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Author
2017-01-28
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-27
Implement player attribute backend (#4155)
Loïc Blot
2017-01-24
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-21
Remove os.exit from the Lua secure sandbox (#5090)
Loïc Blot
2017-01-21
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
Detach the player from entities on death. (#5077)
red-001
2017-01-18
Add particle animation, glow
sfan5
2017-01-17
Fix typo in alias for deprecated settexturemod
sapier
2017-01-16
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-15
Added lua tracebacks to some errors where you have been blind to what… (#5043)
sapier
2017-01-11
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
Performance fix + SAO factorization
Rogier
2017-01-09
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-08
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-02
Add 2D sheet animation for nodes
sfan5
2017-01-02
Move TileAnimation code to seperate file
sfan5
2017-01-01
Breath cheat fix: server side
Loic Blot
2016-12-28
Dont compare short with bool (#4963)
adrido
2016-12-24
Make minetest abort on lua panic
Rogier
2016-12-21
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-20
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-08
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-07
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-11-28
Allow restricting detached inventories to one player
sfan5
2016-11-28
Limit light_source in the engine (#4814)
juhdanad
2016-11-24
Fix secure io.lines
ShadowNinja
2016-11-24
Fix secure io.open without mode
ShadowNinja
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-13
Fix crash when attached object no longer exists
Rogier
2016-11-05
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-31
Add version API
ShadowNinja
2016-10-31
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-25
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-16
Emergeblocks: Fix occasional crash
Rogier
2016-10-13
Attached particle spawners
raymoo
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
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