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authorcutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475>2022-02-08 21:00:12 +0000
committersfan5 <sfan5@live.de>2022-02-09 19:09:04 +0100
commit4fb1c55ec53ef32654fc7cfe60419e93bc3072b8 (patch)
tree11aa21b90293548c91248618f78bf5284caf1f74 /examples/AutomatedTest/test_array.cpp
parent7fb36849c7a1a6384de13206b9096945ce02bec9 (diff)
downloadirrlicht-4fb1c55ec53ef32654fc7cfe60419e93bc3072b8.tar.xz
IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
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