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-rw-r--r--examples/Demo/CDemo.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/examples/Demo/CDemo.cpp b/examples/Demo/CDemo.cpp
index 6c073ab..b50b6d3 100644
--- a/examples/Demo/CDemo.cpp
+++ b/examples/Demo/CDemo.cpp
@@ -424,12 +424,13 @@ void CDemo::loadSceneData()
model1->setPosition(core::vector3df(100,40,-80));
model1->setScale(core::vector3df(2,2,2));
model1->setMD2Animation(scene::EMAT_STAND);
- model1->setMaterialFlag(video::EMF_LIGHTING, false);
+ model1->setMaterialFlag(video::EMF_LIGHTING, true);
+ model1->getMaterial(0).Shininess = 40.f;
model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
model1->setMaterialType(video::EMT_SPHERE_MAP);
model1->setAutomaticCulling(scene::EAC_OFF); // avoid shadows not updating
scene::IShadowVolumeSceneNode * shadVol = model1->addShadowVolumeSceneNode();
- shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
+ if(shadVol) shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
}
model2 = sm->addAnimatedMeshSceneNode(mesh);
@@ -443,7 +444,7 @@ void CDemo::loadSceneData()
model2->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
model2->setAutomaticCulling(scene::EAC_OFF); // avoid shadows not updating
scene::IShadowVolumeSceneNode * shadVol = model2->addShadowVolumeSceneNode();
- shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
+ if (shadVol) shadVol->setOptimization(scene::ESV_NONE); // Sydney has broken shadows otherwise
}
}