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Author
2022-01-09
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
Restore pass-through of direction keys (#11924)
sfan5
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-06
Fix damage wraparound if very high damage (#11872)
Wuzzy
2021-12-18
Refactor trusted mod checking code
sfan5
2021-12-18
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-11-26
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
Add Lua bitop library (#9847)
Lejo
2021-11-10
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-10-31
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-25
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-12
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-07
Move instead of copy during content install if possible
sfan5
2021-10-07
Move archive extraction in content store to async job
sfan5
2021-10-07
Make fs::extractZipFile thread-safe
sfan5
2021-10-07
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-05
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-01
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-09-19
Fix trivial typos
sfan5
2021-09-11
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
2021-08-28
Async-related script cleanups
sfan5
2021-08-28
Remove redundant on_dieplayer calls
savilli
2021-08-27
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-21
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-19
Validate staticdata and object property length limits (#11511)
sfan5
2021-07-29
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-27
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-11
Refactor video driver name retrieval (#11413)
hecks
2021-07-09
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-06-30
Auth API: Error when accessed prior to ServerEnv init (#11398)
SmallJoker
2021-06-30
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-20
Inventory: show error on invalid list names (#11368)
SmallJoker
2021-06-20
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-16
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-04
Add metatables to lua vectors (#11039)
DS
2021-05-30
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
script: Replace calls to depreated luaL_openlib
sfan5
2021-05-17
Fix curl_timeout being ignored for Lua HTTP fetches
sfan5
2021-05-06
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-03
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
refacto: RenderingEngine is now better hidden
Loic Blot
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