SceneSourceRect )
- {
- srcRct = &sourceRectData;
- sourceRectData.left = SceneSourceRect->UpperLeftCorner.X;
- sourceRectData.top = SceneSourceRect->UpperLeftCorner.Y;
- sourceRectData.right = SceneSourceRect->LowerRightCorner.X;
- sourceRectData.bottom = SceneSourceRect->LowerRightCorner.Y;
- }
-
- IDirect3DSwapChain9* swChain;
- hr = pID3DDevice->GetSwapChain(0, &swChain);
- DWORD flags = (Params.HandleSRGB && (Caps.Caps3&D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION))?D3DPRESENT_LINEAR_CONTENT:0;
- hr = swChain->Present(srcRct, NULL, WindowId, NULL, flags);
- swChain->Release();
-
- if (SUCCEEDED(hr))
- return true;
-
- if (hr == D3DERR_DEVICELOST)
- {
- DeviceLost = true;
- os::Printer::log("Present failed", "DIRECT3D9 device lost.", ELL_WARNING);
- }
-#ifdef D3DERR_DEVICEREMOVED
- else if (hr == D3DERR_DEVICEREMOVED)
- {
- os::Printer::log("Present failed", "Device removed.", ELL_WARNING);
- }
-#endif
- else if (hr == D3DERR_INVALIDCALL)
- {
- os::Printer::log("Present failed", "Invalid Call", ELL_WARNING);
- }
- else
- os::Printer::log("DIRECT3D9 present failed.", ELL_WARNING);
- return false;
-}
-
-
-//! queries the features of the driver, returns true if feature is available
-bool CD3D9Driver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
-{
- if (!FeatureEnabled[feature])
- return false;
-
- switch (feature)
- {
- case EVDF_MULTITEXTURE:
- case EVDF_BILINEAR_FILTER:
- return true;
- case EVDF_RENDER_TO_TARGET:
- return Caps.NumSimultaneousRTs > 0;
- case EVDF_HARDWARE_TL:
- return (Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) != 0;
- case EVDF_MIP_MAP:
- return (Caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP) != 0;
- case EVDF_MIP_MAP_AUTO_UPDATE:
- return (Caps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) != 0;
- case EVDF_STENCIL_BUFFER:
- return Params.Stencilbuffer && Caps.StencilCaps;
- case EVDF_VERTEX_SHADER_1_1:
- return Caps.VertexShaderVersion >= D3DVS_VERSION(1,1);
- case EVDF_VERTEX_SHADER_2_0:
- return Caps.VertexShaderVersion >= D3DVS_VERSION(2,0);
- case EVDF_VERTEX_SHADER_3_0:
- return Caps.VertexShaderVersion >= D3DVS_VERSION(3,0);
- case EVDF_PIXEL_SHADER_1_1:
- return Caps.PixelShaderVersion >= D3DPS_VERSION(1,1);
- case EVDF_PIXEL_SHADER_1_2:
- return Caps.PixelShaderVersion >= D3DPS_VERSION(1,2);
- case EVDF_PIXEL_SHADER_1_3:
- return Caps.PixelShaderVersion >= D3DPS_VERSION(1,3);
- case EVDF_PIXEL_SHADER_1_4:
- return Caps.PixelShaderVersion >= D3DPS_VERSION(1,4);
- case EVDF_PIXEL_SHADER_2_0:
- return Caps.PixelShaderVersion >= D3DPS_VERSION(2,0);
- case EVDF_PIXEL_SHADER_3_0:
- return Caps.PixelShaderVersion >= D3DPS_VERSION(3,0);
- case EVDF_HLSL:
- return Caps.VertexShaderVersion >= D3DVS_VERSION(1,1);
- case EVDF_TEXTURE_NSQUARE:
- return (Caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) == 0;
- case EVDF_TEXTURE_NPOT:
- return (Caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
- case EVDF_COLOR_MASK:
- return (Caps.PrimitiveMiscCaps & D3DPMISCCAPS_COLORWRITEENABLE) != 0;
- case EVDF_MULTIPLE_RENDER_TARGETS:
- return Caps.NumSimultaneousRTs > 1;
- case EVDF_MRT_COLOR_MASK:
- return (Caps.PrimitiveMiscCaps & D3DPMISCCAPS_INDEPENDENTWRITEMASKS) != 0;
- case EVDF_MRT_BLEND:
- return (Caps.PrimitiveMiscCaps & D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING) != 0;
- case EVDF_OCCLUSION_QUERY:
- return OcclusionQuerySupport;
- case EVDF_POLYGON_OFFSET:
- return (Caps.RasterCaps & (D3DPRASTERCAPS_DEPTHBIAS|D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS)) != 0;
- case EVDF_BLEND_OPERATIONS:
- return true;
- case EVDF_BLEND_SEPARATE:
- return (Caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) != 0;
- case EVDF_TEXTURE_MATRIX:
- return true;
- case EVDF_TEXTURE_COMPRESSED_DXT:
- return true;
- case EVDF_TEXTURE_CUBEMAP:
- return true;
- default:
- return false;
- };
-}
-
-
-//! sets transformation
-void CD3D9Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
-{
- Transformation3DChanged = true;
-
- switch(state)
- {
- case ETS_VIEW:
- pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)mat.pointer()));
- break;
- case ETS_WORLD:
- pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)mat.pointer()));
- break;
- case ETS_PROJECTION:
- pID3DDevice->SetTransform( D3DTS_PROJECTION, (D3DMATRIX*)((void*)mat.pointer()));
- break;
- case ETS_COUNT:
- return;
- default:
- {
- const s32 stage = state - ETS_TEXTURE_0;
-
- if ( stage < static_cast<s32>(MaxTextureUnits)
- && stage < static_cast<s32>(MaxFixedPipelineTextureUnits)) // texture transforms for shader pipeline have to be passed by user
- {
- if (mat.isIdentity())
- pID3DDevice->SetTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
- else
- {
- pID3DDevice->SetTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
- pID3DDevice->SetTransform((D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), (D3DMATRIX*)((void*)mat.pointer()));
- }
- }
- }
- break;
- }
-
- Matrices[state] = mat;
-}
-
-
-//! sets the current Texture
-bool CD3D9Driver::setActiveTexture(u32 stage, const video::ITexture* texture)
-{
- if (CurrentTexture[stage] == texture)
- return true;
-
- if (texture && texture->getDriverType() != EDT_DIRECT3D9)
- {
- os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
- return false;
- }
-
- CurrentTexture[stage] = texture;
-
- if (!texture)
- {
- pID3DDevice->SetTexture(stage, 0);
- pID3DDevice->SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
- }
- else
- {
- pID3DDevice->SetTexture(stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
-
- if (stage <= 4)
- pID3DDevice->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, ((const CD3D9Texture*)texture)->getDX9BaseTexture());
- }
- return true;
-}
-
-
-//! sets a material
-void CD3D9Driver::setMaterial(const SMaterial& material)
-{
- Material = material;
- OverrideMaterial.apply(Material);
-
- for (u32 i=0; i<MaxTextureUnits; ++i)
- {
- const ITexture* texture = Material.getTexture(i);
- setActiveTexture(i, texture);
- if ( texture )
- {
- setTransform((E_TRANSFORMATION_STATE) ( ETS_TEXTURE_0 + i ),
- material.getTextureMatrix(i));
- }
- }
-}
-
-ITexture* CD3D9Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
-{
- core::array<IImage*> imageArray(1);
- imageArray.push_back(image);
-
- CD3D9Texture* texture = new CD3D9Texture(name, imageArray, ETT_2D, this);
- if ( !texture->getDX9Texture() )
- {
- texture->drop();
- return 0;
- }
-
- return texture;
-}
-
-ITexture* CD3D9Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
-{
- CD3D9Texture* texture = new CD3D9Texture(name, image, ETT_CUBEMAP, this);
-
- if ( !texture->getDX9CubeTexture() )
- {
- texture->drop();
- return 0;
- }
-
- return texture;
-}
-
-bool CD3D9Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
-{
- if (target && target->getDriverType() != EDT_DIRECT3D9)
- {
- os::Printer::log("Fatal Error: Tried to set a render target not owned by this driver.", ELL_ERROR);
- return false;
- }
-
- if (target)
- {
- // Store main render target.
-
- if (!BackBufferSurface)
- {
- if (FAILED(pID3DDevice->GetRenderTarget(0, &BackBufferSurface)))
- {
- os::Printer::log("Could not get main render target.", ELL_ERROR);
- return false;
- }
- }
-
- // Set new color textures.
-
- CD3D9RenderTarget* renderTarget = static_cast<CD3D9RenderTarget*>(target);
-
- const u32 surfaceSize = core::min_(renderTarget->getSurfaceCount(), ActiveRenderTarget.size());
-
- for (u32 i = 0; i < surfaceSize; ++i)
- {
- ActiveRenderTarget[i] = true;
-
- if (FAILED(pID3DDevice->SetRenderTarget(i, renderTarget->getSurface(i))))
- {
- ActiveRenderTarget[i] = false;
-
- os::Printer::log("Error: Could not set render target.", ELL_ERROR);
- }
- }
-
- // Reset other render target channels.
-
- for (u32 i = surfaceSize; i < ActiveRenderTarget.size(); ++i)
- {
- if (ActiveRenderTarget[i])
- {
- pID3DDevice->SetRenderTarget(i, 0);
- ActiveRenderTarget[i] = false;
- }
- }
-
- // Set depth stencil buffer.
-
- IDirect3DSurface9* depthStencilSurface = renderTarget->getDepthStencilSurface();
-
- if (depthStencilSurface && FAILED(pID3DDevice->SetDepthStencilSurface(depthStencilSurface)))
- {
- os::Printer::log("Error: Could not set depth-stencil buffer.", ELL_ERROR);
- }
-
- // Set other settings.
-
- CurrentRenderTargetSize = renderTarget->getSize();
- Transformation3DChanged = true;
- }
- else if (CurrentRenderTarget != target)
- {
- // Set main render target.
-
- if (BackBufferSurface)
- {
- ActiveRenderTarget[0] = true;
-
- if (FAILED(pID3DDevice->SetRenderTarget(0, BackBufferSurface)))
- {
- os::Printer::log("Error: Could not set main render target.", ELL_ERROR);
- ActiveRenderTarget[0] = false;
-
- return false;
- }
-
- BackBufferSurface->Release();
- BackBufferSurface = 0;
- }
-
- // Reset other render target channels.
-
- for (u32 i = 1; i < ActiveRenderTarget.size(); ++i)
- {
- if (ActiveRenderTarget[i])
- {
- pID3DDevice->SetRenderTarget(i, 0);
- ActiveRenderTarget[i] = false;
- }
- }
-
- // Set main depth-stencil stencil buffer.
-
- if (FAILED(pID3DDevice->SetDepthStencilSurface(DepthStencilSurface)))
- {
- os::Printer::log("Error: Could not set main depth-stencil buffer.", ELL_ERROR);
- }
-
- // Set other settings.
-
- CurrentRenderTargetSize = core::dimension2d<u32>(0, 0);
- Transformation3DChanged = true;
- }
-
- CurrentRenderTarget = target;
-
- clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
-
- return true;
-}
-
-
-//! sets a viewport
-void CD3D9Driver::setViewPort(const core::rect<s32>& area)
-{
- core::rect<s32> vp = area;
- core::rect<s32> rendert(0,0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
- vp.clipAgainst(rendert);
- if (vp.getHeight()>0 && vp.getWidth()>0)
- {
- D3DVIEWPORT9 viewPort;
- viewPort.X = vp.UpperLeftCorner.X;
- viewPort.Y = vp.UpperLeftCorner.Y;
- viewPort.Width = vp.getWidth();
- viewPort.Height = vp.getHeight();
- viewPort.MinZ = 0.0f;
- viewPort.MaxZ = 1.0f;
-
- HRESULT hr = pID3DDevice->SetViewport(&viewPort);
- if (FAILED(hr))
- os::Printer::log("Failed setting the viewport.", ELL_WARNING);
- else
- ViewPort = vp;
- }
-}
-
-
-//! gets the area of the current viewport
-const core::rect<s32>& CD3D9Driver::getViewPort() const
-{
- return ViewPort;
-}
-
-
-bool CD3D9Driver::updateVertexHardwareBuffer(SHWBufferLink_d3d9 *hwBuffer)
-{
- if (!hwBuffer)
- return false;
-
- const scene::IMeshBuffer* mb = hwBuffer->MeshBuffer;
- const void* vertices=mb->getVertices();
- const u32 vertexCount=mb->getVertexCount();
- const E_VERTEX_TYPE vType=mb->getVertexType();
- const u32 vertexSize = getVertexPitchFromType(vType);
- const u32 bufSize = vertexSize * vertexCount;
-
- if (!hwBuffer->vertexBuffer || (bufSize > hwBuffer->vertexBufferSize))
- {
- if (hwBuffer->vertexBuffer)
- {
- hwBuffer->vertexBuffer->Release();
- hwBuffer->vertexBuffer=0;
- }
-
- DWORD FVF;
- // Get the vertex sizes and cvf
- switch (vType)
- {
- case EVT_STANDARD:
- FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
- break;
- case EVT_2TCOORDS:
- FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2;
- break;
- case EVT_TANGENTS:
- FVF = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX3;
- break;
- default:
- return false;
- }
-
- DWORD flags = D3DUSAGE_WRITEONLY; // SIO2: Default to D3DUSAGE_WRITEONLY
- if (hwBuffer->Mapped_Vertex != scene::EHM_STATIC)
- flags |= D3DUSAGE_DYNAMIC;
-
- if (FAILED(pID3DDevice->CreateVertexBuffer(bufSize, flags, FVF, D3DPOOL_DEFAULT, &hwBuffer->vertexBuffer, NULL)))
- return false;
- hwBuffer->vertexBufferSize = bufSize;
-
- flags = 0; // SIO2: Reset flags before Lock
- if (hwBuffer->Mapped_Vertex != scene::EHM_STATIC)
- flags = D3DLOCK_DISCARD;
-
- void* lockedBuffer = 0;
- hwBuffer->vertexBuffer->Lock(0, bufSize, (void**)&lockedBuffer, flags);
- memcpy(lockedBuffer, vertices, bufSize);
- hwBuffer->vertexBuffer->Unlock();
- }
- else
- {
- void* lockedBuffer = 0;
- hwBuffer->vertexBuffer->Lock(0, bufSize, (void**)&lockedBuffer, D3DLOCK_DISCARD);
- memcpy(lockedBuffer, vertices, bufSize);
- hwBuffer->vertexBuffer->Unlock();
- }
-
- return true;
-}
-
-
-bool CD3D9Driver::updateIndexHardwareBuffer(SHWBufferLink_d3d9 *hwBuffer)
-{
- if (!hwBuffer)
- return false;
-
- const scene::IMeshBuffer* mb = hwBuffer->MeshBuffer;
- const u16* indices=mb->getIndices();
- const u32 indexCount=mb->getIndexCount();
- u32 indexSize = 2;
- D3DFORMAT indexType=D3DFMT_UNKNOWN;
- switch (mb->getIndexType())
- {
- case EIT_16BIT:
- {
- indexType=D3DFMT_INDEX16;
- indexSize = 2;
- break;
- }
- case EIT_32BIT:
- {
- indexType=D3DFMT_INDEX32;
- indexSize = 4;
- break;
- }
- }
-
- const u32 bufSize = indexSize * indexCount;
- if (!hwBuffer->indexBuffer || (bufSize > hwBuffer->indexBufferSize))
- {
- if (hwBuffer->indexBuffer)
- {
- hwBuffer->indexBuffer->Release();
- hwBuffer->indexBuffer=0;
- }
-
- DWORD flags = D3DUSAGE_WRITEONLY; // SIO2: Default to D3DUSAGE_WRITEONLY
- if (hwBuffer->Mapped_Index != scene::EHM_STATIC)
- flags |= D3DUSAGE_DYNAMIC; // SIO2: Add DYNAMIC flag for dynamic buffer data
-
- if (FAILED(pID3DDevice->CreateIndexBuffer(bufSize, flags, indexType, D3DPOOL_DEFAULT, &hwBuffer->indexBuffer, NULL)))
- return false;
-
- flags = 0; // SIO2: Reset flags before Lock
- if (hwBuffer->Mapped_Index != scene::EHM_STATIC)
- flags = D3DLOCK_DISCARD;
-
- void* lockedBuffer = 0;
- if (FAILED(hwBuffer->indexBuffer->Lock( 0, 0, (void**)&lockedBuffer, flags)))
- return false;
-
- memcpy(lockedBuffer, indices, bufSize);
- hwBuffer->indexBuffer->Unlock();
-
- hwBuffer->indexBufferSize = bufSize;
- }
- else
- {
- void* lockedBuffer = 0;
- if( SUCCEEDED(hwBuffer->indexBuffer->Lock( 0, 0, (void**)&lockedBuffer, D3DLOCK_DISCARD)))
- {
- memcpy(lockedBuffer, indices, bufSize);
- hwBuffer->indexBuffer->Unlock();
- }
- }
-
- return true;
-}
-
-
-//! updates hardware buffer if needed
-bool CD3D9Driver::updateHardwareBuffer(SHWBufferLink *hwBuffer)
-{
- if (!hwBuffer)
- return false;
-
- if (hwBuffer->Mapped_Vertex!=scene::EHM_NEVER)
- {
- if (hwBuffer->ChangedID_Vertex != hwBuffer->MeshBuffer->getChangedID_Vertex()
- || !((SHWBufferLink_d3d9*)hwBuffer)->vertexBuffer)
- {
- hwBuffer->ChangedID_Vertex = hwBuffer->MeshBuffer->getChangedID_Vertex();
-
- if (!updateVertexHardwareBuffer((SHWBufferLink_d3d9*)hwBuffer))
- return false;
- }
- }
-
- if (hwBuffer->Mapped_Index!=scene::EHM_NEVER)
- {
- if (hwBuffer->ChangedID_Index != hwBuffer->MeshBuffer->getChangedID_Index()
- || !((SHWBufferLink_d3d9*)hwBuffer)->indexBuffer)
- {
- hwBuffer->ChangedID_Index = hwBuffer->MeshBuffer->getChangedID_Index();
-
- if (!updateIndexHardwareBuffer((SHWBufferLink_d3d9*)hwBuffer))
- return false;
- }
- }
-
- return true;
-}
-
-
-//! Create hardware buffer from meshbuffer
-CD3D9Driver::SHWBufferLink *CD3D9Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
-{
- // Looks like d3d does not support only partial buffering, so refuse
- // in any case of NEVER
- if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER || mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER))
- return 0;
-
- SHWBufferLink_d3d9 *hwBuffer=new SHWBufferLink_d3d9(mb);
-
- //add to map
- HWBufferMap.insert(hwBuffer->MeshBuffer, hwBuffer);
-
- hwBuffer->ChangedID_Vertex=hwBuffer->MeshBuffer->getChangedID_Vertex();
- hwBuffer->ChangedID_Index=hwBuffer->MeshBuffer->getChangedID_Index();
- hwBuffer->Mapped_Vertex=mb->getHardwareMappingHint_Vertex();
- hwBuffer->Mapped_Index=mb->getHardwareMappingHint_Index();
- hwBuffer->LastUsed=0;
- hwBuffer->vertexBuffer=0;
- hwBuffer->indexBuffer=0;
- hwBuffer->vertexBufferSize=0;
- hwBuffer->indexBufferSize=0;
-
- if (!updateHardwareBuffer(hwBuffer))
- {
- deleteHardwareBuffer(hwBuffer);
- return 0;
- }
-
- return hwBuffer;
-}
-
-
-void CD3D9Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
-{
- if (!_HWBuffer)
- return;
-
- SHWBufferLink_d3d9 *HWBuffer=(SHWBufferLink_d3d9*)_HWBuffer;
- if (HWBuffer->indexBuffer)
- {
- HWBuffer->indexBuffer->Release();
- HWBuffer->indexBuffer = 0;
- }
-
- if (HWBuffer->vertexBuffer)
- {
- HWBuffer->vertexBuffer->Release();
- HWBuffer->vertexBuffer = 0;
- }
-
- CNullDriver::deleteHardwareBuffer(_HWBuffer);
-}
-
-
-//! Draw hardware buffer
-void CD3D9Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
-{
- if (!_HWBuffer)
- return;
-
- SHWBufferLink_d3d9 *HWBuffer=(SHWBufferLink_d3d9*)_HWBuffer;
-
- updateHardwareBuffer(HWBuffer); //check if update is needed
-
- HWBuffer->LastUsed=0;//reset count
-
- const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
- const E_VERTEX_TYPE vType = mb->getVertexType();
- const u32 stride = getVertexPitchFromType(vType);
- const void* vPtr = mb->getVertices();
- const void* iPtr = mb->getIndices();
- if (HWBuffer->vertexBuffer)
- {
- pID3DDevice->SetStreamSource(0, HWBuffer->vertexBuffer, 0, stride);
- vPtr=0;
- }
- if (HWBuffer->indexBuffer)
- {
- pID3DDevice->SetIndices(HWBuffer->indexBuffer);
- iPtr=0;
- }
-
- drawVertexPrimitiveList(vPtr, mb->getVertexCount(), iPtr, mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType());
-
- if (HWBuffer->vertexBuffer)
- pID3DDevice->SetStreamSource(0, 0, 0, 0);
- if (HWBuffer->indexBuffer)
- pID3DDevice->SetIndices(0);
-}
-
-
-//! Create occlusion query.
-/** Use node for identification and mesh for occlusion test. */
-void CD3D9Driver::addOcclusionQuery(scene::ISceneNode* node,
- const scene::IMesh* mesh)
-{
- if (!queryFeature(EVDF_OCCLUSION_QUERY))
- return;
- CNullDriver::addOcclusionQuery(node, mesh);
- const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
- if ((index != -1) && (OcclusionQueries[index].PID == 0))
- pID3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, reinterpret_cast<IDirect3DQuery9**>(&OcclusionQueries[index].PID));
-}
-
-
-//! Remove occlusion query.
-void CD3D9Driver::removeOcclusionQuery(scene::ISceneNode* node)
-{
- const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
- if (index != -1)
- {
- if (OcclusionQueries[index].PID != 0)
- reinterpret_cast<IDirect3DQuery9*>(OcclusionQueries[index].PID)->Release();
- CNullDriver::removeOcclusionQuery(node);
- }
-}
-
-
-//! Run occlusion query. Draws mesh stored in query.
-/** If the mesh shall not be rendered visible, use
-overrideMaterial to disable the color and depth buffer. */
-void CD3D9Driver::runOcclusionQuery(scene::ISceneNode* node, bool visible)
-{
- if (!node)
- return;
-
- const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
- if (index != -1)
- {
- if (OcclusionQueries[index].PID)
- reinterpret_cast<IDirect3DQuery9*>(OcclusionQueries[index].PID)->Issue(D3DISSUE_BEGIN);
- CNullDriver::runOcclusionQuery(node,visible);
- if (OcclusionQueries[index].PID)
- reinterpret_cast<IDirect3DQuery9*>(OcclusionQueries[index].PID)->Issue(D3DISSUE_END);
- }
-}
-
-
-//! Update occlusion query. Retrieves results from GPU.
-/** If the query shall not block, set the flag to false.
-Update might not occur in this case, though */
-void CD3D9Driver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
-{
- const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
- if (index != -1)
- {
- // not yet started
- if (OcclusionQueries[index].Run==u32(~0))
- return;
- bool available = block?true:false;
- int tmp=0;
- if (!block)
- available=(reinterpret_cast<IDirect3DQuery9*>(OcclusionQueries[index].PID)->GetData(&tmp, sizeof(DWORD), 0)==S_OK);
- else
- {
- do
- {
- HRESULT hr = reinterpret_cast<IDirect3DQuery9*>(OcclusionQueries[index].PID)->GetData(&tmp, sizeof(DWORD), D3DGETDATA_FLUSH);
- available = (hr == S_OK);
- if (hr!=S_FALSE)
- break;
- } while (!available);
- }
- if (available)
- OcclusionQueries[index].Result = tmp;
- }
-}
-
-
-//! Return query result.
-/** Return value is the number of visible pixels/fragments.
-The value is a safe approximation, i.e. can be larger than the
-actual value of pixels. */
-u32 CD3D9Driver::getOcclusionQueryResult(scene::ISceneNode* node) const
-{
- const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
- if (index != -1)
- return OcclusionQueries[index].Result;
- else
- return ~0;
-}
-
-
-//! Create render target.
