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-rw-r--r--include/CDynamicMeshBuffer.h133
1 files changed, 0 insertions, 133 deletions
diff --git a/include/CDynamicMeshBuffer.h b/include/CDynamicMeshBuffer.h
deleted file mode 100644
index 4424fc8..0000000
--- a/include/CDynamicMeshBuffer.h
+++ /dev/null
@@ -1,133 +0,0 @@
-// Copyright (C) 2008-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
-#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
-
-#include "IDynamicMeshBuffer.h"
-
-#include "CVertexBuffer.h"
-#include "CIndexBuffer.h"
-
-namespace irr
-{
-namespace scene
-{
-
- class CDynamicMeshBuffer: public IDynamicMeshBuffer
- {
- public:
- //! constructor
- CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
- : PrimitiveType(EPT_TRIANGLES)
- {
- VertexBuffer=new CVertexBuffer(vertexType);
- IndexBuffer=new CIndexBuffer(indexType);
- }
-
- //! destructor
- virtual ~CDynamicMeshBuffer()
- {
- if (VertexBuffer)
- VertexBuffer->drop();
- if (IndexBuffer)
- IndexBuffer->drop();
- }
-
- virtual IVertexBuffer& getVertexBuffer() const _IRR_OVERRIDE_
- {
- return *VertexBuffer;
- }
-
- virtual IIndexBuffer& getIndexBuffer() const _IRR_OVERRIDE_
- {
- return *IndexBuffer;
- }
-
- virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) _IRR_OVERRIDE_
- {
- if (newVertexBuffer)
- newVertexBuffer->grab();
- if (VertexBuffer)
- VertexBuffer->drop();
-
- VertexBuffer=newVertexBuffer;
- }
-
- virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) _IRR_OVERRIDE_
- {
- if (newIndexBuffer)
- newIndexBuffer->grab();
- if (IndexBuffer)
- IndexBuffer->drop();
-
- IndexBuffer=newIndexBuffer;
- }
-
- //! Get Material of this buffer.
- virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
- {
- return Material;
- }
-
- //! Get Material of this buffer.
- virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
- {
- return Material;
- }
-
- //! Get bounding box
- virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
- {
- return BoundingBox;
- }
-
- //! Set bounding box
- virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
- {
- BoundingBox = box;
- }
-
- //! Recalculate bounding box
- virtual void recalculateBoundingBox() _IRR_OVERRIDE_
- {
- if (!getVertexBuffer().size())
- BoundingBox.reset(0,0,0);
- else
- {
- BoundingBox.reset(getVertexBuffer()[0].Pos);
- for (u32 i=1; i<getVertexBuffer().size(); ++i)
- BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
- }
- }
-
- //! Describe what kind of primitive geometry is used by the meshbuffer
- virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
- {
- PrimitiveType = type;
- }
-
- //! Get the kind of primitive geometry which is used by the meshbuffer
- virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
- {
- return PrimitiveType;
- }
-
- video::SMaterial Material;
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- private:
- CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying
-
- IVertexBuffer *VertexBuffer;
- IIndexBuffer *IndexBuffer;
- };
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-