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Commit message (
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Author
2022-01-30
Get rid of empty test file
sfan5
2022-01-30
Raise max mapgen limit constant to align with mapblock size
sfan5
2022-01-29
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-28
Get rid of legacy workaround in SQLite backend
sfan5
2022-01-28
Add game name to server status string
sfan5
2022-01-27
Request execution on dedicated GPU on Windows
sfan5
2022-01-27
Enable high-res timers on Windows
sfan5
2022-01-27
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-25
Update example config and translation .cpp
updatepo.sh
2022-01-23
Cancel emerge callbacks on shutdown
Jude Melton-Houghton
2022-01-23
Bump formspec version (#11980)
Vincent Robinson
2022-01-22
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-19
Fix local animation not instantly updating after being set
sfan5
2022-01-17
Optimize folder handling in 'files' mod storage backend
sfan5
2022-01-16
Reset override material in anaglyph
Dmitry Kostenko
2022-01-15
Give the ASCII console splash a facelift
Alex
2022-01-15
Minor improvements to Lua sandbox
sfan5
2022-01-15
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-12
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2022-01-09
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
Formspec: Fix bgcolor and set_focus checks
SmallJoker
2022-01-09
Restore pass-through of direction keys (#11924)
sfan5
2022-01-08
Fully remove bitmap font support (#11863)
sfan5
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-06
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-04
Base formspec coordinate size on padded screensize
Vincent Robinson
2022-01-04
Inventory: Add ServerEnv checks for calls during script init
SmallJoker
2022-01-02
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
Recalculate normals before adding mesh to the scene
x2048
2022-01-01
Print announce error response (#11878)
ShadowNinja
2021-12-30
Add padding[] element to formspecs (#11821)
Vincent Robinson
2021-12-30
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-29
Formspec: Unify argument checks (#11851)
SmallJoker
2021-12-29
Socket-related cleanups
sfan5
2021-12-29
Remove unused (de)serializeAttributes() methods
ROllerozxa
2021-12-29
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-28
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
Automatically use SSE registers for FP operations on i386 (#11853)
William L. DeRieux IV
2021-12-28
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-18
Protect font initialization with mutex
sfan5
2021-12-18
Refactor trusted mod checking code
sfan5
2021-12-18
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-13
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
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