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2015-03-16Move client packet generators to dedicated functions for:Loic Blot
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
2015-03-16If player is dead, permit it to respawn, even if damages are not enabledLoic Blot
2015-03-15SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-15mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat
2015-03-14Android: Backport changes from stable-0.4Loic Blot
2015-03-14Disable double-click -> ESC translation for main menuCraig Robbins
2015-03-13client.cpp: typo fix and break; fix to make some compilers happyLoic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-13Use the new Player::isDead function when it's the caseLoic Blot
2015-03-12handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot
2015-03-12Don't handle PlayerPos packet coming from client if player is deadLoic Blot
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat
2015-03-11Unescape tooltip textsest31
2015-03-11Mgv6: Fix uninitialised heightmap used by cavegenparamat
2015-03-11lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat
2015-03-10Silence Clang warningShadowNinja
2015-03-10Ensure that heightmap is initialized before useCraig Robbins
2015-03-09Stop formspecs closing with double-click in empty areaCraig Robbins
2015-03-08Fix memleak pointed by issue #2439.Loic Blot
2015-03-08Fix unitialized data when creating TOSERVER_INIT packetLoic Blot
2015-03-08Make the dummy backend only look up blocks onceShadowNinja
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Optimize Profiler::avg()gregorycu
2015-03-07Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07Fix RUN_IN_PLACE broken due to invalid usage of assertsapier
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-07Improve Clouds::render mathematicsLoic Blot
2015-03-07Fix Android text bug (no text displaying)Craig Robbins
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat
2015-03-06Don't start a server for map migrationShadowNinja
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-06Biome API: Enable decorations placed on waterparamat
2015-03-05Improve group-based connection between raillike nodesBlockMen
2015-03-05l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot
2015-03-05collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot
2015-03-05ProfilerGraph: Use std::list instead of std::vectorLoic Blot
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot
2015-03-05Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot
2015-03-05Fix some rendering glitchesBlockMen