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authorparadust7 <102263465+paradust7@users.noreply.github.com>2022-05-21 15:00:32 -0700
committerGitHub <noreply@github.com>2022-05-22 00:00:32 +0200
commit128cf1696c2803e12ebbdd3ee034e0c9eea90fae (patch)
tree1b9243ae45c0356a61981243fcb9d428b1ceba34 /source/Irrlicht/CSceneManager.cpp
parent3e81f3809806a921a7914f6b9c4b02c8532fbc9f (diff)
downloadirrlicht-128cf1696c2803e12ebbdd3ee034e0c9eea90fae.tar.xz
Remove core::list and replace uses with std::list (#105)
Diffstat (limited to 'source/Irrlicht/CSceneManager.cpp')
-rw-r--r--source/Irrlicht/CSceneManager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Irrlicht/CSceneManager.cpp b/source/Irrlicht/CSceneManager.cpp
index e0a2084..0e49789 100644
--- a/source/Irrlicht/CSceneManager.cpp
+++ b/source/Irrlicht/CSceneManager.cpp
@@ -855,7 +855,7 @@ ISceneNode* CSceneManager::getSceneNodeFromName(const char* name, ISceneNode* st
ISceneNode* node = 0;
const ISceneNodeList& list = start->getChildren();
- ISceneNodeList::ConstIterator it = list.begin();
+ ISceneNodeList::const_iterator it = list.begin();
for (; it!=list.end(); ++it)
{
node = getSceneNodeFromName(name, *it);
@@ -879,7 +879,7 @@ ISceneNode* CSceneManager::getSceneNodeFromId(s32 id, ISceneNode* start)
ISceneNode* node = 0;
const ISceneNodeList& list = start->getChildren();
- ISceneNodeList::ConstIterator it = list.begin();
+ ISceneNodeList::const_iterator it = list.begin();
for (; it!=list.end(); ++it)
{
node = getSceneNodeFromId(id, *it);
@@ -903,7 +903,7 @@ ISceneNode* CSceneManager::getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, IS
ISceneNode* node = 0;
const ISceneNodeList& list = start->getChildren();
- ISceneNodeList::ConstIterator it = list.begin();
+ ISceneNodeList::const_iterator it = list.begin();
for (; it!=list.end(); ++it)
{
node = getSceneNodeFromType(type, *it);
@@ -925,7 +925,7 @@ void CSceneManager::getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array<sce
outNodes.push_back(start);
const ISceneNodeList& list = start->getChildren();
- ISceneNodeList::ConstIterator it = list.begin();
+ ISceneNodeList::const_iterator it = list.begin();
for (; it!=list.end(); ++it)
{