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utility.h
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Author
2012-03-10
Chat console, including a number of rebases and modifications.
Kahrl
2012-02-01
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-03
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Some MSVC fixes
Perttu Ahola
2011-11-29
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
Improve item serialization
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
Fix yet-another serialization error in utility.h and set constructor of Buffe...
Perttu Ahola
2011-11-07
utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...
Kahrl
2011-11-01
Fix an obvious bug in utility.h
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-21
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-08
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-08-22
Fix byte count in serialization of "F1000"
Perttu Ahola
2011-08-13
Let Settings accept a const char* directly
Giuseppe Bilotta
2011-08-08
Always return from non-void functions
Giuseppe Bilotta
2011-06-25
mapgen stuff
Perttu Ahola
2011-05-31
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-29
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-22
Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-21
Cleaned networking code a bit (had this one on the to-do list for like 4 mont...
Perttu Ahola
2011-05-21
All textures are are now searched first from the directory specified by the t...
Perttu Ahola
2011-05-19
put the wstring stoi too in the ignore-on-vc2010 #if
Perttu Ahola
2011-05-18
(hopefully) fixed stoi/stof compile problems on vc2010
Perttu Ahola
2011-05-16
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-03
Fixed a temporary solution of server shutting down to an assert(0) when a too...
Perttu Ahola
2011-04-29
made proper skyboxes for dawn/evening and night
Perttu Ahola
2011-04-22
Removed IrrlichtWrapper
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-11
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-10
fixed the object update interval thingy
Perttu Ahola
2011-04-10
better support for old maps
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-04
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-03
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-02
commit before some radical changes
Perttu Ahola
2011-02-28
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-23
mainly work on object scripting api
Perttu Ahola
2011-02-23
removed an old comment
Perttu Ahola
2011-02-23
Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-21
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-15
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
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