-IRenderTarget* CD3D9Driver::addRenderTarget()
-{
- CD3D9RenderTarget* renderTarget = new CD3D9RenderTarget(this);
- RenderTargets.push_back(renderTarget);
-
- return renderTarget;
-}
-
-
-//! draws a vertex primitive list
-void CD3D9Driver::drawVertexPrimitiveList(const void* vertices,
- u32 vertexCount, const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
- E_INDEX_TYPE iType)
-{
- if (!checkPrimitiveCount(primitiveCount))
- return;
-
- CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType,iType);
-
- if (!vertexCount || !primitiveCount)
- return;
-
- draw2D3DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount,
- vType, pType, iType, true);
-}
-
-
-//! draws a vertex primitive list
-void CD3D9Driver::draw2DVertexPrimitiveList(const void* vertices,
- u32 vertexCount, const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
- E_INDEX_TYPE iType)
-{
- if (!checkPrimitiveCount(primitiveCount))
- return;
-
- CNullDriver::draw2DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType,iType);
-
- if (!vertexCount || !primitiveCount)
- return;
-
- draw2D3DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount,
- vType, pType, iType, false);
-}
-
-
-void CD3D9Driver::draw2D3DVertexPrimitiveList(const void* vertices,
- u32 vertexCount, const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
- E_INDEX_TYPE iType, bool is3D)
-{
- setVertexShader(vType);
-
- const u32 stride = getVertexPitchFromType(vType);
-
- D3DFORMAT indexType=D3DFMT_UNKNOWN;
- switch (iType)
- {
- case (EIT_16BIT):
- {
- indexType=D3DFMT_INDEX16;
- break;
- }
- case (EIT_32BIT):
- {
- indexType=D3DFMT_INDEX32;
- break;
- }
- }
-
- if (is3D)
- {
- if (!setRenderStates3DMode())
- return;
- }
- else
- {
- if (Material.MaterialType==EMT_ONETEXTURE_BLEND)
- {
- E_BLEND_FACTOR srcFact;
- E_BLEND_FACTOR dstFact;
- E_MODULATE_FUNC modulo;
- u32 alphaSource;
- unpack_textureBlendFunc ( srcFact, dstFact, modulo, alphaSource, Material.MaterialTypeParam);
- setRenderStates2DMode(alphaSource&video::EAS_VERTEX_COLOR, (Material.getTexture(0) != 0), (alphaSource&video::EAS_TEXTURE) != 0);
- }
- else
- setRenderStates2DMode(Material.MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA, (Material.getTexture(0) != 0), Material.MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL);
- }
-
- switch (pType)
- {
- case scene::EPT_POINT_SPRITES:
- case scene::EPT_POINTS:
- {
- f32 tmp=Material.Thickness/getScreenSize().Height;
- if (pType==scene::EPT_POINT_SPRITES)
- pID3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_POINTSCALEENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_POINTSIZE, F2DW(tmp));
- tmp=1.0f;
- pID3DDevice->SetRenderState(D3DRS_POINTSCALE_A, F2DW(tmp));
- pID3DDevice->SetRenderState(D3DRS_POINTSCALE_B, F2DW(tmp));
- pID3DDevice->SetRenderState(D3DRS_POINTSIZE_MIN, F2DW(tmp));
- tmp=0.0f;
- pID3DDevice->SetRenderState(D3DRS_POINTSCALE_C, F2DW(tmp));
-
- if (!vertices)
- {
- pID3DDevice->DrawIndexedPrimitive(D3DPT_POINTLIST, 0, 0, vertexCount, 0, primitiveCount);
- }
- else
- {
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_POINTLIST, 0, vertexCount,
- primitiveCount, indexList, indexType, vertices, stride);
- }
-
- pID3DDevice->SetRenderState(D3DRS_POINTSCALEENABLE, FALSE);
- if (pType==scene::EPT_POINT_SPRITES)
- pID3DDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
- }
- break;
- case scene::EPT_LINE_STRIP:
- if(!vertices)
- pID3DDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, 0, 0, vertexCount, 0, primitiveCount);
- else
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINESTRIP, 0, vertexCount,
- primitiveCount, indexList, indexType, vertices, stride);
- break;
- case scene::EPT_LINE_LOOP:
- if(!vertices)
- {
- // TODO: Implement proper hardware support for this primitive type.
- // (No looping occurs currently because this would require a way to
- // draw the hardware buffer with a custom set of indices. We may even
- // need to create a new mini index buffer specifically for this
- // primitive type.)
- pID3DDevice->DrawIndexedPrimitive(D3DPT_LINELIST, 0, 0, vertexCount, 0, primitiveCount);
- }
- else
- {
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINESTRIP, 0, vertexCount,
- primitiveCount - 1, indexList, indexType, vertices, stride);
-
- u16 tmpIndices[] = {static_cast<u16>(primitiveCount - 1), 0};
-
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINELIST, 0, vertexCount,
- 1, tmpIndices, indexType, vertices, stride);
- }
- break;
- case scene::EPT_LINES:
- if(!vertices)
- pID3DDevice->DrawIndexedPrimitive(D3DPT_LINELIST, 0, 0, vertexCount, 0, primitiveCount);
- else
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINELIST, 0, vertexCount,
- primitiveCount, indexList, indexType, vertices, stride);
- break;
- case scene::EPT_TRIANGLE_STRIP:
- if(!vertices)
- pID3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, 0, 0, vertexCount, 0, primitiveCount);
- else
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLESTRIP, 0, vertexCount, primitiveCount,
- indexList, indexType, vertices, stride);
- break;
- case scene::EPT_TRIANGLE_FAN:
- if(!vertices)
- pID3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, 0, 0, vertexCount, 0, primitiveCount);
- else
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLEFAN, 0, vertexCount, primitiveCount,
- indexList, indexType, vertices, stride);
- break;
- case scene::EPT_TRIANGLES:
- if(!vertices)
- {
- pID3DDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, vertexCount, 0, primitiveCount);
- }
- else
- {
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, vertexCount,
- primitiveCount, indexList, indexType, vertices, stride);
- }
- break;
- }
-}
-
-
-void CD3D9Driver::draw2DImage(const video::ITexture* texture,
- const core::rect<s32>& destRect,
- const core::rect<s32>& sourceRect,
- const core::rect<s32>* clipRect,
- const video::SColor* const colors,
- bool useAlphaChannelOfTexture)
-{
- if(!texture)
- return;
-
- const core::dimension2d<u32>& ss = texture->getOriginalSize();
- core::rect<f32> tcoords;
- tcoords.UpperLeftCorner.X = (f32)sourceRect.UpperLeftCorner.X / (f32)ss.Width;
- tcoords.UpperLeftCorner.Y = (f32)sourceRect.UpperLeftCorner.Y / (f32)ss.Height;
- tcoords.LowerRightCorner.X = (f32)sourceRect.LowerRightCorner.X / (f32)ss.Width;
- tcoords.LowerRightCorner.Y = (f32)sourceRect.LowerRightCorner.Y / (f32)ss.Height;
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- const video::SColor temp[4] =
- {
- 0xFFFFFFFF,
- 0xFFFFFFFF,
- 0xFFFFFFFF,
- 0xFFFFFFFF
- };
-
- const video::SColor* const useColor = colors ? colors : temp;
-
- S3DVertex vtx[4]; // clock wise
- vtx[0] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, useColor[0],
- tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
- vtx[1] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, useColor[3],
- tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
- vtx[2] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, useColor[2],
- tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
- vtx[3] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, useColor[1],
- tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
-
- s16 indices[6] = {0,1,2,0,2,3};
-
- setActiveTexture(0, texture);
-
- setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 ||
- useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255,
- true, useAlphaChannelOfTexture);
-
- setVertexShader(EVT_STANDARD);
-
- if (clipRect)
- {
- pID3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
- RECT scissor;
- scissor.left = clipRect->UpperLeftCorner.X;
- scissor.top = clipRect->UpperLeftCorner.Y;
- scissor.right = clipRect->LowerRightCorner.X;
- scissor.bottom = clipRect->LowerRightCorner.Y;
- pID3DDevice->SetScissorRect(&scissor);
- }
-
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
- D3DFMT_INDEX16,&vtx[0], sizeof(S3DVertex));
-
- if (clipRect)
- pID3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
-}
-
-
-void CD3D9Driver::draw2DImageBatch(const video::ITexture* texture,
- const core::array<core::position2d<s32> >& positions,
- const core::array<core::rect<s32> >& sourceRects,
- const core::rect<s32>* clipRect,
- SColor color,
- bool useAlphaChannelOfTexture)
-{
- if (!texture)
- return;
-
- if (!setActiveTexture(0, texture))
- return;
-
- setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
-
- const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
-
- core::array<S3DVertex> vtx(drawCount * 4);
- core::array<u16> indices(drawCount * 6);
-
- for(u32 i = 0;i < drawCount;i++)
- {
- core::position2d<s32> targetPos = positions[i];
- core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
- // This needs to be signed as it may go negative.
- core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
-
- if (clipRect)
- {
- if (targetPos.X < clipRect->UpperLeftCorner.X)
- {
- sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
- if (sourceSize.Width <= 0)
- continue;
-
- sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
- targetPos.X = clipRect->UpperLeftCorner.X;
- }
-
- if (targetPos.X + (s32)sourceSize.Width > clipRect->LowerRightCorner.X)
- {
- sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
- if (sourceSize.Width <= 0)
- continue;
- }
-
- if (targetPos.Y < clipRect->UpperLeftCorner.Y)
- {
- sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
- if (sourceSize.Height <= 0)
- continue;
-
- sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
- targetPos.Y = clipRect->UpperLeftCorner.Y;
- }
-
- if (targetPos.Y + (s32)sourceSize.Height > clipRect->LowerRightCorner.Y)
- {
- sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
- if (sourceSize.Height <= 0)
- continue;
- }
- }
-
- // clip these coordinates
-
- if (targetPos.X<0)
- {
- sourceSize.Width += targetPos.X;
- if (sourceSize.Width <= 0)
- continue;
-
- sourcePos.X -= targetPos.X;
- targetPos.X = 0;
- }
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
- {
- sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
- if (sourceSize.Width <= 0)
- continue;
- }
-
- if (targetPos.Y<0)
- {
- sourceSize.Height += targetPos.Y;
- if (sourceSize.Height <= 0)
- continue;
-
- sourcePos.Y -= targetPos.Y;
- targetPos.Y = 0;
- }
-
- if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
- {
- sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
- if (sourceSize.Height <= 0)
- continue;
- }
-
- // ok, we've clipped everything.
- // now draw it.
-
- core::rect<f32> tcoords;
- tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
- tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
- tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
- tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
-
- const core::rect<s32> poss(targetPos, sourceSize);
-
- vtx.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
- vtx.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
- vtx.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
- vtx.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
-
- const u32 curPos = vtx.size()-4;
- indices.push_back(0+curPos);
- indices.push_back(1+curPos);
- indices.push_back(2+curPos);
-
- indices.push_back(0+curPos);
- indices.push_back(2+curPos);
- indices.push_back(3+curPos);
- }
-
- if (vtx.size())
- {
- setVertexShader(EVT_STANDARD);
-
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, vtx.size(), indices.size() / 3, indices.pointer(),
- D3DFMT_INDEX16,vtx.pointer(), sizeof(S3DVertex));
- }
-}
-
-
-//! draws a 2d image, using a color and the alpha channel of the texture if
-//! desired. The image is drawn at pos and clipped against clipRect (if != 0).
-void CD3D9Driver::draw2DImage(const video::ITexture* texture,
- const core::position2d<s32>& pos,
- const core::rect<s32>& sourceRect,
- const core::rect<s32>* clipRect, SColor color,
- bool useAlphaChannelOfTexture)
-{
- if (!texture)
- return;
-
- if (!sourceRect.isValid())
- return;
-
- if (!setActiveTexture(0, texture))
- return;
-
- core::position2d<s32> targetPos = pos;
- core::position2d<s32> sourcePos = sourceRect.UpperLeftCorner;
- // This needs to be signed as it may go negative.
- core::dimension2d<s32> sourceSize(sourceRect.getSize());
-
- if (clipRect)
- {
- if (targetPos.X < clipRect->UpperLeftCorner.X)
- {
- sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
- if (sourceSize.Width <= 0)
- return;
-
- sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
- targetPos.X = clipRect->UpperLeftCorner.X;
- }
-
- if (targetPos.X + (s32)sourceSize.Width > clipRect->LowerRightCorner.X)
- {
- sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
- if (sourceSize.Width <= 0)
- return;
- }
-
- if (targetPos.Y < clipRect->UpperLeftCorner.Y)
- {
- sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
- if (sourceSize.Height <= 0)
- return;
-
- sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
- targetPos.Y = clipRect->UpperLeftCorner.Y;
- }
-
- if (targetPos.Y + (s32)sourceSize.Height > clipRect->LowerRightCorner.Y)
- {
- sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
- if (sourceSize.Height <= 0)
- return;
- }
- }
-
- // clip these coordinates
-
- if (targetPos.X<0)
- {
- sourceSize.Width += targetPos.X;
- if (sourceSize.Width <= 0)
- return;
-
- sourcePos.X -= targetPos.X;
- targetPos.X = 0;
- }
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
-
- if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
- {
- sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
- if (sourceSize.Width <= 0)
- return;
- }
-
- if (targetPos.Y<0)
- {
- sourceSize.Height += targetPos.Y;
- if (sourceSize.Height <= 0)
- return;
-
- sourcePos.Y -= targetPos.Y;
- targetPos.Y = 0;
- }
-
- if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
- {
- sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
- if (sourceSize.Height <= 0)
- return;
- }
-
- // ok, we've clipped everything.
- // now draw it.
-
- core::rect<f32> tcoords;
- tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
- tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
- tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
- tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
-
- const core::rect<s32> poss(targetPos, sourceSize);
-
- setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
-
- S3DVertex vtx[4];
- vtx[0] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
- vtx[1] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
- vtx[2] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
- vtx[3] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, color,
- tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
-
- s16 indices[6] = {0,1,2,0,2,3};
-
- setVertexShader(EVT_STANDARD);
-
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
- D3DFMT_INDEX16,&vtx[0], sizeof(S3DVertex));
-}
-
-
-//!Draws a 2d rectangle with a gradient.
-void CD3D9Driver::draw2DRectangle(const core::rect<s32>& position,
- SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
- const core::rect<s32>* clip)
-{
- core::rect<s32> pos(position);
-
- if (clip)
- pos.clipAgainst(*clip);
-
- if (!pos.isValid())
- return;
-
- S3DVertex vtx[4];
- vtx[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, colorLeftUp, 0.0f, 0.0f);
- vtx[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, colorRightUp, 0.0f, 1.0f);
- vtx[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, colorRightDown, 1.0f, 0.0f);
- vtx[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0.0f,
- 0.0f, 0.0f, 0.0f, colorLeftDown, 1.0f, 1.0f);
-
- s16 indices[6] = {0,1,2,0,2,3};
-
- setRenderStates2DMode(
- colorLeftUp.getAlpha() < 255 ||
- colorRightUp.getAlpha() < 255 ||
- colorLeftDown.getAlpha() < 255 ||
- colorRightDown.getAlpha() < 255, false, false);
-
- setActiveTexture(0,0);
-
- setVertexShader(EVT_STANDARD);
-
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
- D3DFMT_INDEX16, &vtx[0], sizeof(S3DVertex));
-}
-
-
-//! Draws a 2d line.
-void CD3D9Driver::draw2DLine(const core::position2d<s32>& start,
- const core::position2d<s32>& end,
- SColor color)
-{
- if (start==end)
- drawPixel(start.X, start.Y, color);
- else
- {
- // thanks to Vash TheStampede who sent in his implementation
- S3DVertex vtx[2];
- vtx[0] = S3DVertex((f32)start.X+0.375f, (f32)start.Y+0.375f, 0.0f,
- 0.0f, 0.0f, 0.0f, // normal
- color, 0.0f, 0.0f); // texture
-
- vtx[1] = S3DVertex((f32)end.X+0.375f, (f32)end.Y+0.375f, 0.0f,
- 0.0f, 0.0f, 0.0f,
- color, 0.0f, 0.0f);
-
- setRenderStates2DMode(color.getAlpha() < 255, false, false);
- setActiveTexture(0,0);
-
- setVertexShader(EVT_STANDARD);
-
- pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1,
- &vtx[0], sizeof(S3DVertex) );
- }
-}
-
-
-//! Draws a pixel
-void CD3D9Driver::drawPixel(u32 x, u32 y, const SColor & color)
-{
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
- if(x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
- return;
-
- setRenderStates2DMode(color.getAlpha() < 255, false, false);
- setActiveTexture(0,0);
-
- setVertexShader(EVT_STANDARD);
-
- S3DVertex vertex((f32)x+0.375f, (f32)y+0.375f, 0.f, 0.f, 0.f, 0.f, color, 0.f, 0.f);
-
- pID3DDevice->DrawPrimitiveUP(D3DPT_POINTLIST, 1, &vertex, sizeof(vertex));
-}
-
-
-//! sets right vertex shader
-void CD3D9Driver::setVertexShader(E_VERTEX_TYPE newType)
-{
- if (newType != LastVertexType)
- {
- LastVertexType = newType;
- HRESULT hr = 0;
-
- switch(newType)
- {
- case EVT_STANDARD:
- hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1);
- break;
- case EVT_2TCOORDS:
- hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2);
- break;
- case EVT_TANGENTS:
- hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX3 |
- D3DFVF_TEXCOORDSIZE2(0) | // real texture coord
- D3DFVF_TEXCOORDSIZE3(1) | // misuse texture coord 2 for tangent
- D3DFVF_TEXCOORDSIZE3(2) // misuse texture coord 3 for binormal
- );
- break;
- }
-
- if (FAILED(hr))
- {
- os::Printer::log("Could not set vertex Shader.", ELL_ERROR);
- return;
- }
- }
-}
-
-
-//! sets the needed renderstates
-bool CD3D9Driver::setRenderStates3DMode()
-{
- if (!pID3DDevice)
- return false;
-
- if (CurrentRenderMode != ERM_3D)
- {
- // switch back the matrices
- pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)&Matrices[ETS_VIEW]));
- pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)&Matrices[ETS_WORLD]));
- pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)&Matrices[ETS_PROJECTION]));
-
- pID3DDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- pID3DDevice->SetRenderState(D3DRS_CLIPPING, TRUE);
-
- ResetRenderStates = true;
- }
-
- if (ResetRenderStates || LastMaterial != Material)
- {
- // unset old material
-
- if (CurrentRenderMode == ERM_3D &&
- LastMaterial.MaterialType != Material.MaterialType &&
- LastMaterial.MaterialType >= 0 && LastMaterial.MaterialType < (s32)MaterialRenderers.size())
- MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
-
- // set new material.
-
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
- Material, LastMaterial, ResetRenderStates, this);
- }
-
- bool shaderOK = true;
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- shaderOK = MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, LastVertexType);
-
- LastMaterial = Material;
-
- ResetRenderStates = false;
-
- CurrentRenderMode = ERM_3D;
-
- return shaderOK;
-}
-
-
-//! Map Irrlicht texture wrap mode to native values
-D3DTEXTUREADDRESS CD3D9Driver::getTextureWrapMode(const u8 clamp)
-{
- switch (clamp)
- {
- case ETC_REPEAT:
- if (Caps.TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
- return D3DTADDRESS_WRAP;
- case ETC_CLAMP:
- case ETC_CLAMP_TO_EDGE:
- if (Caps.TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
- return D3DTADDRESS_CLAMP;
- case ETC_MIRROR:
- if (Caps.TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
- return D3DTADDRESS_MIRROR;
- case ETC_CLAMP_TO_BORDER:
- if (Caps.TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
- return D3DTADDRESS_BORDER;
- else
- return D3DTADDRESS_CLAMP;
- case ETC_MIRROR_CLAMP:
- case ETC_MIRROR_CLAMP_TO_EDGE:
- case ETC_MIRROR_CLAMP_TO_BORDER:
- if (Caps.TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
- return D3DTADDRESS_MIRRORONCE;
- else
- return D3DTADDRESS_CLAMP;
- default:
- return D3DTADDRESS_WRAP;
- }
-}
-
-
-//! Can be called by an IMaterialRenderer to make its work easier.
-void CD3D9Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
- bool resetAllRenderstates)
-{
- // This needs only to be updated onresets
- if (Params.HandleSRGB && resetAllRenderstates)
- pID3DDevice->SetRenderState(D3DRS_SRGBWRITEENABLE, TRUE);
-
- if (resetAllRenderstates ||
- lastmaterial.AmbientColor != material.AmbientColor ||
- lastmaterial.DiffuseColor != material.DiffuseColor ||
- lastmaterial.SpecularColor != material.SpecularColor ||
- lastmaterial.EmissiveColor != material.EmissiveColor ||
- lastmaterial.Shininess != material.Shininess)
- {
- D3DMATERIAL9 mat;
- mat.Diffuse = colorToD3D(material.DiffuseColor);
- mat.Ambient = colorToD3D(material.AmbientColor);
- mat.Specular = colorToD3D(material.SpecularColor);
- mat.Emissive = colorToD3D(material.EmissiveColor);
- mat.Power = material.Shininess;
- pID3DDevice->SetMaterial(&mat);
- }
-
- if (lastmaterial.ColorMaterial != material.ColorMaterial)
- {
- pID3DDevice->SetRenderState(D3DRS_COLORVERTEX, (material.ColorMaterial != ECM_NONE));
- pID3DDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE,
- ((material.ColorMaterial == ECM_DIFFUSE)||
- (material.ColorMaterial == ECM_DIFFUSE_AND_AMBIENT))?D3DMCS_COLOR1:D3DMCS_MATERIAL);
- pID3DDevice->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE,
- ((material.ColorMaterial == ECM_AMBIENT)||
- (material.ColorMaterial == ECM_DIFFUSE_AND_AMBIENT))?D3DMCS_COLOR1:D3DMCS_MATERIAL);
- pID3DDevice->SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE,
- (material.ColorMaterial == ECM_EMISSIVE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
- pID3DDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE,
- (material.ColorMaterial == ECM_SPECULAR)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
- }
-
- // fillmode
- if (resetAllRenderstates || lastmaterial.Wireframe != material.Wireframe || lastmaterial.PointCloud != material.PointCloud)
- {
- if (material.Wireframe)
- pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
- else
- if (material.PointCloud)
- pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_POINT);
- else
- pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- }
-
- // shademode
-
- if (resetAllRenderstates || lastmaterial.GouraudShading != material.GouraudShading)
- {
- if (material.GouraudShading)
- pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
- else
- pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
- }
-
- // lighting
-
- if (resetAllRenderstates || lastmaterial.Lighting != material.Lighting)
- {
- if (material.Lighting)
- pID3DDevice->SetRenderState(D3DRS_LIGHTING, TRUE);
- else
- pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
- }
-
- // zbuffer
-
- if (resetAllRenderstates || lastmaterial.ZBuffer != material.ZBuffer)
- {
- switch (material.ZBuffer)
- {
- case ECFN_DISABLED:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
- break;
- case ECFN_LESSEQUAL:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
- break;
- case ECFN_EQUAL:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
- break;
- case ECFN_LESS:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS);
- break;
- case ECFN_NOTEQUAL:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NOTEQUAL);
- break;
- case ECFN_GREATEREQUAL:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_GREATEREQUAL);
- break;
- case ECFN_GREATER:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_GREATER);
- break;
- case ECFN_ALWAYS:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
- break;
- case ECFN_NEVER:
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
- }
- }
-
- // zwrite
- if (getWriteZBuffer(material))
- {
- pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE);
- }
- else
- {
- pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
- }
-
- // back face culling
-
- if (resetAllRenderstates || (lastmaterial.FrontfaceCulling != material.FrontfaceCulling) || (lastmaterial.BackfaceCulling != material.BackfaceCulling))
- {
-// if (material.FrontfaceCulling && material.BackfaceCulling)
-// pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW|D3DCULL_CCW);
-// else
- if (material.FrontfaceCulling)
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
- else
- if (material.BackfaceCulling)
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
- else
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- }
-
- // fog
- if (resetAllRenderstates || lastmaterial.FogEnable != material.FogEnable)
- {
- pID3DDevice->SetRenderState(D3DRS_FOGENABLE, material.FogEnable);
- }
-
- // specular highlights
- if (resetAllRenderstates || !core::equals(lastmaterial.Shininess,material.Shininess))
- {
- const bool enable = (material.Shininess!=0.0f);
- pID3DDevice->SetRenderState(D3DRS_SPECULARENABLE, enable);
- pID3DDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
- }
-
- // normalization
- if (resetAllRenderstates || lastmaterial.NormalizeNormals != material.NormalizeNormals)
- {
- pID3DDevice->SetRenderState(D3DRS_NORMALIZENORMALS, material.NormalizeNormals);
- }
-
- // Color Mask
- if (queryFeature(EVDF_COLOR_MASK) &&
- (resetAllRenderstates || lastmaterial.ColorMask != material.ColorMask))
- {
- const DWORD flag =
- ((material.ColorMask & ECP_RED)?D3DCOLORWRITEENABLE_RED:0) |
- ((material.ColorMask & ECP_GREEN)?D3DCOLORWRITEENABLE_GREEN:0) |
- ((material.ColorMask & ECP_BLUE)?D3DCOLORWRITEENABLE_BLUE:0) |
- ((material.ColorMask & ECP_ALPHA)?D3DCOLORWRITEENABLE_ALPHA:0);
- pID3DDevice->SetRenderState(D3DRS_COLORWRITEENABLE, flag);
- }
-
- // Blend Operation
- if (material.BlendOperation == EBO_NONE)
- BridgeCalls->setBlend(false);
- else
- {
- BridgeCalls->setBlend(true);
-
- if (queryFeature(EVDF_BLEND_OPERATIONS))
- {
- switch (material.BlendOperation)
- {
- case EBO_MAX:
- case EBO_MAX_FACTOR:
- case EBO_MAX_ALPHA:
- BridgeCalls->setBlendOperation(D3DBLENDOP_MAX);
- break;
- case EBO_MIN:
- case EBO_MIN_FACTOR:
- case EBO_MIN_ALPHA:
- BridgeCalls->setBlendOperation(D3DBLENDOP_MIN);
- break;
- case EBO_SUBTRACT:
- BridgeCalls->setBlendOperation(D3DBLENDOP_SUBTRACT);
- break;
- case EBO_REVSUBTRACT:
- BridgeCalls->setBlendOperation(D3DBLENDOP_REVSUBTRACT);
- break;
- default:
- BridgeCalls->setBlendOperation(D3DBLENDOP_ADD);
- break;
- }
- }
- }
-
- // Blend Factor
- if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF?
- && material.MaterialType != EMT_ONETEXTURE_BLEND
- )
- {
- E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
- E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
- E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
- E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
- E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
- u32 alphaSource = 0;
-
- unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
-
- BridgeCalls->setBlendFuncSeparate(getD3DBlend(srcRGBFact), getD3DBlend(dstRGBFact),
- getD3DBlend(srcAlphaFact), getD3DBlend(dstAlphaFact));
- }
-
- // Polygon offset
- if (queryFeature(EVDF_POLYGON_OFFSET) && (resetAllRenderstates ||
- lastmaterial.PolygonOffsetDirection != material.PolygonOffsetDirection ||
- lastmaterial.PolygonOffsetFactor != material.PolygonOffsetFactor ||
- lastmaterial.PolygonOffsetSlopeScale != material.PolygonOffsetSlopeScale ||
- lastmaterial.PolygonOffsetDepthBias != material.PolygonOffsetDepthBias ))
- {
- if ( material.PolygonOffsetSlopeScale || material.PolygonOffsetDepthBias )
- {
- pID3DDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, F2DW(material.PolygonOffsetSlopeScale));
- pID3DDevice->SetRenderState(D3DRS_DEPTHBIAS, F2DW(material.PolygonOffsetDepthBias));
- }
- else if (material.PolygonOffsetFactor)
- {
- if (material.PolygonOffsetDirection==EPO_BACK)
- {
- pID3DDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, F2DW(1.f));
- pID3DDevice->SetRenderState(D3DRS_DEPTHBIAS, F2DW((FLOAT)material.PolygonOffsetFactor));
- }
- else
- {
- pID3DDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, F2DW(-1.f));
- pID3DDevice->SetRenderState(D3DRS_DEPTHBIAS, F2DW((FLOAT)-material.PolygonOffsetFactor));
- }
- }
- else
- {
- pID3DDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
- pID3DDevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
- }
- }
-
- // Anti Aliasing
- if (resetAllRenderstates || lastmaterial.AntiAliasing != material.AntiAliasing)
- {
- if (AlphaToCoverageSupport && (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE))
- {
- if (VendorID==0x10DE)//NVidia
- pID3DDevice->SetRenderState(D3DRS_ADAPTIVETESS_Y, MAKEFOURCC('A','T','O','C'));
- // SSAA could give better results on NVidia cards
- else if (VendorID==0x1002)//ATI
- pID3DDevice->SetRenderState(D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','1'));
- }
- else if (AlphaToCoverageSupport && (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE))
- {
- if (VendorID==0x10DE)
- pID3DDevice->SetRenderState(D3DRS_ADAPTIVETESS_Y, D3DFMT_UNKNOWN);
- else if (VendorID==0x1002)
- pID3DDevice->SetRenderState(D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','0'));
- }
-
- // enable antialiasing
- if (Params.AntiAlias)
- {
- if (material.AntiAliasing & (EAAM_SIMPLE|EAAM_QUALITY))
- pID3DDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
- else if (lastmaterial.AntiAliasing & (EAAM_SIMPLE|EAAM_QUALITY))
- pID3DDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE);
- if (material.AntiAliasing & (EAAM_LINE_SMOOTH))
- pID3DDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, TRUE);
- else if (lastmaterial.AntiAliasing & (EAAM_LINE_SMOOTH))
- pID3DDevice->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE);
- }
- }
-
- // thickness
- if (resetAllRenderstates || lastmaterial.Thickness != material.Thickness)
- {
- pID3DDevice->SetRenderState(D3DRS_POINTSIZE, F2DW(material.Thickness));
- }
-
- // texture address mode
- for (u32 st=0; st<MaxTextureUnits; ++st)
- {
- if (resetAllRenderstates && Params.HandleSRGB)
- pID3DDevice->SetSamplerState(st, D3DSAMP_SRGBTEXTURE, TRUE);
-
- if (resetAllRenderstates || lastmaterial.TextureLayer[st].LODBias != material.TextureLayer[st].LODBias)
- {
- const float tmp = material.TextureLayer[st].LODBias * 0.125f;
- pID3DDevice->SetSamplerState(st, D3DSAMP_MIPMAPLODBIAS, F2DW(tmp));
- }
-
- if (resetAllRenderstates || lastmaterial.TextureLayer[st].TextureWrapU != material.TextureLayer[st].TextureWrapU)
- pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSU, getTextureWrapMode(material.TextureLayer[st].TextureWrapU));
- // If separate UV not supported reuse U for V
- if (!(Caps.TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV))
- {
- pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSV, getTextureWrapMode(material.TextureLayer[st].TextureWrapU));
- pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSW, getTextureWrapMode(material.TextureLayer[st].TextureWrapU));
- }
- else
- {
- if (resetAllRenderstates || lastmaterial.TextureLayer[st].TextureWrapV != material.TextureLayer[st].TextureWrapV)
- pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSV, getTextureWrapMode(material.TextureLayer[st].TextureWrapV));
-
- if (resetAllRenderstates || lastmaterial.TextureLayer[st].TextureWrapW != material.TextureLayer[st].TextureWrapW)
- pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSW, getTextureWrapMode(material.TextureLayer[st].TextureWrapW));
- }
-
- // Bilinear, trilinear, and anisotropic filter
- if (resetAllRenderstates ||
- lastmaterial.TextureLayer[st].BilinearFilter != material.TextureLayer[st].BilinearFilter ||
- lastmaterial.TextureLayer[st].TrilinearFilter != material.TextureLayer[st].TrilinearFilter ||
- lastmaterial.TextureLayer[st].AnisotropicFilter != material.TextureLayer[st].AnisotropicFilter ||
- lastmaterial.UseMipMaps != material.UseMipMaps)
- {
- if (material.TextureLayer[st].BilinearFilter || material.TextureLayer[st].TrilinearFilter || material.TextureLayer[st].AnisotropicFilter)
- {
- D3DTEXTUREFILTERTYPE tftMag = ((Caps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) &&
- material.TextureLayer[st].AnisotropicFilter) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
- D3DTEXTUREFILTERTYPE tftMin = ((Caps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) &&
- material.TextureLayer[st].AnisotropicFilter) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
- D3DTEXTUREFILTERTYPE tftMip = material.UseMipMaps? (material.TextureLayer[st].TrilinearFilter ? D3DTEXF_LINEAR : D3DTEXF_POINT) : D3DTEXF_NONE;
-
- if (tftMag==D3DTEXF_ANISOTROPIC || tftMin == D3DTEXF_ANISOTROPIC)
- pID3DDevice->SetSamplerState(st, D3DSAMP_MAXANISOTROPY, core::min_((DWORD)material.TextureLayer[st].AnisotropicFilter, Caps.MaxAnisotropy));
- pID3DDevice->SetSamplerState(st, D3DSAMP_MAGFILTER, tftMag);
- pID3DDevice->SetSamplerState(st, D3DSAMP_MINFILTER, tftMin);
- pID3DDevice->SetSamplerState(st, D3DSAMP_MIPFILTER, tftMip);
- }
- else
- {
- pID3DDevice->SetSamplerState(st, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- pID3DDevice->SetSamplerState(st, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
- pID3DDevice->SetSamplerState(st, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- }
- }
- }
-}
-
-
-//! sets the needed renderstates
-void CD3D9Driver::setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible)
-{
- if ((CurrentRenderMode != ERM_SHADOW_VOLUME_ZFAIL &&
- CurrentRenderMode != ERM_SHADOW_VOLUME_ZPASS) ||
- Transformation3DChanged)
- {
- // unset last 3d material
- if (CurrentRenderMode == ERM_3D &&
- static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
- {
- MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
- ResetRenderStates = true;
- }
- // switch back the matrices
- pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)&Matrices[ETS_VIEW]));
- pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)&Matrices[ETS_WORLD]));
- pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)&Matrices[ETS_PROJECTION]));
-
- Transformation3DChanged = false;
-
- setActiveTexture(0,0);
- setActiveTexture(1,0);
- setActiveTexture(2,0);
- setActiveTexture(3,0);
-
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
-
- pID3DDevice->SetFVF(D3DFVF_XYZ);
- LastVertexType = (video::E_VERTEX_TYPE)(-1);
-
- pID3DDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
- pID3DDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
- //pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
- //pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
-
- pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
- pID3DDevice->SetRenderState(D3DRS_STENCILREF, 0x0);
- pID3DDevice->SetRenderState(D3DRS_STENCILMASK, 0xffffffff);
- pID3DDevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xffffffff);
-
- BridgeCalls->setBlend(true);
- BridgeCalls->setBlendFunc(D3DBLEND_ZERO, D3DBLEND_ONE);
-
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
- pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS);
-
- //if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY)))
- // pID3DDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
- if ((debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY))
- pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
- }
-
- if (CurrentRenderMode != ERM_SHADOW_VOLUME_ZPASS && !zfail)
- {
- // USE THE ZPASS METHOD
- pID3DDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
- pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
- //pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCR); // does not matter, will be set later
- }
- else
- if (CurrentRenderMode != ERM_SHADOW_VOLUME_ZFAIL && zfail)
- {
- // USE THE ZFAIL METHOD
- pID3DDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
- //pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_INCR); // does not matter, will be set later
- pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
- }
-
- CurrentRenderMode = zfail ? ERM_SHADOW_VOLUME_ZFAIL : ERM_SHADOW_VOLUME_ZPASS;
-}
-
-
-//! sets the needed renderstates
-void CD3D9Driver::setRenderStatesStencilFillMode(bool alpha)
-{
- if (CurrentRenderMode != ERM_STENCIL_FILL || Transformation3DChanged)
- {
- core::matrix4 mat;
- pID3DDevice->SetTransform(D3DTS_VIEW, &UnitMatrixD3D9);
- pID3DDevice->SetTransform(D3DTS_WORLD, &UnitMatrixD3D9);
- pID3DDevice->SetTransform(D3DTS_PROJECTION, &UnitMatrixD3D9);
-
- pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
- pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
- pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
-
- pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
-
- pID3DDevice->SetRenderState(D3DRS_STENCILREF, 0x1);
- pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_LESSEQUAL);
- //pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_GREATEREQUAL);
- pID3DDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
- pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
- pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
- pID3DDevice->SetRenderState(D3DRS_STENCILMASK, 0xffffffff);
- pID3DDevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xffffffff);
-
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
-
- Transformation3DChanged = false;
-
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
- if (alpha)
- {
- BridgeCalls->setBlend(true);
- BridgeCalls->setBlendFunc(D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
- }
- else
- {
- BridgeCalls->setBlend(false);
- }
- }
-
- CurrentRenderMode = ERM_STENCIL_FILL;
-}
-
-
-//! Enable the 2d override material
-void CD3D9Driver::enableMaterial2D(bool enable)
-{
- if (!enable)
- CurrentRenderMode = ERM_NONE;
- CNullDriver::enableMaterial2D(enable);
-}
-
-
-//! sets the needed renderstates
-void CD3D9Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
-{
- if (!pID3DDevice)
- return;
-
- if (CurrentRenderMode != ERM_2D || Transformation3DChanged)
- {
- // unset last 3d material
- if (CurrentRenderMode == ERM_3D)
- {
- if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
- MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
- }
- if (!OverrideMaterial2DEnabled)
- {
- setBasicRenderStates(InitMaterial2D, LastMaterial, true);
- LastMaterial=InitMaterial2D;
-
- // fix everything that is wrongly set by InitMaterial2D default
- pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
-
- pID3DDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- }
- core::matrix4 m;
-// this fixes some problems with pixel exact rendering, but also breaks nice texturing
-// moreover, it would have to be tested in each call, as the texture flag can change each time
-// if (!texture)
-// m.setTranslation(core::vector3df(0.5f,0.5f,0));
- pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)m.pointer()));
-
- // adjust the view such that pixel center aligns with texels
- // Otherwise, subpixel artifacts will occur
- m.setTranslation(core::vector3df(-0.5f,-0.5f,0));
- pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)m.pointer()));
-
- const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
- m.buildProjectionMatrixOrthoLH(f32(renderTargetSize.Width), f32(-(s32)(renderTargetSize.Height)), -1.0, 1.0);
- m.setTranslation(core::vector3df(-1,1,0));
- pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)m.pointer()));
-
- // 2d elements are clipped in software
- pID3DDevice->SetRenderState(D3DRS_CLIPPING, FALSE);
-
- Transformation3DChanged = false;
- }
- if (OverrideMaterial2DEnabled)
- {
- OverrideMaterial2D.Lighting=false;
- setBasicRenderStates(OverrideMaterial2D, LastMaterial, false);
- LastMaterial = OverrideMaterial2D;
- }
-
- // no alphaChannel without texture
- alphaChannel &= texture;
-
- if (alpha || alphaChannel)
- {
- BridgeCalls->setBlend(true);
- BridgeCalls->setBlendFunc(D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
- }
- else
- BridgeCalls->setBlend(false);
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- if (texture)
- {
- setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
- // Due to the transformation change, the previous line would call a reset each frame
- // but we can safely reset the variable as it was false before
- Transformation3DChanged=false;
- }
- if (alphaChannel)
- {
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
-
- if (alpha)
- {
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
- }
- else
- {
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- }
- }
- else
- {
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
- if (alpha)
- {
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
- }
- else
- {
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
- }
- }
-
- CurrentRenderMode = ERM_2D;
-}
-
-
-//! deletes all dynamic lights there are
-void CD3D9Driver::deleteAllDynamicLights()
-{
- for (s32 i=0; i<LastSetLight+1; ++i)
- pID3DDevice->LightEnable(i, false);
-
- LastSetLight = -1;
-
- CNullDriver::deleteAllDynamicLights();
-}
-
-
-//! adds a dynamic light
-s32 CD3D9Driver::addDynamicLight(const SLight& dl)
-{
- CNullDriver::addDynamicLight(dl);
-
- D3DLIGHT9 light;
-
- switch (dl.Type)
- {
- case ELT_POINT:
- light.Type = D3DLIGHT_POINT;
- break;
- case ELT_SPOT:
- light.Type = D3DLIGHT_SPOT;
- break;
- case ELT_DIRECTIONAL:
- light.Type = D3DLIGHT_DIRECTIONAL;
- break;
- }
-
- light.Position = *(D3DVECTOR*)((void*)(&dl.Position));
- light.Direction = *(D3DVECTOR*)((void*)(&dl.Direction));
-
- light.Range = core::min_(dl.Radius, MaxLightDistance);
- light.Falloff = dl.Falloff;
-
- light.Diffuse = *(D3DCOLORVALUE*)((void*)(&dl.DiffuseColor));
- light.Specular = *(D3DCOLORVALUE*)((void*)(&dl.SpecularColor));
- light.Ambient = *(D3DCOLORVALUE*)((void*)(&dl.AmbientColor));
-
- light.Attenuation0 = dl.Attenuation.X;
- light.Attenuation1 = dl.Attenuation.Y;
- light.Attenuation2 = dl.Attenuation.Z;
-
- light.Theta = dl.InnerCone * 2.0f * core::DEGTORAD;
- light.Phi = dl.OuterCone * 2.0f * core::DEGTORAD;
-
- ++LastSetLight;
-
- if(D3D_OK == pID3DDevice->SetLight(LastSetLight, &light))
- {
- // I don't care if this succeeds
- (void)pID3DDevice->LightEnable(LastSetLight, true);
- return LastSetLight;
- }
-
- return -1;
-}
-
-//! Turns a dynamic light on or off
-//! \param lightIndex: the index returned by addDynamicLight
-//! \param turnOn: true to turn the light on, false to turn it off
-void CD3D9Driver::turnLightOn(s32 lightIndex, bool turnOn)
-{
- if(lightIndex < 0 || lightIndex > LastSetLight)
- return;
-
- (void)pID3DDevice->LightEnable(lightIndex, turnOn);
-}
-
-
-//! returns the maximal amount of dynamic lights the device can handle
-u32 CD3D9Driver::getMaximalDynamicLightAmount() const
-{
- return Caps.MaxActiveLights;
-}
-
-
-//! Sets the dynamic ambient light color. The default color is
-//! (0,0,0,0) which means it is dark.
-//! \param color: New color of the ambient light.
-void CD3D9Driver::setAmbientLight(const SColorf& color)
-{
- CNullDriver::setAmbientLight(color);
-
- if (!pID3DDevice)
- return;
-
- D3DCOLOR col = color.toSColor().color;
- pID3DDevice->SetRenderState(D3DRS_AMBIENT, col);
-}
-
-
-//! \return Returns the name of the video driver. Example: In case of the DIRECT3D9
-//! driver, it would return "Direct3D9.0".
-const wchar_t* CD3D9Driver::getName() const
-{
- return L"Direct3D 9.0";
-}
-
-
-//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
-//! this: First, draw all geometry. Then use this method, to draw the shadow
-//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
-void CD3D9Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
-{
- if (!Params.Stencilbuffer)
- return;
-
- setRenderStatesStencilShadowMode(zfail, debugDataVisible);
-
- const u32 count = triangles.size();
- if (!count)
- return;
-
- if (!zfail)
- {
- // ZPASS Method
-
- // Draw front-side of shadow volume in stencil only
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
- pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCR);
- pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles.const_pointer(), sizeof(core::vector3df));
-
- // Now reverse cull order so front sides of shadow volume are written.
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
- pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_DECR);
- pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles.const_pointer(), sizeof(core::vector3df));
- }
- else
- {
- // ZFAIL Method
-
- // Draw front-side of shadow volume in stencil only
- pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
- pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_INCR);
- pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles.const_pointer(), sizeof(core::vector3df));
-
- // Now reverse cull order so front sides of shadow volume are written.
- pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW);
- pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR);
- pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles.const_pointer(), sizeof(core::vector3df));
- }
-}
-
-
-//! Fills the stencil shadow with color. After the shadow volume has been drawn
-//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
-//! to draw the color of the shadow.
-void CD3D9Driver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge,
- video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge)
-{
- if (!Params.Stencilbuffer)
- return;
-
- S3DVertex vtx[4];
- vtx[0] = S3DVertex(1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, leftUpEdge, 0.0f, 0.0f);
- vtx[1] = S3DVertex(1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, rightUpEdge, 0.0f, 1.0f);
- vtx[2] = S3DVertex(-1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, leftDownEdge, 1.0f, 0.0f);
- vtx[3] = S3DVertex(-1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, rightDownEdge, 1.0f, 1.0f);
-
- s16 indices[6] = {0,1,2,1,3,2};
-
- setRenderStatesStencilFillMode(
- leftUpEdge.getAlpha() < 255 ||
- rightUpEdge.getAlpha() < 255 ||
- leftDownEdge.getAlpha() < 255 ||
- rightDownEdge.getAlpha() < 255);
-
- setActiveTexture(0,0);
-
- setVertexShader(EVT_STANDARD);
-
- pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
- D3DFMT_INDEX16, &vtx[0], sizeof(S3DVertex));
-
- if (clearStencilBuffer)
- pID3DDevice->Clear( 0, NULL, D3DCLEAR_STENCIL,0, 1.0, 0);
-}
-
-
-//! Returns the maximum amount of primitives (mostly vertices) which
-//! the device is able to render with one drawIndexedTriangleList
-//! call.
-u32 CD3D9Driver::getMaximalPrimitiveCount() const
-{
- return Caps.MaxPrimitiveCount;
-}
-
-
-//! Sets the fog mode.
-void CD3D9Driver::setFog(SColor color, E_FOG_TYPE fogType, f32 start,
- f32 end, f32 density, bool pixelFog, bool rangeFog)
-{
- CNullDriver::setFog(color, fogType, start, end, density, pixelFog, rangeFog);
-
- if (!pID3DDevice)
- return;
-
- pID3DDevice->SetRenderState(D3DRS_FOGCOLOR, color.color);
-
- pID3DDevice->SetRenderState(
- pixelFog ? D3DRS_FOGTABLEMODE : D3DRS_FOGVERTEXMODE,
- (fogType==EFT_FOG_LINEAR)? D3DFOG_LINEAR : (fogType==EFT_FOG_EXP)?D3DFOG_EXP:D3DFOG_EXP2);
-
- if (fogType==EFT_FOG_LINEAR)
- {
- pID3DDevice->SetRenderState(D3DRS_FOGSTART, F2DW(start));
- pID3DDevice->SetRenderState(D3DRS_FOGEND, F2DW(end));
- }
- else
- pID3DDevice->SetRenderState(D3DRS_FOGDENSITY, F2DW(density));
-
- if(!pixelFog)
- pID3DDevice->SetRenderState(D3DRS_RANGEFOGENABLE, rangeFog);
-}
-
-
-//! Draws a 3d line.
-void CD3D9Driver::draw3DLine(const core::vector3df& start,
- const core::vector3df& end, SColor color)
-{
- setVertexShader(EVT_STANDARD);
- setRenderStates3DMode();
- video::S3DVertex v[2];
- v[0].Color = color;
- v[1].Color = color;
- v[0].Pos = start;
- v[1].Pos = end;
-
- pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1, v, sizeof(S3DVertex));
-}
-
-void CD3D9Driver::draw3DBox( const core::aabbox3d<f32>& box, SColor color)
-{
- core::vector3df edges[8];
- box.getEdges(edges);
-
- setVertexShader(EVT_STANDARD);
- setRenderStates3DMode();
-
- video::S3DVertex v[24];
-
- for(u32 i = 0; i < 24; i++)
- v[i].Color = color;
-
- v[0].Pos = edges[5];
- v[1].Pos = edges[1];
- v[2].Pos = edges[1];
- v[3].Pos = edges[3];
- v[4].Pos = edges[3];
- v[5].Pos = edges[7];
- v[6].Pos = edges[7];
- v[7].Pos = edges[5];
- v[8].Pos = edges[0];
- v[9].Pos = edges[2];
- v[10].Pos = edges[2];
- v[11].Pos = edges[6];
- v[12].Pos = edges[6];
- v[13].Pos = edges[4];
- v[14].Pos = edges[4];
- v[15].Pos = edges[0];
- v[16].Pos = edges[1];
- v[17].Pos = edges[0];
- v[18].Pos = edges[3];
- v[19].Pos = edges[2];
- v[20].Pos = edges[7];
- v[21].Pos = edges[6];
- v[22].Pos = edges[5];
- v[23].Pos = edges[4];
-
- pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 12, v, sizeof(S3DVertex));
-}
-
-bool CD3D9Driver::retrieveDevice(int numTries, int msSleepBetweenTries)
-{
- while ( numTries > 0)
- {
- HRESULT hr;
- if ( FAILED(hr = pID3DDevice->TestCooperativeLevel()) )
- {
- // hr can be: D3DERR_DEVICELOST, D3DERR_DEVICENOTRESET or D3DERR_DRIVERINTERNALERROR
- switch ( hr )
- {
- case D3DERR_DEVICENOTRESET:
- if ( reset() )
- return true;
- // when reset fails, just try again, maybe device got lost in between TestCooperativeLevel and reset calls?
- break;
- case D3DERR_DEVICELOST:
- break;
- case D3DERR_DRIVERINTERNALERROR:
- return false;
- }
-
- Sleep(msSleepBetweenTries);
- --numTries;
- }
- else
- return true;
- }
- return false;
-}
-
-//! resets the device
-bool CD3D9Driver::reset()
-{
- os::Printer::log("Resetting D3D9 device.", ELL_INFORMATION);
-
- for (u32 i = 0; i<RenderTargets.size(); ++i)
- {
- if (RenderTargets[i]->getDriverType() == EDT_DIRECT3D9)
- {
- static_cast<CD3D9RenderTarget*>(RenderTargets[i])->releaseSurfaces();
-
- const core::array<ITexture*> texArray = RenderTargets[i]->getTexture();
-
- for (u32 j = 0; j < texArray.size(); ++j)
- {
- CD3D9Texture* tex = static_cast<CD3D9Texture*>(texArray[j]);
-
- if (tex)
- tex->releaseTexture();
- }
-
- CD3D9Texture* tex = static_cast<CD3D9Texture*>(RenderTargets[i]->getDepthStencil());
-
- if (tex)
- tex->releaseTexture();
- }
- }
- for (u32 i=0; i<Textures.size(); ++i)
- {
- if (Textures[i].Surface->isRenderTarget())
- {
- CD3D9Texture* tex = static_cast<CD3D9Texture*>(Textures[i].Surface);
-
- if (tex)
- tex->releaseTexture();
- }
- }
- for (u32 i=0; i<OcclusionQueries.size(); ++i)
- {
- if (OcclusionQueries[i].PID)
- {
- reinterpret_cast<IDirect3DQuery9*>(OcclusionQueries[i].PID)->Release();
- OcclusionQueries[i].PID=0;
- }
- }
- // this does not require a restore in the reset method, it's updated
- // automatically in the next render cycle.
