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Author
2014-11-08
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-03
Address issues related to refactoring the_game
Craig Robbins
2014-11-02
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-01
Split up mapgen.cpp
kwolekr
2014-10-30
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
Fix uninitialized variable warning
kwolekr
2014-10-30
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-29
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
Refactor decoration-related code
kwolekr
2014-10-28
Fix various indentation issues
PenguinDad
2014-10-28
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
Add NodeResolver documentation
kwolekr
2014-10-28
Prevent invalid memory access under failure conditions
kwolekr
2014-10-27
Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
Add support for eased 3d noise
kwolekr
2014-10-26
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-24
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-23
Remove remenants of mob code
Pavel Puchkin
2014-10-22
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-21
Recalculate normals for cached meshes.
RealBadAngel
2014-10-20
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-19
Custom collision boxes node property.
RealBadAngel
2014-10-19
Various uninitialised variable fixes
Craig Robbins
2014-10-18
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
Add meshnode drawtype.
RealBadAngel
2014-10-09
Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl
2014-10-09
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-08
Fix use of unitialized variables in mouse button handling
Craig Robbins
2014-10-07
Add in-game key change menu
Mushiden
2014-10-07
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-05
Add [colorize modifier
BlockMen
2014-10-03
Fix special tile backspace culling
kwolekr
2014-10-03
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
Fix misc. style issues
kwolekr
2014-10-03
Clean up nodedef.cpp
kwolekr
2014-10-02
Add optional framed glasslike drawtype
BlockMen
2014-10-01
Make players check inventory modification properly
ShadowNinja
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