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authorROllerozxa <temporaryemail4meh+github@gmail.com>2021-12-29 23:00:56 +0100
committerGitHub <noreply@github.com>2021-12-29 23:00:56 +0100
commit52e03a8485d3f2ad9c2aa14341a2ad5aca74ee9d (patch)
tree79c04b2041d72c7306e325e9879ce6a07bcd71b8 /source/Irrlicht/CCameraSceneNode.cpp
parentdd09fdcb4e56fc6185ed25d39ab68fad88f31e3b (diff)
downloadirrlicht-52e03a8485d3f2ad9c2aa14341a2ad5aca74ee9d.tar.xz
Remove unused attribute saving and loading (#86)
Diffstat (limited to 'source/Irrlicht/CCameraSceneNode.cpp')
-rw-r--r--source/Irrlicht/CCameraSceneNode.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/source/Irrlicht/CCameraSceneNode.cpp b/source/Irrlicht/CCameraSceneNode.cpp
index 8592dcc..aaa752f 100644
--- a/source/Irrlicht/CCameraSceneNode.cpp
+++ b/source/Irrlicht/CCameraSceneNode.cpp
@@ -300,41 +300,6 @@ void CCameraSceneNode::recalculateViewArea()
}
-//! Writes attributes of the scene node.
-void CCameraSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- ICameraSceneNode::serializeAttributes(out, options);
-
- out->addVector3d("Target", Target);
- out->addVector3d("UpVector", UpVector);
- out->addFloat("Fovy", Fovy);
- out->addFloat("Aspect", Aspect);
- out->addFloat("ZNear", ZNear);
- out->addFloat("ZFar", ZFar);
- out->addBool("Binding", TargetAndRotationAreBound);
- out->addBool("ReceiveInput", InputReceiverEnabled);
-}
-
-//! Reads attributes of the scene node.
-void CCameraSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- ICameraSceneNode::deserializeAttributes(in, options);
-
- Target = in->getAttributeAsVector3d("Target");
- UpVector = in->getAttributeAsVector3d("UpVector");
- Fovy = in->getAttributeAsFloat("Fovy");
- Aspect = in->getAttributeAsFloat("Aspect");
- ZNear = in->getAttributeAsFloat("ZNear");
- ZFar = in->getAttributeAsFloat("ZFar");
- TargetAndRotationAreBound = in->getAttributeAsBool("Binding");
- if ( in->findAttribute("ReceiveInput") )
- InputReceiverEnabled = in->getAttributeAsBool("ReceiveInput");
-
- recalculateProjectionMatrix();
- recalculateViewArea();
-}
-
-
//! Set the binding between the camera's rotation adn target.
void CCameraSceneNode::bindTargetAndRotation(bool bound)
{