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path: root/src/serverobject.h
AgeCommit message (Expand)Author
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Fix typo in variable nameKahrl
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-27Consistent const string paramsest31
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-02-17SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-10-23Remove remenants of mob codePavel Puchkin
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Framework for the attachment system, new object property which allows changin...MirceaKitsune
2012-11-25Get the new animation framework properly workingMirceaKitsune
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-30ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Add ServerActiveObject::removingFromEnvironment()Perttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-16Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-07-30Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10better support for old mapsPerttu Ahola
2011-04-10new-style rats are now generated in the mapPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola