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AgeCommit message (Expand)Author
2021-04-13Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker
2021-04-11Buildbot changes to allow out-of-tree builds (#11180)sfan5
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
2021-04-09Fix server favorites not saving when client/serverlist/ doesn't exist already...sfan5
2021-04-09Don't reseed stars when changing star countWuzzy
2021-04-05Make edit boxes respond to string input (IME) (#11156)yw05
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
2021-04-05Game: Scale damage flash to max HPSmallJoker
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-04-02CGUITTFont optimizations (#11136)sfan5
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-03-31Irrlicht support code maintenancesfan5
2021-03-30Draw items as 2D images (instead of meshes) when possiblesfan5
2021-03-30Block & report player self-interaction (#11137)Lars Müller
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-30Fix wield image of plantlike_rooted (#11067)Wuzzy
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan5
2021-03-26Drop irrUString from MT, it's owned by irrlicht nowLoic Blot
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour
2021-03-23Fix broken `BiomeGen` abstraction (#11107)sfan5
2021-03-21Fix segfault for model[] without animation speedJean-Patrick Guerrero
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-20Serialize tool capabilities JSON without whitespacesfan5
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
2021-03-19Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-19Drop old text input workarounds (#11089)sfan5
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-03-16Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero
2021-03-16Tweak duration_to_string formattingWuzzy
2021-03-12Enable Irrlicht debug logging with --tracesfan5
2021-03-12Avoid unnecessary copies during media/mesh loadingsfan5
2021-03-12Handle mesh load failure without crashingsfan5
2021-03-12Clean up cmake DLL installation and other minor thingssfan5
2021-03-09Switch Irrlicht dependency to our own forksfan5
2021-03-09Restore Irrlicht 1.9 supportsfan5
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2021-03-07Protect dropping from far node inventoriesSmallJoker
2021-03-07Protect per-player detached inventory actionsSmallJoker
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-03-06Fix function override warnings in mg_ore.hsfan5
2021-03-05Pause animations while game is paused (#10658)Vitaliy
2021-03-05Translate builtin (#10693)Wuzzy
2021-03-04Protect mg_name and mg_flags from being set by Lua (#11010)sfan5
2021-03-01Settings: Push groups in to_table as wellSmallJoker
2021-02-26Keep mapblocks in memory if they're in range (#10714)hecks
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli
2021-02-24Slap u64 on everything time-y (#10984)Lars Müller
2021-02-24Deprecate not providing mod.confrubenwardy