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Author
2014-11-01
Split up mapgen.cpp
kwolekr
2014-10-30
Fix erroneous lua_pop parameter
kwolekr
2014-10-30
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-29
Refactor decoration-related code
kwolekr
2014-10-28
Prevent invalid memory access under failure conditions
kwolekr
2014-10-26
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-19
Custom collision boxes node property.
RealBadAngel
2014-10-18
Add meshnode drawtype.
RealBadAngel
2014-10-07
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-02
Add optional framed glasslike drawtype
BlockMen
2014-09-21
Add firelike drawtype
TriBlade9
2014-09-21
Split settings into seperate source and header files
ShadowNinja
2014-09-20
Add compression API
ShadowNinja
2014-09-11
Simplify and optimize schematic replacements
ShadowNinja
2014-09-01
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-08-23
Add lua exception handling test code
sapier
2014-08-23
Fix LuaJIT exception wrapper
Kahrl
2014-08-23
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
Add video driver selection to settings menu (based uppon idea from webdesigne...
sapier
2014-08-21
Don't call a player event without having player to do a event for
sapier
2014-08-19
Mod profiling support
sapier
2014-08-15
Fix the *CDP display
SmallJoker
2014-07-29
Fix issue 1527
Craig Robbins
2014-06-23
Clear inventory before setting lists
ShadowNinja
2014-06-19
Remove a lot of superfluous ifndef USE_CURL checks
sapier
2014-06-14
Fix regression dirt texture not beeing default in non cloud menu
sapier
2014-05-31
Small cleanup of hud add/remove code
sapier
2014-05-30
Fix over-poping and only push the core once
ShadowNinja
2014-05-15
Make print() NUL-safe
ShadowNinja
2014-05-08
Use "core" namespace internally
ShadowNinja
2014-05-07
Organize builtin into subdirectories
ShadowNinja
2014-05-07
Add write_json() to the async API
ShadowNinja
2014-05-07
Fix heart + bubble bar size on different texture packs
sapier
2014-04-29
Add proper lua api deprecated handling
sapier
2014-04-27
Fix code style of async API
ShadowNinja
2014-04-27
Remove dependency on marshal and many other async changes
ShadowNinja
2014-04-27
Only push the Lua error handler once
ShadowNinja
2014-04-27
Add support for dpi based HUD scaling
sapier
2014-04-18
Remove liquid_finite and weather
proller
2014-04-15
Fix all warnings reported by clang
Sfan5
2014-04-12
Use integers instead of float values
BlockMen
2014-04-12
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
Add third person view
BlockMen
2014-04-09
Add support for named threads (atm linux only)
sapier
2014-04-09
Minor fixes for file/modlist download in mainmenu
sapier
2014-04-08
Cleanup client init states by bumping protocol version
sapier
2014-03-15
Add more informative error messages for inventory and item method errors
ShadowNinja
2014-03-15
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
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