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Diffstat (limited to 'include/IBillboardTextSceneNode.h')
-rw-r--r-- | include/IBillboardTextSceneNode.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/include/IBillboardTextSceneNode.h b/include/IBillboardTextSceneNode.h deleted file mode 100644 index 0526b63..0000000 --- a/include/IBillboardTextSceneNode.h +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
-#define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
-
-#include "IBillboardSceneNode.h"
-
-namespace irr
-{
-
-namespace gui
-{
- class IGUIFont;
-}
-
-namespace scene
-{
-
-//! A billboard text scene node.
-/** Acts like a billboard which displays the currently set text.
- Due to the exclusion of RTTI in Irrlicht we have to avoid multiple
- inheritance. Hence, changes to the ITextSceneNode interface have
- to be copied here manually.
-*/
-class IBillboardTextSceneNode : public IBillboardSceneNode
-{
-public:
-
- //! Constructor
- IBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position = core::vector3df(0,0,0))
- : IBillboardSceneNode(parent, mgr, id, position) {}
-
- //! Sets the size of the billboard.
- virtual void setSize(const core::dimension2d<f32>& size) = 0;
-
- //! Returns the size of the billboard.
- virtual const core::dimension2d<f32>& getSize() const = 0;
-
- //! Set the color of all vertices of the billboard
- /** \param overallColor: the color to set */
- virtual void setColor(const video::SColor & overallColor) = 0;
-
- //! Set the color of the top and bottom vertices of the billboard
- /** \param topColor: the color to set the top vertices
- \param bottomColor: the color to set the bottom vertices */
- virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
-
- //! Gets the color of the top and bottom vertices of the billboard
- /** \param topColor: stores the color of the top vertices
- \param bottomColor: stores the color of the bottom vertices */
- virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
-
- //! sets the text string
- virtual void setText(const wchar_t* text) = 0;
-
- //! get the text string
- virtual const wchar_t* getText() const = 0;
-
- //! sets the color of the text
- //! You can use setColor instead which does the same
- virtual void setTextColor(video::SColor color)
- {
- setColor(color);
- }
-
- //! Get the font used to draw the text
- virtual gui::IGUIFont* getFont() const = 0;
-};
-
-} // end namespace scene
-} // end namespace irr
-
-
-#endif
-
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