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path: root/src/player.h
AgeCommit message (Expand)Author
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-24LocalPlayer::getStandingNodePos()Perttu Ahola
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-28Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-10-16Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl
2011-09-20fix a numerical problem, but tool is still jitteryKahrl
2011-09-19Added sprite extruderKahrl
2011-09-07Display which tool the player is holdingJacobF
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-11Refactor player's eye position codingGiuseppe Bilotta
2011-08-11Introduce Player::getLightPositionGiuseppe Bilotta
2011-08-08Respect base virtual functions' signaturesGiuseppe Bilotta
2011-08-01Ladders implemented!Mark Holmquist
2011-07-30Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola
2011-05-29hopefully fixed the privilege problemsPerttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
2011-05-23Added 'shout' player privilegeCiaran Gultnieks
2011-05-20Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks
2011-05-16Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks
2011-05-16Improved server commands and added player permissions.Ciaran Gultnieks
2011-04-23Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11Fixed some problems with crafting and inventoryPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-14fixed bug in sneakingPerttu Ahola
2011-02-14added sneaking/crouching and changelogPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-06mapgen tweakingPerttu Ahola
2011-02-01This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-15Players are left on server while server is running. No passwords yet.Perttu Ahola