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-rw-r--r--include/ITextSceneNode.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/include/ITextSceneNode.h b/include/ITextSceneNode.h
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--- a/include/ITextSceneNode.h
+++ /dev/null
@@ -1,55 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __I_TEXT_SCENE_NODE_H_INCLUDED__
-#define __I_TEXT_SCENE_NODE_H_INCLUDED__
-
-#include "ISceneNode.h"
-
-namespace irr
-{
-
-namespace gui
-{
- class IGUIFont;
-}
-
-namespace scene
-{
-
-//! A scene node for displaying 2d text at a position in three dimensional space
-class ITextSceneNode : public ISceneNode
-{
-public:
-
- //! constructor
- ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position = core::vector3df(0,0,0))
- : ISceneNode(parent, mgr, id, position) {}
-
- //! sets the text string
- virtual void setText(const wchar_t* text) = 0;
-
- //! get the text string
- virtual const wchar_t* getText() const = 0;
-
- //! sets the color of the text
- virtual void setTextColor(video::SColor color) = 0;
-
- //! get the color of the text
- virtual video::SColor getTextColor() const = 0;
-
- //! set the font used to draw the text
- virtual void setFont(gui::IGUIFont* font) = 0;
-
- //! Get the font used to draw the text
- virtual gui::IGUIFont* getFont() const = 0;
-};
-
-} // end namespace scene
-} // end namespace irr
-
-
-#endif
-