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AgeCommit message (Expand)Author
2016-05-28Particles: Add option to remove particles on collisionAuke Kok
2016-04-28Handle particle spawners in env and delete expired idsobneq
2015-11-13Only allow players with shout to chatest31
2015-11-09Put ChatEvent handler into own functionest31
2015-11-06Add server side ncurses terminalest31
2015-11-03Time: Remove serverside getter, and use atomic operationsest31
2015-11-02Add callback parameter for core.emerge_area()kwolekr
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
2015-10-27Environment: Time of day fixes and add serverside getterest31
2015-08-23Clean up threadingShadowNinja
2015-07-25Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot
2015-07-24Fix documentation of dedicated_server_loopest31
2015-07-23Optional reconnect functionalityest31
2015-07-10Fix damage flash when damage disabledkwolekr
2015-07-02Fix code style from recent commits and add misc. optimizationskwolekr
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-16Add mod securityShadowNinja
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
2015-04-22Protocol 25: wstring -> string for custom access denial reasonsest31
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr
2015-04-03Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-24Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot
2015-03-17Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot
2015-03-05Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-01-23Send real port to server listShadowNinja
2014-12-08Fix struct vs. class in forward declarationsKahrl
2014-11-19Clean up rollbackShadowNinja
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-06-28Add prefixes to enum values and fix style issueskwolekr
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-04-10Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl
2014-04-08Cleanup client init states by bumping protocol versionsapier
2014-03-12Pass arguments by referenceSelat
2014-02-27Remove "Server -!- " prefix from player messagesShadowNinja