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player.h
Age
Commit message (
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Author
2017-09-30
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-27
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-08-19
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-14
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-08-14
Player class: disable copy
Loic Blot
2017-06-18
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-06
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-01-11
Cleanup some header inclusions to improve compilation times
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-09
Environment cleanup
Loic Blot
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-05
Chat: new settings to prevent spam
Loic Blot
2016-08-10
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-06-24
Player: New get_look, set_look API
raymoo
2016-06-03
Initial Gamepad support
est31
2016-03-14
Fix player teleportation bug whilst sneaking
HybridDog
2016-02-14
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2015-12-15
Get movement setting instead of hard coded value
asl97
2015-11-06
Add server side ncurses terminal
est31
2015-08-23
Clean up threading
ShadowNinja
2015-07-23
Optional reconnect functionality
est31
2015-07-02
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-05-28
Add some missing getter functions to the lua API
TeTpaAka
2015-03-31
Fix usage of destroyed mutex
kwolekr
2015-03-22
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
Protect Player::hud from concurrent modifications
Loic Blot
2015-03-12
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-10-01
Make players check inventory modification properly
ShadowNinja
2014-10-01
Only set player dirty flag if values change
ShadowNinja
2014-10-01
Simplify player modification checks
ShadowNinja
2014-06-23
Only try to load from possible player files
ShadowNinja
2014-06-23
Only keep players loaded while they're connected
ShadowNinja
2014-05-31
Small cleanup of hud add/remove code
sapier
2014-04-15
Fix all warnings reported by clang
Sfan5
2014-04-12
Use integers instead of float values
BlockMen
2014-04-12
Add third person view
BlockMen
2013-12-03
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-07-20
Add set_breath and get_breath to lua API.
RealBadAngel
2013-06-28
Dont write player files all the time
PilzAdam
2013-06-22
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-19
Add drowning
PilzAdam
2013-05-26
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-19
Fix nearly all warnings
kwolekr
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