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2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov
If your ping is in seconds, you probably have other problems.
2020-10-27Avoid resending near blocks unnecessarily.Lars
2020-10-27lua api: add set/get_pitchcorarona
2020-10-27lua api: add core.take_screenshot()cora
2020-10-25Fix CSMs on arm64 (#10553)luk3yx
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-23Revert "Add Block Formspec Hack"realOneplustwo
This reverts commit 6652d7ac2a463581aa53c1599b7b93762422ff0f.
2020-10-22Add Block Formspec HackrealOneplustwo
2020-10-22Added NukeElias Fleckenstein
2020-10-22Clean up l_object.cpp (#10512)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-21Fix compile errorrealOneplustwo
2020-10-21Make cheat menu color and font configurable via settingsrealOneplustwo
2020-10-21Make cheat menu color and font configurable via settingsrealOneplustwo
2020-10-21Make cheat menu color and font configurable via settingsrealOneplustwo
2020-10-21Fix errors in cheatMenu.Josiah VanderZee
2020-10-21Merge pull request #2 from JosiahWI/ui_revamprealOneplustwo
Prepare CheatMenu::draw function for easier UI changes.
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim
2020-10-21Added Strip, AutoRefill, indexing for InventoryActions and Wield Index ↵Elias Fleckenstein
starts at 1 now
2020-10-21Fix overindent!Josiah
2020-10-21Improved ColoursrealOneplustwo
2020-10-21Fix indentation style.Josiah
2020-10-21Add missing return.Josiah
2020-10-21Prepare cheatMenu::draw function for easier UI changes.Josiah
2020-10-20Improve drawEntry.Josiah VanderZee
2020-10-20Changed Cheat Menu UIrealOneplustwo
2020-10-20Fix show_on_minimap default value for local playersfan5
fixes #10526
2020-10-19Implement unloading of static_save=false objects according to existing docs ↵sfan5
(#10485)
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-19Minor clientmap improvements.Lars
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
2020-10-19Added ThroughWalls, InventoryActions API and AutoTotemElias Fleckenstein
2020-10-18Extended ClientObjectRef; Improved CrystalPvPElias Fleckenstein
2020-10-18This is the last try for lint...Elias Fleckenstein
2020-10-18Another Lint commitElias Fleckenstein
2020-10-18Lint is still not happy...Elias Fleckenstein
2020-10-18Replaced spaces with tabsElias Fleckenstein
2020-10-18Replaced spaces with tabsElias Fleckenstein
2020-10-18Added the API additions from waspsalivaElias Fleckenstein
2020-10-18Lint is bitchElias Fleckenstein
2020-10-18Make lint happy; Remove stupid redirectorElias Fleckenstein
2020-10-18Fixed Github build problemsElias Fleckenstein
2020-10-18Edited .gitignore properly; fixed armor invulnarability in the server code.Elias Fleckenstein
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-17New Mod SystemElias Fleckenstein
2020-10-13Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars
client.
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Add ObjectRef:get_children() (#10480)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Avoid drawing invisible blocks on the client.Lars
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI