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AgeCommit message (Expand)Author
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins
2014-11-23refactor main.cppCraig Robbins
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins
2014-11-22Fix compiling if no endian.h foundPavel Puchkin
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-11-21Optimise getTileInfo()Craig Robbins
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky
2014-11-19Clean up rollbackShadowNinja
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl
2014-11-15Fix double free bug when server is shut downCraig Robbins
2014-11-14Fix NoisePerlin3DEased return valuekwolekr
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
2014-11-13Fix compilation under some Linux distributionskwolekr
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr
2014-11-12Add eased 3d point-value noise functionskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl
2014-11-10Merge pull request #1825 from Zeno-/control_key_cacheZeno-
2014-11-10Create faster key cache for main game loop (client)Craig Robbins
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-11-08Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins
2014-11-08Fix regressions and minor improvements in refactor_the_gameCraig Robbins
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-11-03Address issues related to refactoring the_gameCraig Robbins
2014-11-02Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins
2014-11-02Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl
2014-11-02Fix unit tests failing if IPv6 not availableCraig Robbins
2014-11-02Modified dtime calculation method in limitFps()Craig Robbins
2014-11-02Refactor the_game() to make it more understandable and maintainable.Craig Robbins
2014-11-01Split up mapgen.cppkwolekr
2014-10-30Fix erroneous lua_pop parameterkwolekr
2014-10-30Fix uninitialized variable warningkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr
2014-10-29Fix bug introduced by me (Zeno)Craig Robbins