aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2018-01-12Fix ambient occlusion and dark lines at mapblock bordersnumber Zero
2018-01-09Fix off-by-one in log output line length (#6896)Pedro Gimeno
2018-01-08Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno
2018-01-07Fix naming conventions of noise userdatarubenwardy
2018-01-05Don't recalculate statustext initial color everytime & review fixesLoic Blot
2018-01-05GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
2018-01-05Biomes: Add vertical biome blend (#6853)Paramat
2018-01-04Fix Wstringop-overflow warning from util/srp.cpp (#6855)you
2018-01-04[CSM] Don't load the IO library. (#6087)red-001
2018-01-03Fix crash on can_bypass_userlimit returning non-booleanrubenwardy
2018-01-03Mgv7 floatlands: Add exponent parameterparamat
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2018-01-03Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog
2018-01-03Tool getDigParams: Fix selecting the best fitting timeHybrid Dog
2018-01-01Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot
2017-12-26Fix rounding error in g/set_node caused by truncation to floatrubenwardy
2017-12-26Add check to pause game on lost window focusrubenwardy
2017-12-26Line_of_sight: Improve using VoxelLineIteratorDániel Juhász
2017-12-25Fix dancing textnumber Zero
2017-12-25- Clear colors when reading property info.Rob Blanckaert
2017-12-22Fix undefined behaviour on getting pointer to data in empty vectornOOb3167
2017-12-21Fix wrong scrolling (#6809)Vitaliy
2017-12-17Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin
2017-12-17Adjust default console heightEzhh
2017-12-16Fix items turning black (#6780)Vitaliy
2017-12-14Zoom: Add 'disabled by game or mod' messageparamat
2017-12-14Minimap messages: Improve 'disabled by server' messageparamat
2017-12-14Chat: Remove prompt history duplicates (#6762)SmallJoker
2017-12-14directiontables: Fix MSVC compiler error (#6785)adrido
2017-12-12Update light decoding table size (#6696)Vitaliy
2017-12-11CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot
2017-12-10F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe314
2017-12-10Damage: Remove damage ignore timerSmallJoker
2017-12-10Use std::vector instead of dynamic C-Array (#6744)adrido
2017-12-06Add an active object step time budget #6721Lars Hofhansl
2017-12-06Add coloured logs (#4549)you
2017-12-06Ensure no item stack is being held before crafting (#4779)Luis Cáceres
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
2017-12-03Optionally extend the active object in a players camera direction.Lars Hofhansl
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo
2017-12-01CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker
2017-11-29Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl
2017-11-27F5 Debug info: More compact, return to 2 linesparamat