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Author
2017-01-02
Add 2D sheet animation for nodes
sfan5
2017-01-02
Move TileAnimation code to seperate file
sfan5
2017-01-01
Breath cheat fix: server side
Loic Blot
2016-12-28
Dont compare short with bool (#4963)
adrido
2016-12-24
Make minetest abort on lua panic
Rogier
2016-12-21
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-20
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-08
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-07
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-11-28
Allow restricting detached inventories to one player
sfan5
2016-11-28
Limit light_source in the engine (#4814)
juhdanad
2016-11-24
Fix secure io.lines
ShadowNinja
2016-11-24
Fix secure io.open without mode
ShadowNinja
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-13
Fix crash when attached object no longer exists
Rogier
2016-11-05
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-31
Add version API
ShadowNinja
2016-10-31
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-25
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-16
Emergeblocks: Fix occasional crash
Rogier
2016-10-13
Attached particle spawners
raymoo
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-06
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
Make some maps unordered to improve performance
Loic Blot
2016-09-14
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-10
Return nil on empty get_area() (#4508)
James Stevenson
2016-09-08
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-08-26
Make plantlike drawtype more fun
Auke Kok
2016-08-18
Script API: Make the craft recipe field 'method' consistent
SmallJoker
2016-08-10
couple of memory leaks fixes.
David Carlier
2016-08-10
Lua->C getintfield() use lua_tointeger (#4408)
Tomas
2016-08-10
Fixes for compiling with a newer (system) jsoncpp (#4429)
Rogier-5
2016-08-10
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...
Ner'zhul
2016-08-04
Fix l_request_insecure_environment not ignoring all whitespace (#4395)
Dorian Wouters
2016-07-05
Adding minetest.clear_craft
Foghrye4
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
Mapgen: Refactor mapgen creation and management
kwolekr
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