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Author
2012-03-10
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
LuaEntity armor groups
Perttu Ahola
2012-03-10
ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
Remove header in servermain.cpp to make minetestserver to build
Perttu Ahola
2012-03-10
Damage groups WIP
Perttu Ahola
2012-03-10
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
Small fix in getHitParams
Perttu Ahola
2012-03-10
Don't draw cracks when digging is impossible
Perttu Ahola
2012-03-10
itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
Tune group digging time stuff a bit
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-03-10
Improve raillike drawtype
Jeija
2012-03-08
Handle select errno EINTR properly (not doing this breaks at least many profi...
Perttu Ahola
2012-03-07
Move profiler measurements into inside of mutex locking for more useful results
Perttu Ahola
2012-03-07
Add dedicated_server_step setting
Perttu Ahola
2012-02-28
Merge remote-tracking branch 'jn/random-fixes'
Perttu Ahola
2012-02-28
Add descriptions to command line arguments
Juhani Numminen
2012-02-28
Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-24
mesh: warn only once about render-to-target not being supported
Jonathan Neuschäfer
2012-02-24
tile: remove redundant warning about failing render-to-target
Jonathan Neuschäfer
2012-02-24
tile: don't duplicate std::string::find_last_of
Jonathan Neuschäfer
2012-02-24
itemdef: handle the !render-to-target case
Jonathan Neuschäfer
2012-02-06
Tune brightness stuff and fog color
Perttu Ahola
2012-02-06
Set default maximum viewing range to a bit more than default server send rang...
Perttu Ahola
2012-02-06
Fix calculating if block is in viewing range; fix fog and default minimum acc...
Perttu Ahola
2012-02-05
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
Modify light values to work a bit better with non-smooth lighting
Perttu Ahola
2012-02-02
Set better visual light levels
Perttu Ahola
2012-02-02
Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
Merge remote-tracking branch 'kahrl/hidehud'
Perttu Ahola
2012-02-02
Fix server hang when stepping a furnace with a huge dtime
Kahrl
2012-02-01
Page up/down: don't display the old value, it was a little confusing
Kahrl
2012-02-01
Page up and down change the minimum viewing range
Kahrl
2012-02-01
Show the top line too when only chat, but not HUD is shown
Kahrl
2012-02-01
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...
Kahrl
2012-01-25
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-24
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
Set default number of maximum users to 100 instead of 20
Perttu Ahola
2012-01-24
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Perttu Ahola
2012-01-22
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...
Kahrl
2012-01-22
tool and ToolItem apply item aliases
Kahrl
2012-01-22
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
cleanup
Kahrl
2012-01-22
Create node metadata when placing nodes again
Kahrl
2012-01-22
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-14
Fix inventory glitch when connecting as new user
Kahrl
2012-01-13
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...
Kahrl
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