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author | numzero <numzer0@yandex.ru> | 2023-03-03 20:29:36 +0300 |
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committer | numzero <numzer0@yandex.ru> | 2023-03-03 20:29:36 +0300 |
commit | 8dd8652f5ff3b046229a3e8ce299271a209375f3 (patch) | |
tree | d037b2e7d7da68803dc52f41b7b550c131d69aa8 /source/Irrlicht/OpenGL/Renderer2D.cpp | |
parent | 29320653463045fad20d6681cef563a37a1aeb9e (diff) | |
download | irrlicht-8dd8652f5ff3b046229a3e8ce299271a209375f3.tar.xz |
Split new GL3/GLES2 drivers
The classes are tiny wrappers currently but should they be customized, they are there
Diffstat (limited to 'source/Irrlicht/OpenGL/Renderer2D.cpp')
-rw-r--r-- | source/Irrlicht/OpenGL/Renderer2D.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Irrlicht/OpenGL/Renderer2D.cpp b/source/Irrlicht/OpenGL/Renderer2D.cpp index d0a2c0a..8bedb17 100644 --- a/source/Irrlicht/OpenGL/Renderer2D.cpp +++ b/source/Irrlicht/OpenGL/Renderer2D.cpp @@ -18,7 +18,7 @@ namespace irr namespace video
{
-COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3Driver* driver, bool withTexture) :
+COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
WithTexture(withTexture)
{
|