diff options
-rw-r--r-- | source/Irrlicht/COGLES2Driver.cpp | 11 | ||||
-rw-r--r-- | source/Irrlicht/COGLES2Driver.h | 3 | ||||
-rw-r--r-- | source/Irrlicht/COGLESDriver.cpp | 11 | ||||
-rw-r--r-- | source/Irrlicht/COGLESDriver.h | 3 | ||||
-rw-r--r-- | source/Irrlicht/COpenGLDriver.cpp | 13 | ||||
-rw-r--r-- | source/Irrlicht/COpenGLDriver.h | 5 |
6 files changed, 38 insertions, 8 deletions
diff --git a/source/Irrlicht/COGLES2Driver.cpp b/source/Irrlicht/COGLES2Driver.cpp index f506114..a36f911 100644 --- a/source/Irrlicht/COGLES2Driver.cpp +++ b/source/Irrlicht/COGLES2Driver.cpp @@ -2099,6 +2099,13 @@ COGLES2Driver::~COGLES2Driver() }
+ void COGLES2Driver::setViewPortRaw(u32 width, u32 height)
+ {
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+ }
+
+
//! Draws a shadow volume into the stencil buffer.
void COGLES2Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
{
@@ -2460,7 +2467,7 @@ COGLES2Driver::~COGLES2Driver() destRenderTargetSize = renderTarget->getSize();
- CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
}
else
{
@@ -2468,7 +2475,7 @@ COGLES2Driver::~COGLES2Driver() destRenderTargetSize = core::dimension2d<u32>(0, 0);
- CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
}
if (CurrentRenderTargetSize != destRenderTargetSize)
diff --git a/source/Irrlicht/COGLES2Driver.h b/source/Irrlicht/COGLES2Driver.h index 06e80a6..1ce1179 100644 --- a/source/Irrlicht/COGLES2Driver.h +++ b/source/Irrlicht/COGLES2Driver.h @@ -379,6 +379,9 @@ namespace video bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
COGLES2CacheHandler* CacheHandler;
core::stringw Name;
core::stringc VendorName;
diff --git a/source/Irrlicht/COGLESDriver.cpp b/source/Irrlicht/COGLESDriver.cpp index cca937c..2bce88a 100644 --- a/source/Irrlicht/COGLESDriver.cpp +++ b/source/Irrlicht/COGLESDriver.cpp @@ -2330,6 +2330,13 @@ void COGLES1Driver::setViewPort(const core::rect<s32>& area) }
+void COGLES1Driver::setViewPortRaw(u32 width, u32 height)
+{
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+}
+
+
//! Draws a shadow volume into the stencil buffer.
void COGLES1Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
{
@@ -2779,7 +2786,7 @@ bool COGLES1Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol destRenderTargetSize = renderTarget->getSize();
- CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
}
else
{
@@ -2805,7 +2812,7 @@ bool COGLES1Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol destRenderTargetSize = core::dimension2d<u32>(0, 0);
- CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
}
if (CurrentRenderTargetSize != destRenderTargetSize)
diff --git a/source/Irrlicht/COGLESDriver.h b/source/Irrlicht/COGLESDriver.h index 6ffaaaf..92dcd22 100644 --- a/source/Irrlicht/COGLESDriver.h +++ b/source/Irrlicht/COGLESDriver.h @@ -342,6 +342,9 @@ namespace video //! \param[in] lightIndex: the index of the requesting light
void assignHardwareLight(u32 lightIndex);
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
COGLES1CacheHandler* CacheHandler;
core::stringw Name;
diff --git a/source/Irrlicht/COpenGLDriver.cpp b/source/Irrlicht/COpenGLDriver.cpp index cbbc61a..604bd7e 100644 --- a/source/Irrlicht/COpenGLDriver.cpp +++ b/source/Irrlicht/COpenGLDriver.cpp @@ -3240,6 +3240,13 @@ void COpenGLDriver::setViewPort(const core::rect<s32>& area) }
+void COpenGLDriver::setViewPortRaw(u32 width, u32 height)
+{
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+}
+
+
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Next use IVideoDriver::drawStencilShadow() to visualize the shadow.
@@ -3872,7 +3879,7 @@ bool COpenGLDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol destRenderTargetSize = renderTarget->getSize();
- CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
}
else
{
@@ -3898,7 +3905,7 @@ bool COpenGLDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol destRenderTargetSize = core::dimension2d<u32>(0, 0);
- CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
}
if (CurrentRenderTargetSize != destRenderTargetSize)
@@ -3972,7 +3979,7 @@ IImage* COpenGLDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RE if (format==video::ECF_UNKNOWN)
format=getColorFormat();
- // TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
+ // TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
if (IImage::isCompressedFormat(format) || IImage::isDepthFormat(format) || IImage::isFloatingPointFormat(format) || format >= ECF_R8)
return 0;
diff --git a/source/Irrlicht/COpenGLDriver.h b/source/Irrlicht/COpenGLDriver.h index 7c9f869..f3d89fd 100644 --- a/source/Irrlicht/COpenGLDriver.h +++ b/source/Irrlicht/COpenGLDriver.h @@ -428,7 +428,7 @@ namespace video virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) _IRR_OVERRIDE_;
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) _IRR_OVERRIDE_;
-
+
//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
@@ -456,6 +456,9 @@ namespace video void renderArray(const void* indexList, u32 primitiveCount,
scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
COpenGLCacheHandler* CacheHandler;
core::stringw Name;
|