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author | cutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475> | 2020-01-03 19:05:16 +0000 |
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committer | cutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475> | 2020-01-03 19:05:16 +0000 |
commit | 2ae2a551a6290f46734307bbfdafea4b1a2cf2ba (patch) | |
tree | ba2f0b468640e44899fed3df2d4cc58795f4a003 /examples/01.HelloWorld_iOS/main.cpp | |
download | irrlicht-2ae2a551a6290f46734307bbfdafea4b1a2cf2ba.tar.xz |
Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
Diffstat (limited to 'examples/01.HelloWorld_iOS/main.cpp')
-rw-r--r-- | examples/01.HelloWorld_iOS/main.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/examples/01.HelloWorld_iOS/main.cpp b/examples/01.HelloWorld_iOS/main.cpp new file mode 100644 index 0000000..93b9405 --- /dev/null +++ b/examples/01.HelloWorld_iOS/main.cpp @@ -0,0 +1,62 @@ +#include <irrlicht.h>
+#include "exampleHelper.h"
+
+using namespace irr;
+
+using namespace core;
+using namespace scene;
+using namespace video;
+using namespace io;
+using namespace gui;
+
+// It's important for iOS projects to use 'irrlicht_main' instead of standard 'main' function.
+
+void irrlicht_main()
+{
+ IrrlichtDevice *device = createDevice(EDT_OGLES2, dimension2d<u32>(0, 0), 16, false, false, false, 0);
+
+ if (!device)
+ return;
+
+ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
+
+ IVideoDriver* driver = device->getVideoDriver();
+ ISceneManager* smgr = device->getSceneManager();
+ IGUIEnvironment* guienv = device->getGUIEnvironment();
+
+ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true);
+
+ const io::path mediaPath = getExampleMediaPath();
+
+ IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "sydney.md2");
+
+ if (!mesh)
+ {
+ device->drop();
+ return;
+ }
+
+ IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
+
+ if (node)
+ {
+ node->setMaterialFlag(EMF_LIGHTING, false);
+ node->setMD2Animation(scene::EMAT_STAND);
+ node->setMaterialTexture( 0, driver->getTexture(mediaPath + "sydney.bmp") );
+ }
+
+ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
+
+ while (device->run())
+ if (device->isWindowActive())
+ {
+ driver->beginScene(ECBF_COLOR | ECBF_DEPTH, SColor(255,255,255,255));
+
+ smgr->drawAll();
+ guienv->drawAll();
+
+ driver->endScene();
+ }
+
+ device->drop();
+}
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