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-rw-r--r--source/Irrlicht/COGLES2Driver.cpp11
-rw-r--r--source/Irrlicht/COGLES2Driver.h3
-rw-r--r--source/Irrlicht/COGLESDriver.cpp11
-rw-r--r--source/Irrlicht/COGLESDriver.h3
-rw-r--r--source/Irrlicht/COpenGLDriver.cpp13
-rw-r--r--source/Irrlicht/COpenGLDriver.h5
6 files changed, 38 insertions, 8 deletions
diff --git a/source/Irrlicht/COGLES2Driver.cpp b/source/Irrlicht/COGLES2Driver.cpp
index f506114..a36f911 100644
--- a/source/Irrlicht/COGLES2Driver.cpp
+++ b/source/Irrlicht/COGLES2Driver.cpp
@@ -2099,6 +2099,13 @@ COGLES2Driver::~COGLES2Driver()
}
+ void COGLES2Driver::setViewPortRaw(u32 width, u32 height)
+ {
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+ }
+
+
//! Draws a shadow volume into the stencil buffer.
void COGLES2Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
{
@@ -2460,7 +2467,7 @@ COGLES2Driver::~COGLES2Driver()
destRenderTargetSize = renderTarget->getSize();
- CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
}
else
{
@@ -2468,7 +2475,7 @@ COGLES2Driver::~COGLES2Driver()
destRenderTargetSize = core::dimension2d<u32>(0, 0);
- CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
}
if (CurrentRenderTargetSize != destRenderTargetSize)
diff --git a/source/Irrlicht/COGLES2Driver.h b/source/Irrlicht/COGLES2Driver.h
index 06e80a6..1ce1179 100644
--- a/source/Irrlicht/COGLES2Driver.h
+++ b/source/Irrlicht/COGLES2Driver.h
@@ -379,6 +379,9 @@ namespace video
bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture);
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
COGLES2CacheHandler* CacheHandler;
core::stringw Name;
core::stringc VendorName;
diff --git a/source/Irrlicht/COGLESDriver.cpp b/source/Irrlicht/COGLESDriver.cpp
index cca937c..2bce88a 100644
--- a/source/Irrlicht/COGLESDriver.cpp
+++ b/source/Irrlicht/COGLESDriver.cpp
@@ -2330,6 +2330,13 @@ void COGLES1Driver::setViewPort(const core::rect<s32>& area)
}
+void COGLES1Driver::setViewPortRaw(u32 width, u32 height)
+{
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+}
+
+
//! Draws a shadow volume into the stencil buffer.
void COGLES1Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
{
@@ -2779,7 +2786,7 @@ bool COGLES1Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol
destRenderTargetSize = renderTarget->getSize();
- CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
}
else
{
@@ -2805,7 +2812,7 @@ bool COGLES1Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol
destRenderTargetSize = core::dimension2d<u32>(0, 0);
- CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
}
if (CurrentRenderTargetSize != destRenderTargetSize)
diff --git a/source/Irrlicht/COGLESDriver.h b/source/Irrlicht/COGLESDriver.h
index 6ffaaaf..92dcd22 100644
--- a/source/Irrlicht/COGLESDriver.h
+++ b/source/Irrlicht/COGLESDriver.h
@@ -342,6 +342,9 @@ namespace video
//! \param[in] lightIndex: the index of the requesting light
void assignHardwareLight(u32 lightIndex);
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
COGLES1CacheHandler* CacheHandler;
core::stringw Name;
diff --git a/source/Irrlicht/COpenGLDriver.cpp b/source/Irrlicht/COpenGLDriver.cpp
index cbbc61a..604bd7e 100644
--- a/source/Irrlicht/COpenGLDriver.cpp
+++ b/source/Irrlicht/COpenGLDriver.cpp
@@ -3240,6 +3240,13 @@ void COpenGLDriver::setViewPort(const core::rect<s32>& area)
}
+void COpenGLDriver::setViewPortRaw(u32 width, u32 height)
+{
+ CacheHandler->setViewport(0, 0, width, height);
+ ViewPort = core::recti(0, 0, width, height);
+}
+
+
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Next use IVideoDriver::drawStencilShadow() to visualize the shadow.
@@ -3872,7 +3879,7 @@ bool COpenGLDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol
destRenderTargetSize = renderTarget->getSize();
- CacheHandler->setViewport(0, 0, destRenderTargetSize.Width, destRenderTargetSize.Height);
+ setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
}
else
{
@@ -3898,7 +3905,7 @@ bool COpenGLDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SCol
destRenderTargetSize = core::dimension2d<u32>(0, 0);
- CacheHandler->setViewport(0, 0, ScreenSize.Width, ScreenSize.Height);
+ setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
}
if (CurrentRenderTargetSize != destRenderTargetSize)
@@ -3972,7 +3979,7 @@ IImage* COpenGLDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RE
if (format==video::ECF_UNKNOWN)
format=getColorFormat();
- // TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
+ // TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
if (IImage::isCompressedFormat(format) || IImage::isDepthFormat(format) || IImage::isFloatingPointFormat(format) || format >= ECF_R8)
return 0;
diff --git a/source/Irrlicht/COpenGLDriver.h b/source/Irrlicht/COpenGLDriver.h
index 7c9f869..f3d89fd 100644
--- a/source/Irrlicht/COpenGLDriver.h
+++ b/source/Irrlicht/COpenGLDriver.h
@@ -428,7 +428,7 @@ namespace video
virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) _IRR_OVERRIDE_;
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) _IRR_OVERRIDE_;
-
+
//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
@@ -456,6 +456,9 @@ namespace video
void renderArray(const void* indexList, u32 primitiveCount,
scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
+ //! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
+ virtual void setViewPortRaw(u32 width, u32 height);
+
COpenGLCacheHandler* CacheHandler;
core::stringw Name;