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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
+#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
+
+namespace irr
+{
+namespace scene
+{
+
+ //! An enumeration for all types of debug data for built-in scene nodes (flags)
+ enum E_DEBUG_SCENE_TYPE
+ {
+ //! No Debug Data ( Default )
+ EDS_OFF = 0,
+
+ //! Show Bounding Boxes of SceneNode
+ EDS_BBOX = 1,
+
+ //! Show Vertex Normals
+ EDS_NORMALS = 2,
+
+ //! Shows Skeleton/Tags
+ EDS_SKELETON = 4,
+
+ //! Overlays Mesh Wireframe
+ EDS_MESH_WIRE_OVERLAY = 8,
+
+ //! Temporary use transparency Material Type
+ EDS_HALF_TRANSPARENCY = 16,
+
+ //! Show Bounding Boxes of all MeshBuffers
+ EDS_BBOX_BUFFERS = 32,
+
+ //! EDS_BBOX | EDS_BBOX_BUFFERS
+ EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
+
+ //! Show all debug infos
+ EDS_FULL = 0xffffffff
+ };
+
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
+