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-rw-r--r--include/IMeshTextureLoader.h65
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diff --git a/include/IMeshTextureLoader.h b/include/IMeshTextureLoader.h
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--- a/include/IMeshTextureLoader.h
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-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED__
-#define IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED__
-
-#include "path.h"
-#include "IReferenceCounted.h"
-
-namespace irr
-{
-
-namespace video
-{
- class ITexture;
-}
-namespace io
-{
- class IReadFile;
-}
-
-namespace scene
-{
-
-//! Finding and loading textures inside meshloaders.
-/** A texture loader can search for a texture in several paths.
-For example relative to a given texture-path, relative to the current
-working directory or relative to a mesh- and/or material-file.
-*/
-class IMeshTextureLoader : public virtual IReferenceCounted
-{
-public:
-
- //! Destructor
- virtual ~IMeshTextureLoader() {}
-
- //! Set a custom texture path.
- /** This is the first path the texture-loader should search. */
- virtual void setTexturePath(const irr::io::path& path) = 0;
-
- //! Get the current custom texture path.
- virtual const irr::io::path& getTexturePath() const = 0;
-
- //! Get the texture by searching for it in all paths that makes sense for the given textureName.
- /** Usually you do not have to use this method, it is used internally by IMeshLoader's.
- \param textureName Texturename as used in the mesh-format
- \return Pointer to the texture. Returns 0 if loading failed.*/
- virtual irr::video::ITexture* getTexture(const irr::io::path& textureName) = 0;
-
- //! Meshloaders will search paths relative to the meshFile.
- /** Usually you do not have to use this method, it is used internally by IMeshLoader's.
- Any values you set here will likely be overwritten internally. */
- virtual void setMeshFile(const irr::io::IReadFile* meshFile) = 0;
-
- //! Meshloaders will try to look relative to the path of the materialFile
- /** Usually you do not have to use this method, it is used internally by IMeshLoader's.
- Any values you set here will likely be overwritten internally. */
- virtual void setMaterialFile(const irr::io::IReadFile* materialFile) = 0;
-};
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif