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player.cpp
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Author
2013-12-03
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-07
Fix various memory access problems detected by valgrind
Kahrl
2013-07-20
Add set_breath and get_breath to lua API.
RealBadAngel
2013-06-28
Dont write player files all the time
PilzAdam
2013-06-22
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-19
Add drowning
PilzAdam
2013-05-26
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-04-25
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
Move player collisionbox to player class
sapier
2013-04-24
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-05
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2013-02-15
Some kind of middleway values for player acceleration for now
Perttu Ahola
2013-02-15
Restore old acceleration behavior until something is actually agreed on (part 2)
Perttu Ahola
2013-02-14
Improved Player Physics
MirceaKitsune
2012-09-01
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-07-22
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-19
Allow defining player's inventory form in Lua
Perttu Ahola
2012-06-17
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-31
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-29
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-24
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-15
Revert old 4BS/s walk speed for now
Perttu Ahola
2012-03-10
Faster player movement and smaller collision box
Perttu Ahola
2012-02-05
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-01-25
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-02
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
Make players be again visible from a long distance
Perttu Ahola
2011-12-01
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-11-29
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-10-16
Better player damage prevention when falling on unloaded blocks, not involvin...
Perttu Ahola
2011-10-15
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
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