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path: root/src/player.h
AgeCommit message (Expand)Author
2018-12-31Extend pitch fly mode to swimming (#7943)random-geek
2018-12-01Added pitch fly mode (#7817)Gaël C
2018-11-22Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch
2018-06-24Fix rtt >= 0.0f assertion and free_move crashSmallJoker
2018-04-18PlayerSettings struct for player movement code (#7243)Ben Deutsch
2018-03-28Add formspec theming using prepended stringsAndrew Ward
2017-09-30Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot
2017-09-27Add session_t typedef + remove unused functions (#6470)Loïc Blot
2017-08-19Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-14Player::getSpeed/setSpeed use const refsLoic Blot
2017-08-14Player class: disable copyLoic Blot
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-09Environment cleanupLoic Blot
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-05Chat: new settings to prevent spamLoic Blot
2016-08-10Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno
2016-06-24Player: New get_look, set_look APIraymoo
2016-06-03Initial Gamepad supportest31
2016-03-14Fix player teleportation bug whilst sneakingHybridDog
2016-02-14Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2015-12-15Get movement setting instead of hard coded valueasl97
2015-11-06Add server side ncurses terminalest31
2015-08-23Clean up threadingShadowNinja
2015-07-23Optional reconnect functionalityest31
2015-07-02Fix code style from recent commits and add misc. optimizationskwolekr
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-03-31Fix usage of destroyed mutexkwolekr
2015-03-22Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot
2015-03-22Protect Player::hud from concurrent modificationsLoic Blot
2015-03-12handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-01Make players check inventory modification properlyShadowNinja
2014-10-01Only set player dirty flag if values changeShadowNinja
2014-10-01Simplify player modification checksShadowNinja
2014-06-23Only try to load from possible player filesShadowNinja
2014-06-23Only keep players loaded while they're connectedShadowNinja
2014-05-31Small cleanup of hud add/remove codesapier
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add third person viewBlockMen
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl