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-rw-r--r--include/ISceneUserDataSerializer.h51
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diff --git a/include/ISceneUserDataSerializer.h b/include/ISceneUserDataSerializer.h
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--- a/include/ISceneUserDataSerializer.h
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-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__
-#define __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__
-
-#include "IReferenceCounted.h"
-
-namespace irr
-{
-namespace io
-{
- class IAttributes;
-} // end namespace io
-namespace scene
-{
- class ISceneNode;
-
-//! Interface to read and write user data to and from .irr files.
-/** This interface is to be implemented by the user, to make it possible to read
-and write user data when reading or writing .irr files via ISceneManager.
-To be used with ISceneManager::loadScene() and ISceneManager::saveScene() */
-class ISceneUserDataSerializer
-{
-public:
-
- virtual ~ISceneUserDataSerializer() {}
-
- //! Called when the scene manager create a scene node while loading a file.
- virtual void OnCreateNode(ISceneNode* node) = 0;
-
- //! Called when the scene manager read a scene node while loading a file.
- /** The userData pointer contains a list of attributes with userData which
- were attached to the scene node in the read scene file.*/
- virtual void OnReadUserData(ISceneNode* forSceneNode, io::IAttributes* userData) = 0;
-
- //! Called when the scene manager is writing a scene node to an xml file for example.
- /** Implement this method and return a list of attributes containing the user data
- you want to be saved together with the scene node. Return 0 if no user data should
- be added. Please note that the scene manager will call drop() to the returned pointer
- after it no longer needs it, so if you didn't create a new object for the return value
- and returning a longer existing IAttributes object, simply call grab() before returning it. */
- virtual io::IAttributes* createUserData(ISceneNode* forSceneNode) = 0;
-};
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-