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wieldmesh.cpp
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Author
2015-05-08
Fix typo in WieldMesh::setItem()
kwolekr
2015-05-08
Replace Wieldmesh::setItem assertion that could be triggered by the server wi...
kwolekr
2015-05-04
Add a check for animation when getting an extruded mesh
Kevin Ott
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-01-05
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2014-12-23
Silence misc. warnings
kwolekr
2014-12-22
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-21
Change TileSpec::frames to be std::vector not std::map
unknown
2014-11-26
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-13
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl