Age | Commit message (Expand) | Author |
2013-12-03 | Add sneak and sneak_glitch to set_physics_override() | PilzAdam |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |
2013-07-20 | Add set_breath and get_breath to lua API. | RealBadAngel |
2013-06-28 | Dont write player files all the time | PilzAdam |
2013-06-22 | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam |
2013-06-19 | Add drowning | PilzAdam |
2013-05-26 | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl |
2013-05-19 | Fix nearly all warnings | kwolekr |
2013-04-25 | Move player collisionbox to player class | sapier |
2013-04-24 | Added support to disable built-in HUD elements | Diego MartÃnez |
2013-04-18 | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr |
2013-04-18 | Lua HUD | Jonathon Anderson |
2013-04-05 | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-02-14 | Improved Player Physics | MirceaKitsune |
2013-01-03 | Tilt camera on player damage (tweaked by PilzAdam) | Jeija |
2012-12-02 | Don't send player position from client to server if the player hasn't moved | MirceaKitsune |
2012-11-25 | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune |
2012-07-25 | Remove special handling of creative mode | Perttu Ahola |
2012-07-19 | Allow defining player's inventory form in Lua | Perttu Ahola |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-29 | Simple fix for camera blinking black when jumping into ceiling with current s... | Perttu Ahola |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl |
2012-03-24 | LocalPlayer::getStandingNodePos() | Perttu Ahola |
2012-02-02 | Fix some warnings on some compilers | Giuseppe Bilotta |
2012-01-22 | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-28 | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-02 | Make players be again visible from a long distance | Perttu Ahola |
2011-12-01 | Players are more like objects + related stuff | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Player movement speed and node access distance checking | Perttu Ahola |
2011-11-29 | on_newplayer and on_respawnplayer callbacks | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Scripting WIP: dynamic object stuff | Perttu Ahola |
2011-11-29 | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola |
2011-10-16 | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola |
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl |
2011-09-20 | fix a numerical problem, but tool is still jittery | Kahrl |
2011-09-19 | Added sprite extruder | Kahrl |
2011-09-07 | Display which tool the player is holding | JacobF |