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AgeCommit message (Expand)Author
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-11-03Address issues related to refactoring the_gameCraig Robbins
2014-11-02Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins
2014-11-02Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl
2014-11-02Fix unit tests failing if IPv6 not availableCraig Robbins
2014-11-02Modified dtime calculation method in limitFps()Craig Robbins
2014-11-02Refactor the_game() to make it more understandable and maintainable.Craig Robbins
2014-11-01Split up mapgen.cppkwolekr
2014-10-30Fix erroneous lua_pop parameterkwolekr
2014-10-30Fix uninitialized variable warningkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr
2014-10-29Fix bug introduced by me (Zeno)Craig Robbins
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-29Added names colours and refactored parseColorString()Craig Robbins
2014-10-29Refactor decoration-related codekwolekr
2014-10-28Fix various indentation issuesPenguinDad
2014-10-28Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins
2014-10-28Add NodeResolver documentationkwolekr
2014-10-28Prevent invalid memory access under failure conditionskwolekr
2014-10-27Change license of noise implementation to Simplified BSDkwolekr
2014-10-27Add support for eased 3d noisekwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-24Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl
2014-10-23Remove remenants of mob codePavel Puchkin
2014-10-22Fix broken plantlike drawtype.RealBadAngel
2014-10-22Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-20Fix some indentation in nodedef.cppKahrl
2014-10-20Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Move buttons upwards to accommodate for new configure keys button in theCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-09Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl
2014-10-09Fix unit reported by TimeTaker (was always ms)Kahrl
2014-10-08Fix use of unitialized variables in mouse button handlingCraig Robbins
2014-10-07Add in-game key change menuMushiden
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-10-05Add [colorize modifierBlockMen
2014-10-03Fix special tile backspace cullingkwolekr
2014-10-03Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel
2014-10-03Fix broken plantlike drawtype.RealBadAngel
2014-10-03Fix misc. style issueskwolekr
2014-10-03Clean up nodedef.cppkwolekr
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-10-01Make players check inventory modification properlyShadowNinja