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author | cutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475> | 2022-02-08 21:00:12 +0000 |
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committer | sfan5 <sfan5@live.de> | 2022-02-09 19:09:04 +0100 |
commit | 4fb1c55ec53ef32654fc7cfe60419e93bc3072b8 (patch) | |
tree | 11aa21b90293548c91248618f78bf5284caf1f74 /examples/AutomatedTest/test_array.cpp | |
parent | 7fb36849c7a1a6384de13206b9096945ce02bec9 (diff) | |
download | irrlicht-4fb1c55ec53ef32654fc7cfe60419e93bc3072b8.tar.xz |
IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
Diffstat (limited to 'examples/AutomatedTest/test_array.cpp')
0 files changed, 0 insertions, 0 deletions