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-rw-r--r--include/EDeviceTypes.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/include/EDeviceTypes.h b/include/EDeviceTypes.h
index 6b67c1a..be61460 100644
--- a/include/EDeviceTypes.h
+++ b/include/EDeviceTypes.h
@@ -16,10 +16,6 @@ namespace irr
/** This device uses the Win32 API and works in all versions of Windows. */
EIDT_WIN32,
- //! A device native to Windows CE devices
- /** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */
- EIDT_WINCE,
-
//! A device native to Unix style operating systems.
/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
other operating systems which support X11. */
@@ -38,18 +34,6 @@ namespace irr
in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
EIDT_SDL,
- //! A device for raw framebuffer access
- /** Best used with embedded devices and mobile systems.
- Does not need X11 or other graphical subsystems.
- May support hw-acceleration via OpenGL-ES for FBDirect */
- EIDT_FRAMEBUFFER,
-
- //! A simple text only device supported by all platforms.
- /** This device allows applications to run from the command line without opening a window.
- It can render the output of the software drivers to the console as ASCII. It only supports
- mouse and keyboard in Windows operating systems. */
- EIDT_CONSOLE,
-
//! This selection allows Irrlicht to choose the best device from the ones available.
/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
to your operating system. If this is unavailable then the X11, SDL and then console device