Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-21 | Fix Media... 0% on loading screen (#9478) | Maksim | |
2020-10-21 | Added Strip, AutoRefill, indexing for InventoryActions and Wield Index ↵ | Elias Fleckenstein | |
starts at 1 now | |||
2020-10-21 | Fix overindent! | Josiah | |
2020-10-21 | Improved Colours | realOneplustwo | |
2020-10-21 | Fix indentation style. | Josiah | |
2020-10-21 | Add missing return. | Josiah | |
2020-10-21 | Prepare cheatMenu::draw function for easier UI changes. | Josiah | |
2020-10-20 | Improve drawEntry. | Josiah VanderZee | |
2020-10-20 | Changed Cheat Menu UI | realOneplustwo | |
2020-10-20 | Fix show_on_minimap default value for local player | sfan5 | |
fixes #10526 | |||
2020-10-19 | Implement unloading of static_save=false objects according to existing docs ↵ | sfan5 | |
(#10485) | |||
2020-10-19 | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | |
property (#10443) | |||
2020-10-19 | Minor clientmap improvements. | Lars | |
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant. | |||
2020-10-19 | Added ThroughWalls, InventoryActions API and AutoTotem | Elias Fleckenstein | |
2020-10-18 | Extended ClientObjectRef; Improved CrystalPvP | Elias Fleckenstein | |
2020-10-18 | This is the last try for lint... | Elias Fleckenstein | |
2020-10-18 | Another Lint commit | Elias Fleckenstein | |
2020-10-18 | Lint is still not happy... | Elias Fleckenstein | |
2020-10-18 | Replaced spaces with tabs | Elias Fleckenstein | |
2020-10-18 | Replaced spaces with tabs | Elias Fleckenstein | |
2020-10-18 | Added the API additions from waspsaliva | Elias Fleckenstein | |
2020-10-18 | Lint is bitch | Elias Fleckenstein | |
2020-10-18 | Make lint happy; Remove stupid redirector | Elias Fleckenstein | |
2020-10-18 | Fixed Github build problems | Elias Fleckenstein | |
2020-10-18 | Edited .gitignore properly; fixed armor invulnarability in the server code. | Elias Fleckenstein | |
2020-10-17 | Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. | Lars | |
2020-10-17 | Remove all bump mapping and parallax occlusion related code. | Lars | |
2020-10-17 | New Mod System | Elias Fleckenstein | |
2020-10-13 | Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵ | Lars | |
client. | |||
2020-10-13 | Fix float argument check in minetest.set_timeofday() (#10483) | Zughy | |
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | |||
2020-10-13 | Add ObjectRef:get_children() (#10480) | Zughy | |
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | |||
2020-10-13 | Avoid drawing invisible blocks on the client. | Lars | |
2020-10-13 | Pass ContentFeatures as reference to read_content_features (#10464) | JosiahWI | |
2020-10-12 | Added AttachmentFloat | Elias Fleckenstein | |
2020-10-11 | Add missing type check to InvRef:set_lists() (#10476) | Zughy | |
2020-10-09 | Add a short_description to be used by mods (#8980) | DS | |
2020-10-08 | Fix box[]es not being clipped (#10473) | DS | |
Fixes a regression of #8676. | |||
2020-10-06 | -Wmem-access only called when GCC > 7 (#10453) | Zughy | |
2020-10-06 | Add minetest.get_artificial_light and minetest.get_natural_light (#5680) | HybridDog | |
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2020-10-06 | Prevent games from setting secure settings (#10460) | rubenwardy | |
2020-10-05 | Added minetest.drop_selected_item(), Improved AutoEject | Elias Fleckenstein | |
2020-10-05 | Improved X-Ray, added AutoEject | Elias Fleckenstein | |
2020-10-05 | Added ESP, fixed Tracers, improved Jesus | Elias Fleckenstein | |
2020-10-05 | Remove unused functions reported by cppcheck (#10463) | SmallJoker | |
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. | |||
2020-10-04 | Improved Tracers | Elias Fleckenstein | |
2020-10-04 | Added AutoSneak and improved X-Ray MapBlock updating | Elias Fleckenstein | |
2020-10-04 | Only draw tracers to objects that are not attached (that fixes tracers to armor) | Elias Fleckenstein | |
2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
2020-10-04 | Minimap as HUD element with API control | Pierre-Yves Rollo | |
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map | |||
2020-10-04 | Add First Person Attachments (#10360) | Jordan Snelling | |
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. |