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Author
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-13
Fix crash when attached object no longer exists
Rogier
2016-11-12
Add control information to player interacts (#4685)
raymoo
2016-11-12
Halo: Highlight selected face
RealBadAngel
2016-11-11
Fixed tooltips not resizing with \n (#4766)
lisacvuk
2016-11-11
Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-10
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-09
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-08
Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-08
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-07
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-06
MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-05
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-04
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-31
Add version API
ShadowNinja
2016-10-31
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-30
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-28
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-27
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
Cleanup
Dániel Juhász
2016-10-27
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
Improved lighting
Dániel Juhász
2016-10-25
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-21
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-20
Changes to static object storage limit and error message
paramat
2016-10-19
Fix crash on attaching player to entity
Foghrye4
2016-10-17
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-16
Enable mod security by default
ShadowNinja
2016-10-16
Emergeblocks: Fix occasional crash
Rogier
2016-10-13
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
Attached particle spawners
raymoo
2016-10-12
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-11
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-09
A little cleanup since previous commit
Loic Blot
2016-10-09
Environment cleanup
Loic Blot
2016-10-09
Remove unused parameter of GUIVolumeChange
Rui
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
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