- removeAllHardwareBuffers();
-
- // reset render target usage information.
- for (u32 i = 0; i < ActiveRenderTarget.size(); ++i)
- ActiveRenderTarget[i] = false;
-
- if (DepthStencilSurface)
- {
- DepthStencilSurface->Release();
- DepthStencilSurface = 0;
- }
-
- if (BackBufferSurface)
- {
- BackBufferSurface->Release();
- BackBufferSurface = 0;
- }
-
- DriverWasReset=true;
-
- HRESULT hr = pID3DDevice->Reset(&present);
- if (FAILED(hr))
- {
- if (hr == D3DERR_DEVICELOST)
- {
- DeviceLost = true;
- os::Printer::log("Resetting failed due to device lost.", ELL_WARNING);
- }
-#ifdef D3DERR_DEVICEREMOVED
- else if (hr == D3DERR_DEVICEREMOVED)
- {
- os::Printer::log("Resetting failed due to device removed.", ELL_WARNING);
- }
-#endif
- else if (hr == D3DERR_DRIVERINTERNALERROR)
- {
- os::Printer::log("Resetting failed due to internal error.", ELL_WARNING);
- }
- else if (hr == D3DERR_OUTOFVIDEOMEMORY)
- {
- os::Printer::log("Resetting failed due to out of memory.", ELL_WARNING);
- }
- else if (hr == D3DERR_DEVICENOTRESET)
- {
- os::Printer::log("Resetting failed due to not reset.", ELL_WARNING);
- }
- else if (hr == D3DERR_INVALIDCALL)
- {
- os::Printer::log("Resetting failed due to invalid call", "You need to release some more surfaces.", ELL_WARNING);
- }
- else
- {
- os::Printer::log("Resetting failed due to unknown reason.", core::stringc((int)hr).c_str(), ELL_WARNING);
- }
- return false;
- }
- DeviceLost = false;
-
- // reset bridge calls.
- if (BridgeCalls)
- BridgeCalls->reset();
-
- // restore screen depthbuffer descriptor
- if (!SUCCEEDED(pID3DDevice->GetDepthStencilSurface(&DepthStencilSurface)))
- {
- os::Printer::log("Was not able to get main depth buffer.", ELL_ERROR);
- return false;
- }
-
- // restore RTTs
- for (u32 i=0; i<Textures.size(); ++i)
- {
- if (Textures[i].Surface->isRenderTarget())
- ((CD3D9Texture*)(Textures[i].Surface))->generateRenderTarget();
- }
- for (u32 i = 0; i<RenderTargets.size(); ++i)
- {
- if (RenderTargets[i]->getDriverType() == EDT_DIRECT3D9)
- {
- const core::array<ITexture*> texArray = RenderTargets[i]->getTexture();
-
- for (u32 j = 0; j < texArray.size(); ++j)
- {
- CD3D9Texture* tex = static_cast<CD3D9Texture*>(texArray[j]);
-
- if (tex)
- tex->generateRenderTarget();
- }
-
- CD3D9Texture* tex = static_cast<CD3D9Texture*>(RenderTargets[i]->getDepthStencil());
-
- if (tex)
- tex->generateRenderTarget();
-
- static_cast<CD3D9RenderTarget*>(RenderTargets[i])->generateSurfaces();
- }
- }
-
- // restore occlusion queries
- for (u32 i=0; i<OcclusionQueries.size(); ++i)
- {
- pID3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, reinterpret_cast<IDirect3DQuery9**>(&OcclusionQueries[i].PID));
- }
-
- ResetRenderStates = true;
- LastVertexType = (E_VERTEX_TYPE)-1;
-
- for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
- CurrentTexture[i] = 0;
-
- setVertexShader(EVT_STANDARD);
- setRenderStates3DMode();
- setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
- setAmbientLight(getAmbientLight());
-
- return true;
-}
-
-
-void CD3D9Driver::OnResize(const core::dimension2d<u32>& size)
-{
- if (!pID3DDevice)
- return;
-
- CNullDriver::OnResize(size);
- present.BackBufferWidth = size.Width;
- present.BackBufferHeight = size.Height;
-
- if ( !reset() )
- {
- if ( !retrieveDevice(20, 200) ) // retrying for 3 seconds, I hope that's long enough?
- {
- os::Printer::log("Failed to retrieve device in OnResize.", ELL_ERROR);
- }
- }
-}
-
-
-//! Returns type of video driver
-E_DRIVER_TYPE CD3D9Driver::getDriverType() const
-{
- return EDT_DIRECT3D9;
-}
-
-
-//! Returns the transformation set by setTransform
-const core::matrix4& CD3D9Driver::getTransform(E_TRANSFORMATION_STATE state) const
-{
- return Matrices[state];
-}
-
-
-//! Get a vertex shader constant index.
-s32 CD3D9Driver::getVertexShaderConstantID(const c8* name)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->getVariableID(true, name);
- }
-
- return -1;
-}
-
-//! Get a pixel shader constant index.
-s32 CD3D9Driver::getPixelShaderConstantID(const c8* name)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->getVariableID(false, name);
- }
-
- return -1;
-}
-
-
-//! Sets a vertex shader constant.
-void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
-{
- if (data)
- pID3DDevice->SetVertexShaderConstantF(startRegister, data, constantAmount);
-}
-
-
-//! Sets a pixel shader constant.
-void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
-{
- if (data)
- pID3DDevice->SetPixelShaderConstantF(startRegister, data, constantAmount);
-}
-
-
-//! Sets a constant for the vertex shader based on an index.
-bool CD3D9Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->setVariable(true, index, floats, count);
- }
-
- return false;
-}
-
-
-//! Int interface for the above.
-bool CD3D9Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->setVariable(true, index, ints, count);
- }
-
- return false;
-}
-
-
-//! Uint interface for the above.
-bool CD3D9Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->setVariable(true, index, ints, count);
- }
-
- return false;
-}
-
-
-//! Sets a constant for the pixel shader based on an index.
-bool CD3D9Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->setVariable(false, index, floats, count);
- }
-
- return false;
-}
-
-
-//! Int interface for the above.
-bool CD3D9Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->setVariable(false, index, ints, count);
- }
-
- return false;
-}
-
-
-//! Uint interface for the above.
-bool CD3D9Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
-{
- if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
- {
- CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
- return r->setVariable(false, index, ints, count);
- }
-
- return false;
-}
-
-
-
-//! Adds a new material renderer to the VideoDriver, using pixel and/or
-//! vertex shaders to render geometry.
-s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
- const c8* pixelShaderProgram,
- IShaderConstantSetCallBack* callback,
- E_MATERIAL_TYPE baseMaterial, s32 userData)
-{
- s32 nr = -1;
- CD3D9ShaderMaterialRenderer* r = new CD3D9ShaderMaterialRenderer(
- pID3DDevice, this, nr, vertexShaderProgram, pixelShaderProgram,
- callback, getMaterialRenderer(baseMaterial), userData);
-
- r->drop();
- return nr;
-}
-
-
-//! Adds a new material renderer to the VideoDriver, based on a high level shading
-//! language.
-s32 CD3D9Driver::addHighLevelShaderMaterial(
- const c8* vertexShaderProgram,
- const c8* vertexShaderEntryPointName,
- E_VERTEX_SHADER_TYPE vsCompileTarget,
- const c8* pixelShaderProgram,
- const c8* pixelShaderEntryPointName,
- E_PIXEL_SHADER_TYPE psCompileTarget,
- const c8* geometryShaderProgram,
- const c8* geometryShaderEntryPointName,
- E_GEOMETRY_SHADER_TYPE gsCompileTarget,
- scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
- u32 verticesOut,
- IShaderConstantSetCallBack* callback,
- E_MATERIAL_TYPE baseMaterial, s32 userData)
-{
- s32 nr = -1;
-
- CD3D9HLSLMaterialRenderer* r = new CD3D9HLSLMaterialRenderer(
- pID3DDevice, this, nr,
- vertexShaderProgram,
- vertexShaderEntryPointName,
- vsCompileTarget,
- pixelShaderProgram,
- pixelShaderEntryPointName,
- psCompileTarget,
- callback,
- getMaterialRenderer(baseMaterial),
- userData);
-
- r->drop();
-
- return nr;
-}
-
-
-//! Returns a pointer to the IVideoDriver interface. (Implementation for
-//! IMaterialRendererServices)
-IVideoDriver* CD3D9Driver::getVideoDriver()
-{
- return this;
-}
-
-
-//! Creates a render target texture.
-ITexture* CD3D9Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
- const io::path& name,
- const ECOLOR_FORMAT format)
-{
- if ( IImage::isCompressedFormat(format) )
- return 0;
-
- CD3D9Texture* tex = new CD3D9Texture(this, size, name, ETT_2D, format);
- if (tex)
- {
- if (!tex->Texture)
- {
- tex->drop();
- return 0;
- }
-
- addTexture(tex);
- tex->drop();
- }
- return tex;
-}
-
-ITexture* CD3D9Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen,
- const io::path& name, const ECOLOR_FORMAT format)
-{
- if ( IImage::isCompressedFormat(format) )
- return 0;
-
- CD3D9Texture* tex = new CD3D9Texture(this, core::dimension2d<u32>(sideLen, sideLen), name, ETT_CUBEMAP, format);
- if (tex)
- {
- if (!tex->CubeTexture)
- {
- tex->drop();
- return 0;
- }
-
- addTexture(tex);
- tex->drop();
- }
- return tex;
-}
-
-void CD3D9Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
-{
- DWORD internalFlag = 0;
-
- if (flag & ECBF_COLOR)
- internalFlag |= D3DCLEAR_TARGET;
-
- if (flag & ECBF_DEPTH)
- internalFlag |= D3DCLEAR_ZBUFFER;
-
- if (flag & ECBF_STENCIL)
- internalFlag |= D3DCLEAR_STENCIL;
-
- if (internalFlag)
- {
- HRESULT hr = pID3DDevice->Clear(0, NULL, internalFlag, color.color, depth, stencil);
-
- if (FAILED(hr))
- os::Printer::log("DIRECT3D9 clear failed.", ELL_WARNING);
- }
-}
-
-
-//! Returns an image created from the last rendered frame.
-IImage* CD3D9Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
-{
- if (target != video::ERT_FRAME_BUFFER)
- return 0;
-
- if (format==video::ECF_UNKNOWN)
- format=getColorFormat();
-
- // TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
- if (IImage::isCompressedFormat(format) || IImage::isDepthFormat(format) || IImage::isFloatingPointFormat(format) || format >= ECF_R8)
- return 0;
-
- // query the screen dimensions of the current adapter
- D3DDISPLAYMODE displayMode;
- pID3DDevice->GetDisplayMode(0, &displayMode);
-
- // create the image surface to store the front buffer image [always A8R8G8B8]
- HRESULT hr;
- LPDIRECT3DSURFACE9 lpSurface;
- if (FAILED(hr = pID3DDevice->CreateOffscreenPlainSurface(displayMode.Width, displayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &lpSurface, 0)))
- return 0;
-
- // read the front buffer into the image surface
- if (FAILED(hr = pID3DDevice->GetFrontBufferData(0, lpSurface)))
- {
- lpSurface->Release();
- return 0;
- }
-
- RECT clientRect;
- {
- POINT clientPoint;
- clientPoint.x = 0;
- clientPoint.y = 0;
-
- ClientToScreen((HWND)getExposedVideoData().D3D9.HWnd, &clientPoint);
-
- clientRect.left = clientPoint.x;
- clientRect.top = clientPoint.y;
- clientRect.right = clientRect.left + ScreenSize.Width;
- clientRect.bottom = clientRect.top + ScreenSize.Height;
-
- // window can be off-screen partly, we can't take screenshots from that
- clientRect.left = core::max_(clientRect.left, 0l);
- clientRect.top = core::max_(clientRect.top, 0l);
- clientRect.right = core::min_(clientRect.right, (long)displayMode.Width);
- clientRect.bottom = core::min_(clientRect.bottom, (long)displayMode.Height );
- }
-
- // lock our area of the surface
- D3DLOCKED_RECT lockedRect;
- if (FAILED(lpSurface->LockRect(&lockedRect, &clientRect, D3DLOCK_READONLY)))
- {
- lpSurface->Release();
- return 0;
- }
-
- irr::core::dimension2d<u32> shotSize;
- shotSize.Width = core::min_( ScreenSize.Width, (u32)(clientRect.right-clientRect.left) );
- shotSize.Height = core::min_( ScreenSize.Height, (u32)(clientRect.bottom-clientRect.top) );
-
- // this could throw, but we aren't going to worry about that case very much
- IImage* newImage = createImage(format, shotSize);
-
- if (newImage)
- {
- // d3d pads the image, so we need to copy the correct number of bytes
- u32* dP = (u32*)newImage->lock();
- u8 * sP = (u8 *)lockedRect.pBits;
-
- // If the display mode format doesn't promise anything about the Alpha value
- // and it appears that it's not presenting 255, then we should manually
- // set each pixel alpha value to 255.
- if (D3DFMT_X8R8G8B8 == displayMode.Format && (0xFF000000 != (*dP & 0xFF000000)))
- {
- for (u32 y = 0; y < shotSize.Height; ++y)
- {
- for (u32 x = 0; x < shotSize.Width; ++x)
- {
- newImage->setPixel(x,y,*((u32*)sP) | 0xFF000000);
- sP += 4;
- }
-
- sP += lockedRect.Pitch - (4 * shotSize.Width);
- }
- }
- else
- {
- for (u32 y = 0; y < shotSize.Height; ++y)
- {
- convertColor(sP, video::ECF_A8R8G8B8, shotSize.Width, dP, format);
- sP += lockedRect.Pitch;
- dP += shotSize.Width;
- }
- }
-
- newImage->unlock();
- }
-
- // we can unlock and release the surface
- lpSurface->UnlockRect();
-
- // release the image surface
- lpSurface->Release();
-
- // return status of save operation to caller
- return newImage;
-}
-
-
-//! returns color format
-ECOLOR_FORMAT CD3D9Driver::getColorFormat() const
-{
- return ColorFormat;
-}
-
-
-//! returns color format
-D3DFORMAT CD3D9Driver::getD3DColorFormat() const
-{
- return D3DColorFormat;
-}
-
-
-// Set/unset a clipping plane.
-bool CD3D9Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
-{
- if (index >= MaxUserClipPlanes)
- return false;
-
- HRESULT ok = pID3DDevice->SetClipPlane(index, (const float*)&(plane.Normal.X));
- if (D3D_OK == ok)
- enableClipPlane(index, enable);
- return true;
-}
-
-
-// Enable/disable a clipping plane.
-void CD3D9Driver::enableClipPlane(u32 index, bool enable)
-{
- if (index >= MaxUserClipPlanes)
- return;
- DWORD renderstate;
- HRESULT ok = pID3DDevice->GetRenderState(D3DRS_CLIPPLANEENABLE, &renderstate);
- if (S_OK == ok)
- {
- if (enable)
- renderstate |= (1 << index);
- else
- renderstate &= ~(1 << index);
- ok = pID3DDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, renderstate);
- }
-}
-
-
-D3DFORMAT CD3D9Driver::getD3DFormatFromColorFormat(ECOLOR_FORMAT format) const
-{
- switch(format)
- {
- case ECF_A1R5G5B5:
- return D3DFMT_A1R5G5B5;
- case ECF_R5G6B5:
- return D3DFMT_R5G6B5;
- case ECF_R8G8B8:
- return D3DFMT_R8G8B8;
- case ECF_A8R8G8B8:
- return D3DFMT_A8R8G8B8;
-
- case ECF_DXT1:
- return D3DFMT_DXT1;
- case ECF_DXT2:
- return D3DFMT_DXT2;
- case ECF_DXT3:
- return D3DFMT_DXT3;
- case ECF_DXT4:
- return D3DFMT_DXT4;
- case ECF_DXT5:
- return D3DFMT_DXT5;
- case ECF_R16F:
- return D3DFMT_R16F;
- case ECF_G16R16F:
- return D3DFMT_G16R16F;
- case ECF_A16B16G16R16F:
- return D3DFMT_A16B16G16R16F;
- case ECF_R32F:
- return D3DFMT_R32F;
- case ECF_G32R32F:
- return D3DFMT_G32R32F;
- case ECF_A32B32G32R32F:
- return D3DFMT_A32B32G32R32F;
-
- case ECF_R8:
- return D3DFMT_A8; // not correct, but somewhat similar
- case ECF_R8G8:
- return D3DFMT_A8L8; // not correct, but somewhat similar
- case ECF_R16:
- return D3DFMT_L16; // not correct, but somewhat similar
- case ECF_R16G16:
- return D3DFMT_G16R16; // flipped :-(
-
- case ECF_D16:
- return D3DFMT_D16;
- case ECF_D24S8:
- return D3DFMT_D24S8;
- case ECF_D32:
- return D3DFMT_D32;
- }
- return D3DFMT_UNKNOWN;
-}
-
-
-ECOLOR_FORMAT CD3D9Driver::getColorFormatFromD3DFormat(D3DFORMAT format) const
-{
- switch(format)
- {
- case D3DFMT_X1R5G5B5:
- case D3DFMT_A1R5G5B5:
- return ECF_A1R5G5B5;
- case D3DFMT_A8B8G8R8:
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- return ECF_A8R8G8B8;
- case D3DFMT_R5G6B5:
- return ECF_R5G6B5;
- case D3DFMT_R8G8B8:
- return ECF_R8G8B8;
-
- // Floating Point formats. Thanks to Patryk "Nadro" Nadrowski.
- case D3DFMT_R16F:
- return ECF_R16F;
- case D3DFMT_G16R16F:
- return ECF_G16R16F;
- case D3DFMT_A16B16G16R16F:
- return ECF_A16B16G16R16F;
- case D3DFMT_R32F:
- return ECF_R32F;
- case D3DFMT_G32R32F:
- return ECF_G32R32F;
- case D3DFMT_A32B32G32R32F:
- return ECF_A32B32G32R32F;
- default:
- return (ECOLOR_FORMAT)0;
- };
-}
-
-
-core::dimension2du CD3D9Driver::getMaxTextureSize() const
-{
- return core::dimension2du(Caps.MaxTextureWidth, Caps.MaxTextureHeight);
-}
-
-bool CD3D9Driver::queryTextureFormat(ECOLOR_FORMAT format) const
-{
- return getD3DFormatFromColorFormat(format) != D3DFMT_UNKNOWN;
-}
-
-bool CD3D9Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
-{
- return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
-}
-
-u32 CD3D9Driver::getD3DBlend(E_BLEND_FACTOR factor) const
-{
- u32 r = 0;
- switch (factor)
- {
- case EBF_ZERO: r = D3DBLEND_ZERO; break;
- case EBF_ONE: r = D3DBLEND_ONE; break;
- case EBF_DST_COLOR: r = D3DBLEND_DESTCOLOR; break;
- case EBF_ONE_MINUS_DST_COLOR: r = D3DBLEND_INVDESTCOLOR; break;
- case EBF_SRC_COLOR: r = D3DBLEND_SRCCOLOR; break;
- case EBF_ONE_MINUS_SRC_COLOR: r = D3DBLEND_INVSRCCOLOR; break;
- case EBF_SRC_ALPHA: r = D3DBLEND_SRCALPHA; break;
- case EBF_ONE_MINUS_SRC_ALPHA: r = D3DBLEND_INVSRCALPHA; break;
- case EBF_DST_ALPHA: r = D3DBLEND_DESTALPHA; break;
- case EBF_ONE_MINUS_DST_ALPHA: r = D3DBLEND_INVDESTALPHA; break;
- case EBF_SRC_ALPHA_SATURATE: r = D3DBLEND_SRCALPHASAT; break;
- }
- return r;
-}
-
-
-u32 CD3D9Driver::getD3DModulate(E_MODULATE_FUNC func) const
-{
- u32 r = D3DTOP_MODULATE;
- switch (func)
- {
- case EMFN_MODULATE_1X: r = D3DTOP_MODULATE; break;
- case EMFN_MODULATE_2X: r = D3DTOP_MODULATE2X; break;
- case EMFN_MODULATE_4X: r = D3DTOP_MODULATE4X; break;
- }
- return r;
-}
-
-
-CD3D9CallBridge* CD3D9Driver::getBridgeCalls() const
-{
- return BridgeCalls;
-}
-
-CD3D9CallBridge::CD3D9CallBridge(IDirect3DDevice9* p, CD3D9Driver* driver) : pID3DDevice(p),
- BlendOperation(D3DBLENDOP_ADD), BlendSourceRGB(D3DBLEND_ONE), BlendDestinationRGB(D3DBLEND_ZERO),
- BlendSourceAlpha(D3DBLEND_ONE), BlendDestinationAlpha(D3DBLEND_ZERO), Blend(false), BlendSeparate(false),
- FeatureBlendSeparate(false)
-{
- FeatureBlendSeparate = driver->queryFeature(EVDF_BLEND_SEPARATE);
-
- reset();
-}
-
-void CD3D9CallBridge::reset()
-{
- BlendOperation = D3DBLENDOP_ADD;
-
- BlendSourceRGB = D3DBLEND_ONE;
- BlendDestinationRGB = D3DBLEND_ZERO;
- BlendSourceAlpha = D3DBLEND_ONE;
- BlendDestinationAlpha = D3DBLEND_ZERO;
-
- Blend = false;
- BlendSeparate = false;
-
- pID3DDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
- pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
- pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO);
- pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
-
- if (FeatureBlendSeparate)
- {
- pID3DDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE);
- pID3DDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_ZERO);
- pID3DDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
- }
-}
-
-void CD3D9CallBridge::setBlendOperation(DWORD mode)
-{
- if (BlendOperation != mode)
- {
- pID3DDevice->SetRenderState(D3DRS_BLENDOP, mode);
-
- BlendOperation = mode;
- }
-}
-
-void CD3D9CallBridge::setBlendFunc(DWORD source, DWORD destination)
-{
- if (BlendSourceRGB != source)
- {
- pID3DDevice->SetRenderState(D3DRS_SRCBLEND, source);
-
- BlendSourceRGB = source;
- }
-
- if (BlendDestinationRGB != destination)
- {
- pID3DDevice->SetRenderState(D3DRS_DESTBLEND, destination);
-
- BlendDestinationRGB = destination;
- }
-
- if (FeatureBlendSeparate && BlendSeparate)
- {
- pID3DDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
-
- BlendSeparate = false;
- }
-}
-
-void CD3D9CallBridge::setBlendFuncSeparate(DWORD sourceRGB, DWORD destinationRGB, DWORD sourceAlpha, DWORD destinationAlpha)
-{
- if (BlendSourceRGB != sourceRGB)
- {
- pID3DDevice->SetRenderState(D3DRS_SRCBLEND, sourceRGB);
-
- BlendSourceRGB = sourceRGB;
- }
-
- if (BlendDestinationRGB != destinationRGB)
- {
- pID3DDevice->SetRenderState(D3DRS_DESTBLEND, destinationRGB);
-
- BlendDestinationRGB = destinationRGB;
- }
-
- if (FeatureBlendSeparate)
- {
- if (sourceRGB != sourceAlpha || destinationRGB != destinationAlpha)
- {
- if (BlendSourceAlpha != sourceAlpha)
- {
- pID3DDevice->SetRenderState(D3DRS_SRCBLENDALPHA, sourceAlpha);
-
- BlendSourceAlpha = sourceAlpha;
- }
-
- if (BlendDestinationAlpha != destinationAlpha)
- {
- pID3DDevice->SetRenderState(D3DRS_DESTBLENDALPHA, destinationAlpha);
-
- BlendDestinationAlpha = destinationAlpha;
- }
-
- if (!BlendSeparate)
- {
- pID3DDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
-
- BlendSeparate = true;
- }
- }
- else if (BlendSeparate)
- {
- pID3DDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
-
- BlendSeparate = false;
- }
- }
-}
-
-void CD3D9CallBridge::setBlend(bool enable)
-{
- if (Blend != enable)
- {
- if (enable)
- pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- else
- pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
-
- Blend = enable;
- }
-}
-
-} // end namespace video
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
-
-
-
-namespace irr
-{
-namespace video
-{
-
-#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
-//! creates a video driver
-IVideoDriver* createDirectX9Driver(const SIrrlichtCreationParameters& params,
- io::IFileSystem* io, HWND window)
-{
- const bool pureSoftware = false;
- CD3D9Driver* dx9 = new CD3D9Driver(params, io);
- if (!dx9->initDriver(window, pureSoftware))
- {
- dx9->drop();
- dx9 = 0;
- }
-
- return dx9;
-}
-#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
-
-} // end namespace video
-} // end namespace irr
-